VxrGeneral purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
ClusterClustered shading implementation with bgfx
FluxA real-time physically based rendering engine written in C++ and OpenGL
BcdBayesian Collaborative Denoiser for Monte Carlo Rendering
Gpu MotunuiGPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
NebularenderA powerful physically based renderer with a fully featured editor.
Yocto GlYocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Spectral Clara Lux TracerA physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
Hyper3d EnvmapgenPre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Pbr White Paper⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
PbrAn implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Rs pbrtRust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
HybridrenderingengineClustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
QuartzVulkan RTX path tracer with a declarative ES7-like scene description language.
DplugAudio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
RptA physically-based path tracer
Adria-DX12Graphics engine written in C++/DirectX12
ElkEngineSimple graphics engine used as submodule in many of my projects
pbrtbookpbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
GITechDemoGlobal illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
manta-rayAn open source physically based renderer.
cadiseA developing physically-based hobby renderer written in C++.
rain-renderingRain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
testing-pbrVarious tests of Physically-Based Rendering via Three.js
f3dFast and minimalist 3D viewer.
Exploring-SceneKit👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Photon-v2A program that takes photographs of a virtual world.
Adria-DX11Graphics engine written in C++ using DirectX11