All Projects → MonoGame → Monogame

MonoGame / Monogame

Licence: other
One framework for creating powerful cross-platform games.

Programming Languages

C#
18002 projects
HLSL
714 projects
Rich Text Format
576 projects
smalltalk
420 projects
XSLT
1337 projects
kotlin
9241 projects

Projects that are alternatives of or similar to Monogame

Alimer
Cross-platform game engine.
Stars: ✭ 172 (-97.85%)
Mutual labels:  game-engine, gamedev, graphics, open-source, cross-platform
Myra
UI Library for MonoGame, FNA and Stride
Stars: ✭ 348 (-95.66%)
Mutual labels:  gamedev, monogame, xna, open-source
Excalibur
🎮 An easy to use 2D HTML5 game engine written in TypeScript
Stars: ✭ 892 (-88.87%)
Mutual labels:  hacktoberfest, game-engine, gamedev, game-framework
Vxr
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Stars: ✭ 181 (-97.74%)
Mutual labels:  game-engine, gamedev, graphics, open-source
Obengine
2D Game Engine with Lua Scripting made on top of SFML !
Stars: ✭ 335 (-95.82%)
Mutual labels:  hacktoberfest, game-engine, gamedev, cross-platform
Panda3d
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Stars: ✭ 3,035 (-62.13%)
Mutual labels:  game-engine, gamedev, open-source, cross-platform
Urho3d
Cross-platform 2D and 3D game engine
Stars: ✭ 3,767 (-52.99%)
Mutual labels:  game-engine, open-source, cross-platform
Ncine
A cross-platform 2D game engine
Stars: ✭ 372 (-95.36%)
Mutual labels:  game-engine, gamedev, cross-platform
Cpp 3d Game Tutorial Series
C++ 3D Game Tutorial Series is a YouTube tutorial series, whose purpose is to help all those who want to take their first steps in the game development from scratch.
Stars: ✭ 400 (-95.01%)
Mutual labels:  game-engine, gamedev, graphics
Sfml
Simple and Fast Multimedia Library
Stars: ✭ 7,316 (-8.71%)
Mutual labels:  hacktoberfest, graphics, cross-platform
Pixel
A hand-crafted 2D game library in Go
Stars: ✭ 3,756 (-53.13%)
Mutual labels:  game-engine, gamedev, graphics
Rizz
Small C game development framework
Stars: ✭ 428 (-94.66%)
Mutual labels:  game-engine, gamedev, game-framework
Sadconsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Stars: ✭ 853 (-89.36%)
Mutual labels:  game-engine, gamedev, monogame
Mumble
Mumble is an open-source, low-latency, high quality voice chat software.
Stars: ✭ 4,418 (-44.87%)
Mutual labels:  hacktoberfest, open-source, cross-platform
Gameproject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
Stars: ✭ 655 (-91.83%)
Mutual labels:  game-engine, gamedev, game-framework
Vortice.windows
.NET standard bindings for DirectX, WIC, Direct2D1, XInput, XAudio and X3DAudio
Stars: ✭ 427 (-94.67%)
Mutual labels:  game-engine, gamedev, graphics
Topydo
A powerful todo list application for the console, using the todo.txt format.
Stars: ✭ 511 (-93.62%)
Mutual labels:  hacktoberfest, open-source, cross-platform
Ktx
LibKTX: Kotlin extensions for LibGDX games and applications
Stars: ✭ 913 (-88.61%)
Mutual labels:  hacktoberfest, game-engine, graphics
Pixelvision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Stars: ✭ 773 (-90.35%)
Mutual labels:  game-engine, gamedev, monogame
Magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (-53.48%)
Mutual labels:  game-engine, gamedev, graphics

MonoGame

One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way.

Join the chat at https://discord.gg/tsuucV4 Join the chat at https://gitter.im/MonoGame/MonoGame

Build Status

Our build server builds, tests, and packages the latest MonoGame changes. The table below shows the current build status for the develop branch.

Name Status
Build Windows, Web, and Android Build Status
Build Mac, iOS, and Linux Build Status
Windows Tests Build Status
Mac Tests Build Status

Supported Platforms

We support a growing list of platforms across the desktop, mobile, and console space. If there is a platform we don't support, please make a request or come help us add it.

  • Desktop PCs
    • Windows 10 Store Apps (UWP)
    • Windows Win32 (OpenGL & DirectX)
    • Linux (OpenGL)
    • Mac OS X (OpenGL)
  • Mobile/Tablet Devices
    • Android (OpenGL)
    • iPhone/iPad (OpenGL)
    • Windows Phone 10 (UWP)
  • Consoles (for registered developers)
    • PlayStation 4
    • Xbox One (both UWP and XDK)
    • Nintendo Switch
    • Google Stadia
  • Other
    • tvOS (OpenGL)

Support and Contributions

If you think you have found a bug or have a feature request, use our issue tracker. Before opening a new issue, please search to see if your problem has already been reported. Try to be as detailed as possible in your issue reports.

If you need help using MonoGame or have other questions we suggest you post on our community forums. Please do not use the GitHub issue tracker for personal support requests.

If you are interested in contributing fixes or features to MonoGame, please read our contributors guide first.

Subscription

If you'd like to help the project by supporting us financially, consider supporting us via a subscription for the price of a monthly coffee.

Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer.

There are several options on our Donation Page.

Source Code

The full source code is available here from GitHub:

  • Clone the source: git clone https://github.com/MonoGame/MonoGame.git
  • Set up the submodules: git submodule update --init
  • Open the solution for your target platform to build the game framework.
  • Open the Tools solution for your development platform to build the pipeline and content tools.

For the prerequisites for building from source, please look at the Requirements file.

A high level breakdown of the components of the framework:

Helpful Links

License

The MonoGame project is under the Microsoft Public License except for a few portions of the code. See the LICENSE.txt file for more details. Third-party libraries used by MonoGame are under their own licenses. Please refer to those libraries for details on the license they use.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].