All Projects → Bauxitedev → Godot Motion Blur

Bauxitedev / Godot Motion Blur

Licence: mit
A motion blur shader for Godot 3.0

Projects that are alternatives of or similar to Godot Motion Blur

Godot Shaders
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Stars: ✭ 988 (+759.13%)
Mutual labels:  godot-engine, glsl, shaders
Shadered
Lightweight, cross-platform & full-featured shader IDE
Stars: ✭ 3,247 (+2723.48%)
Mutual labels:  glsl, shaders, graphics-programming
3d Game Shaders For Beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+10072.17%)
Mutual labels:  glsl, shaders, graphics-programming
WaterColor
openframeworks parametric shader effect watercolor
Stars: ✭ 54 (-53.04%)
Mutual labels:  shaders, glsl, effect
Godot Particle Dof
Bokeh-esque particle depth of field in Godot 3.0
Stars: ✭ 77 (-33.04%)
Mutual labels:  godot-engine, glsl, graphics-programming
Fake-Interior-Shader-for-GodotEngine
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Stars: ✭ 40 (-65.22%)
Mutual labels:  shaders, glsl, godot-engine
Curtainsjs
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Stars: ✭ 1,039 (+803.48%)
Mutual labels:  glsl, shaders
Solarsys
Realistic Solar System simulation with three.js
Stars: ✭ 49 (-57.39%)
Mutual labels:  glsl, shaders
Glsl Optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Stars: ✭ 1,506 (+1209.57%)
Mutual labels:  glsl, shaders
Glsl Worley
Worley noise implementation for WebGL shaders
Stars: ✭ 66 (-42.61%)
Mutual labels:  glsl, shaders
Awesome Creative Coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Stars: ✭ 8,696 (+7461.74%)
Mutual labels:  shaders, graphics-programming
X Postprocessing Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Stars: ✭ 1,079 (+838.26%)
Mutual labels:  graphics-programming, effect
Riftray
Step into the worlds of Shadertoy with an Oculus Rift.
Stars: ✭ 68 (-40.87%)
Mutual labels:  glsl, shaders
Shaderworkshop
Interactive GLSL fragment shaders editor made with Qt
Stars: ✭ 43 (-62.61%)
Mutual labels:  glsl, shaders
Glslcanvas
Simple tool to load GLSL shaders on HTML Canvas using WebGL
Stars: ✭ 1,067 (+827.83%)
Mutual labels:  glsl, shaders
Langterm
🕹️ WebGL-based VT220 emulator, made as a learning example and frontend for a text adventure
Stars: ✭ 35 (-69.57%)
Mutual labels:  glsl, shaders
Noodlesplate
Offline Shader Editor with many cool features
Stars: ✭ 79 (-31.3%)
Mutual labels:  glsl, shaders
Sildurs Shaders.github.io
Sildurs shaders website
Stars: ✭ 84 (-26.96%)
Mutual labels:  glsl, shaders
Renderer
A shader-based software renderer written from scratch in C89
Stars: ✭ 1,366 (+1087.83%)
Mutual labels:  shaders, graphics-programming
Tess Opt
Demonstration of how we can use tessellation shaders to make faster fragment shaders.
Stars: ✭ 13 (-88.7%)
Mutual labels:  glsl, shaders

Godot Motion Blur

This is a camera motion blur shader for Godot. It uses the linear and angular velocity of the camera to calculate a velocity vector per pixel, and then blurs that pixel accordingly. The velocity is automatically calculated from the way the camera moves and rotates, so it works for pretty any kind of camera animation you can think of. It can produce linear blur, angular blur, zooming blur, and any combination of them, depending on the camera's movement.

It looks like this:

Motion blur

Here's a video of it in action.

How to use it

It's really easy to use in your project! Simply:

  1. Download the repository as zip and extract it.
  2. Copy the motion_blur folder into the root folder of your project.
  3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.
  4. That's all!

Limitations/Known Issues

  • Only works for camera movement. When something else in the world moves it won't be blurred.
  • Additionally, when the camera moves, and another object moves at the same speed of the camera, that object will be wrongly blurred. So e.g. in a racing game you'll notice the car will be blurred in the same way as the environment. You could work around this by enabling the Transparent flag in the material of the car, and setting the Depth Draw Mode to Always (since transparent objects are not blurred - see below).
  • Transparent objects will not be blurred (since this effect uses the depth buffer, but transparent objects aren't drawn to he depth buffer, so they aren't detected)

License

MIT

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].