PlotoptixData visualisation in Python based on OptiX 7.2 ray tracing framework.
BvhA modern C++ BVH construction and traversal library
The ForgeThe Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
RaytMonte Carlo ray tracer developed using Rust
UnitydxrtestA testbed project for Unity real-time ray tracing features
HeliosReal-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
DiligentengineA modern cross-platform low-level graphics library and rendering framework
PsraytracingA (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
Go PtPath tracer written in Golang
Vrt🔅 Ray tracing library for Vulkan API (indev)
Monte carlo ray tracerA program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
TofuProject for an open-source python library for synthetic diagnostics and tomography for Fusion devices
Rfw RsFramework for playing around with rendering libraries in Rust
OsprayAn Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
BlenderMirror of the official Blender Git repository. Updated every hour.
Voxel Cone TracingA real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
SortSimple Open-source Ray Tracer
Nerf plNeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
VisionarayA C++-based, cross platform ray tracing library
C RayC-Ray is a small, simple path tracer written in C
MinptA path tracer in 300 lines of C++
LuisaRenderHigh-Performance Multiple-Backend Renderer Based on LuisaCompute
webraysWebRays - Ray Tracing on the Web
webgpu-rendererA simple renderer implemented by WebGPU, includes a builtin path tracing pipeline.
Unreal-Development-Guides-and-TipsHigh-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey.
rendering-fwRendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL
cramcram is a computational room acoustics module to simulate and explore various acoustic properties of a modeled space
smallpt☀️ The Rosetta smallpt (small path tracing) project
awesome-rtxCurated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
remdaLearn Ray Tracing in One Weekend series using Rust.
RayTracedGGXRay tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
YuneGPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
RaytrAMPShooting and bouncing rays method for radar cross-section calculations, accelerated with BVH algorithm running on GPU (C++ AMP).
AyaRayA Modern C++ Windows-platform physically based renderer developing by Chang Yu.
ProtoTracer3D rendering and animation engine for multifaceted displays on microcontrollers
VkInlineA tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.
cadiseA developing physically-based hobby renderer written in C++.
GoldenSunA path tracer based on hardware ray tracing
RadeonProRenderMayaPluginThis hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
RadeonProRenderUSDThis plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
RaygunSimple Game Engine Focusing on Vulkan Ray Tracing
Photon-v2A program that takes photographs of a virtual world.