253. P3LXProcessing 3 harness for the LX library. END OF LIFECYCLE. See: https://github.com/heronarts/P4LX
255. DSP-ModsAn example how to add a custom model with your mesh and animations
256. SpriteStudio6-SDKThis is the SDK for "OPTPiX SpriteStudio 6" which is an universal 2D animation tool. http://www.webtech.co.jp/spritestudio/
257. CocosShaderA Cocos2d-JS v3.9 based demo on Blending Mode Effect && Shader Effect && Grid Effect.
262. GOOUINo description, website, or topics provided.
263. black hole shaderThis project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.
269. AndroidSPAAMA Single Point Active Alignment Method implementation created to calibrate the left and right eye perspective projections for the Epson Moverio BT-200 Optical See-Through Head-Mounted Display
273. moderngl-windowA cross platform utility library for ModernGL making window creation and resource loading simple
277. jerdNo description, website, or topics provided.
281. PlanetRendererA repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
282. SimNDTUltrasonic NDT Simulator with engine core based on the Elastodynamic Finite Integration Technique (EFIT)
283. MoonMotionMoon Motion Toolkit - Free and open source toolkit for VR locomotion
285. qtquick3dA new module and API for defining 3D content in Qt Quick.
286. vtmVector-tile-map library and stuff with backends for Android, Desktop, GWT and iOS
288. raytkRaymarching shader toolkit for TouchDesigner
289. mini3d.jsA mini webgl framework to implement morden rendering techniques mainly used by game.
292. dotsRepository of my wm and system related files.
293. tjexplorerA project to retrieve data from hyperledger-fabric network, then show in a web
295. pymadcadSimple yet powerful CAD (Computer Aided Design) library, written with Python.
299. canvas-autoscaleA variant of canvas-fit that handles some extra magic for you: adjusting the scale of the canvas to maintain smooth framerates
300. glsl lightingAn OpenGL application written in C that demonstrates lighting implemented with GLSL shaders.