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Top 11 global-illumination open source projects
x-ray.js
X-Ray a JavaScript Global Illumination Renderer for threejs
✭ 21
javascript
typescript
HTML
threejs
global-illumination
renderer
tiny-path
An instructive one-file Ruby path tracer
✭ 53
ruby
three-d
monte-carlo
global-illumination
computer-graphics
path-tracer
ray-tracer
Fall2021
Base repository for Dartmouth's CS87/287 (Fall 2021).
✭ 43
C++
javascript
CMake
CSS
c
python
rendering
global-illumination
raytracing
pathtracing
GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
✭ 45
C++
HLSL
python
Batchfile
bloom
graphics-engine
global-illumination
bokeh
brdf
motion-blur
deferred-rendering
tech-demo
shadow-mapping
physically-based-rendering
hdr
directx-9
screen-space-reflections
cook-torrance
blinn-phong
anamorphic-lens-flare
filmic-tone-mapping
ashikhmin-shirley
ward
volumetric-lighting
DabrovicSponza
An attempt at rendering the "Dabrovic Sponza" scene with Unity.
✭ 61
unity
global-illumination
unity3d
mcrt
Monte Carlo Raytracer from Scratch in C++11/14
✭ 22
C++
objective c
perl
c
CMake
Makefile
rendering
monte-carlo
global-illumination
ray-tracer
raytracer
photon-mapping
fluctus
An interactive OpenCL wavefront path tracer
✭ 55
C++
c
CMake
python
shell
SWIG
gpu
graphics
rendering
global-illumination
opencl
path-tracer
raytracing
pathtracing
path-tracing
Voxel Cone Tracing
Converting vertex meshes to voxel data and visualizing using VCT
✭ 74
C++
CMake
GLSL
opengl
gpu
rendering
global-illumination
gpgpu
raytracer
voxels
voxel-cone-tracing
voxel-data
Light-Propagation-Volumes
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
✭ 47
javascript
GLSL
HTML
webgl
thesis
graphics
global-illumination
webgl2
light-propagation-volumes
crytek
monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
✭ 246
C++
c
CMake
monte-carlo
global-illumination
raytracer
raytracing
bvh
pathtracing
pbr
photon-mapping
tncg15
Adria-DX11
Graphics engine written in C++ using DirectX11
✭ 87
C++
HLSL
c
editor
graphics-engine
global-illumination
entity-component-system
bokeh
deferred-rendering
shadow-mapping
physically-based-rendering
voxel-cone-tracing
directx11
normal-mapping
volumetric-lighting
tone-mapping
depth-of-field
image-based-lighting
screen-space-ambient-occlusion
volumetric-clouds
tiled-deferred
ocean-fft
clustered-deferred
1-11
of
11
global-illumination projects