OGSR / Ogsr Engine
Licence: apache-2.0
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
Stars: ✭ 213
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English/Русский
English
Aim of the project:
- Fix original engine errors
- Improve and optimize graphics
- Update engine components
- Implement new features for developers
>>Developers<<
>>Wiki, changelog and more<<
>>Latest release<<
Write here to report bugs
Write here your suggestions, questions and everything else
-steam
launch parameter
For the engine to work with the worldwide version of SoC, use the Compilation guide:
- Visual Studio 15.5 or later required.
- Open Engine.sln
- Set the platform to x64 and the configuration to Release, then select Build -> Build solution
Thanks to:
- Im-dex
- xrOxygen
- OpenXRay
- CoC-Xray
- X-Ray Engine by Alpet & KD
- abramcumner
- ForserX
- Xottab-DUTY
- Shoker
- morrey
- SkyLoader
And everyone else whose work has been used. If you are not mentioned, send a message and you will be added.
Русский
Цели проекта:
- Исправление ошибок оригинального движка
- Улучшение графики и оптимизация
- Обновление компонентов движка
- Внедрение новых возможностей для разработчиков
>>Разработчики<<
>>Wiki, cписок изменений и прочая информация<<
>>Свежий релиз<<
сюда
Баги можно присылатьсюда
Предложения, вопросы и тп можно писать
-steam
Для того, чтобы движок работал с WW-версией SHOC - используйте специальный ключ запуска Инструкции по сборке:
- Для сборки требуется Visual Studio 15.5 или выше.
- Открываете Engine.sln
- В студии выбираете Сборка -> Собрать решение, предварительно выставив платформу x64 и конфигурацию Release
Благодарим:
- Im-dex
- xrOxygen
- OpenXRay
- CoC-Xray
- X-Ray Engine by Alpet & KD
- abramcumner
- ForserX
- Xottab-DUTY
- Shoker
- morrey
- SkyLoader
И всех остальных, чьи работы я использовал. Пишите, если забыл кого-то, добавлю в список.
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