All Categories → Graphics → physically-based-rendering

Top 34 physically-based-rendering open source projects

Vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Cluster
Clustered shading implementation with bgfx
Flux
A real-time physically based rendering engine written in C++ and OpenGL
Bcd
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Godot Texture Painter
A GPU-accelerated texture painter written in Godot 3.0
Gpu Motunui
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
Nebularender
A powerful physically based renderer with a fully featured editor.
Yocto Gl
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Spectral Clara Lux Tracer
A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca.
Hyper3d Envmapgen
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
Pbr White Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Pbr
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Rs pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Hybridrenderingengine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Dplug
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
cadise
A developing physically-based hobby renderer written in C++.
rain-rendering
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
testing-pbr
Various tests of Physically-Based Rendering via Three.js
Exploring-SceneKit
👾 An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
1-34 of 34 physically-based-rendering projects