All Projects → lemontchen → Public-Method-CardGame-NiuNiu

lemontchen / Public-Method-CardGame-NiuNiu

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纸牌游戏牛牛的最优算法及Method

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/**

* 牛牛

 * 纸牌游戏牛牛的最优算法

 * 1.计算5张牌(10-K都是0)之和,获得余数X

 * 2.查询组成余数X的2张牌(策划穷举,X为1-9全部只有45种牌)是否存在,高大上说话用正则表达式

 * 3.存在即有牛,余数为牛X

 * 五小牛 > 五花牛 > 牛牛

 */

 public function niu()
 {
	header("Content-Type: text/html;charset=utf-8");
	
	$res = M('niu')->select();
	//10所对应的id
	$tun_id = array(37,38,39,40);
	
	//取第一人牌
	$seek = $this->randarr($res, 5);//随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_one = array();
	$chess_one = array();
	$more_one = array();
	foreach ($seek as $k => $v) {
		 $seek_one[] = $v['id'];
		 $chess_one[] = $v['niu'];
		 $more_one[] = $v['size'];
	}
	foreach ($res as $key => $val) {
		if (in_array($val['id'], $seek_one)) {
			unset($res[$key]);
		}
	}
	$res_one = array_values($res);//重置键名剩余47张牌
	
	$sum_one = 0;
	$sum_one_1 = 0;
	for($i = 0; $i < count($seek); $i++) {
		$sum_one += $seek[$i]['sorce'];
		if ($seek[$i]['sorce'] == 0) {
			$seek[$i]['sorce'] = 10;
		}
		$sum_one_1 += $seek[$i]['sorce'];
	}
	
	if ($sum_one <= 10 && $sum_one_1 <= 10) {
		$n_one = "五小牛"."\n";
	} else if ($sum_one_1 == 50 && !in_array($seek_one[0], $tun_id) && !in_array($seek_one[1], $tun_id) && !in_array($seek_one[2], $tun_id) && !in_array($seek_one[3], $tun_id) && !in_array($seek_one[4], $tun_id)) {//判断里面是否有10a,10b,10c,10d
		$n_one = "五花牛"."\n";
	} else {
		$remain_one = intval($sum_one%10);//求余
		if ($remain_one == 0) {
			$n_one = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_one = array();
			foreach ($seek as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_one[] = $v['sorce'];
			}
			
			$m_one = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_one[$i] + $nums_one[$j])%10) == $remain_one) {
						//正常情况
						$m_one++;
					}
				}
			}
			if ($m_one == 0) {
				$n_one = "无牛"."\n";
				$n_than_one = "";
				//无牛取最大的那张牌
				$n_more_one = $this->getMax($more_one);
			} else {
				$n_one = "有牛,牛".$remain_one."\n";
				$n_than_one = $remain_one;
			}
		}
	}
	
//------------------------------------------------------------------------------------------------------------------------------------------------------	
	
	
	//取第二人牌
	$seek_2 = $this->randarr($res_one, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_two = array();
	$chess_two = array();
	$more_two = array();
	foreach ($seek_2 as $k => $v) {
		 $seek_two[] = $v['id'];
		 $chess_two[] = $v['niu'];
		 $more_two[] = $v['size'];
	}
	foreach ($res_one as $key => $val) {
		if (in_array($val['id'], $seek_two)) {
			unset($res_one[$key]);
		}
	}
	$res_two = array_values($res_one);//重置键名剩余42张牌
	
	$sum_two = 0;
	$sum_two_2 = 0;
	for($i = 0; $i < count($seek_2); $i++) {
		$sum_two += $seek_2[$i]['sorce'];
		if ($seek_2[$i]['sorce'] == 0) {
			$seek_2[$i]['sorce'] = 10;
		}
		$sum_two_2 += $seek_2[$i]['sorce'];
	}
	if ($sum_two <= 10 && $sum_two_2 <= 10) {
		$n_two = "五小牛"."\n";
	} else if ($sum_two_2 == 50 && !in_array($seek_two[0], $tun_id) && !in_array($seek_two[1], $tun_id) && !in_array($seek_two[2], $tun_id) && !in_array($seek_two[3], $tun_id) && !in_array($seek_two[4], $tun_id)) {
		$n_two = "五花牛"."\n";
	} else {
		$remain_two = intval($sum_two%10);//求余
		if ($remain_two == 0) {
			$n_two = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_two = array();
			foreach ($seek_2 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_two[] = $v['sorce'];
			}
			
			$m_two = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_two[$i] + $nums_two[$j])%10) == $remain_two) {
						//正常情况
						$m_two++;
					}
				}
			}
			if ($m_two == 0) {
				$n_two = "无牛"."\n";
				$n_than_two = "";
				//无牛取最大的那张牌
				$n_more_two = $this->getMax($more_two);
			} else {
				$n_two = "有牛,牛".$remain_two."\n";
				$n_than_two = $remain_two;
			}
		}
	}
	
//---------------------------------------------------------------------------------------------------------------------------------------------	
	

	//取第三人牌
	$seek_3 = $this->randarr($res_two, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_three = array();
	$chess_three = array();
	$more_three = array();
	foreach ($seek_3 as $k => $v) {
		 $seek_three[] = $v['id'];
		 $chess_three[] = $v['niu'];
		 $more_three[] = $v['size'];
	}
	foreach ($res_two as $key => $val) {
		if (in_array($val['id'], $seek_three)) {
			unset($res_two[$key]);
		}
	}
	$res_three = array_values($res_two);//重置键名剩余37张牌
	
	$sum_three = 0;
	$sum_three_3 = 0;
	for($i = 0; $i < count($seek_3); $i++) {
		$sum_three += $seek_3[$i]['sorce'];
		if ($seek_3[$i]['sorce'] == 0) {
			$seek_3[$i]['sorce'] = 10;
		}
		$sum_three_3 += $seek_3[$i]['sorce'];
	}
	if ($sum_three <= 10 && $sum_three_3 <= 10) {
		$n_three = "五小牛"."\n";
	} else if ($sum_three_3 == 50 && !in_array($seek_three[0], $tun_id) && !in_array($seek_three[1], $tun_id) && !in_array($seek_three[2], $tun_id) && !in_array($seek_three[3], $tun_id) && !in_array($seek_three[4], $tun_id)) {
		$n_three = "五花牛"."\n";
	} else {
		$remain_three = intval($sum_three%10);//求余
		if ($remain_three == 0) {
			$n_three = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_three = array();
			foreach ($seek_3 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_three[] = $v['sorce'];
			}
			
			$m_three = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_three[$i] + $nums_three[$j])%10) == $remain_three) {
						//正常情况
						$m_three++;
					}
				}
			}
			if ($m_three == 0) {
				$n_three = "无牛"."\n";
				$n_than_three = "";
				//无牛取最大的那张牌
				$n_more_three = $this->getMax($more_three);
			} else {
				$n_three = "有牛,牛".$remain_three."\n";
				$n_than_three = $remain_three;
			}
		}
	}
	
//----------------------------------------------------------------------------------------------------------------------------------------------	
	

	//取第四人牌
	$seek_4 = $this->randarr($res_three, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_four = array();
	$chess_four = array();
	$more_four = array();
	foreach ($seek_4 as $k => $v) {
		 $seek_four[] = $v['id'];
		 $chess_four[] = $v['niu'];
		 $more_four[] = $v['size'];
	}
	foreach ($res_three as $key => $val) {
		if (in_array($val['id'], $seek_four)) {
			unset($res_three[$key]);
		}
	}
	$res_four = array_values($res_three);//重置键名剩余32张牌
	
	$sum_four = 0;
	$sum_four_4 = 0;
	for($i = 0; $i < count($seek_4); $i++) {
		$sum_four += $seek_4[$i]['sorce'];
		if ($seek_4[$i]['sorce'] == 0) {
			$seek_4[$i]['sorce'] = 10;
		}
		$sum_four_4 += $seek_4[$i]['sorce'];
	}
	if ($sum_four <= 10 && $sum_four_4 <= 10) {
		$n_four = "五小牛"."\n";
	} else if ($sum_four_4 == 50 && !in_array($seek_four[0], $tun_id) && !in_array($seek_four[1], $tun_id) && !in_array($seek_four[2], $tun_id) && !in_array($seek_four[3], $tun_id) && !in_array($seek_four[4], $tun_id)) {
		$n_four = "五花牛"."\n";
	} else {
		$remain_four = intval($sum_four%10);//求余
		if ($remain_four == 0) {
			$n_four = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_four = array();
			foreach ($seek_4 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_four[] = $v['sorce'];
			}
			
			$m_four = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_four[$i] + $nums_four[$j])%10) == $remain_four) {
						//正常情况
						$m_four++;
					}
				}
			}
			if ($m_four == 0) {
				$n_four = "无牛"."\n";
				$n_than_four = "";
				//无牛取最大的那张牌
				$n_more_four = $this->getMax($more_four);
			} else {
				$n_four = "有牛,牛".$remain_four."\n";
				$n_than_four = $remain_four;
			}
		}
	}
	
//-------------------------------------------------------------------------------------------------------------------------------------------	
	
	//取第五人牌
	$seek_5 = $this->randarr($res_four, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_five = array();
	$chess_five = array();
	$more_five = array();
	foreach ($seek_5 as $k => $v) {
		 $seek_five[] = $v['id'];
		 $chess_five[] = $v['niu'];
		 $more_five[] = $v['size'];
	}
	foreach ($res_four as $key => $val) {
		if (in_array($val['id'], $seek_five)) {
			unset($res_four[$key]);
		}
	}
	$res_five = array_values($res_four);//重置键名剩余27张牌
	
	$sum_five = 0;
	$sum_five_5 = 0;
	for($i = 0; $i < count($seek_5); $i++) {
		$sum_five += $seek_5[$i]['sorce'];
		if ($seek_5[$i]['sorce'] == 0) {
			$seek_5[$i]['sorce'] = 10;
		}
		$sum_five_5 += $seek_5[$i]['sorce'];
	}
	if ($sum_five <= 10 && $sum_five_5 <= 10) {
		$n_five = "五小牛"."\n";
	} else if ($sum_five_5 == 50 && !in_array($seek_five[0], $tun_id) && !in_array($seek_five[1], $tun_id) && !in_array($seek_five[2], $tun_id) && !in_array($seek_five[3], $tun_id) && !in_array($seek_five[4], $tun_id)) {
		$n_five = "五花牛"."\n";
	} else {
		$remain_five = intval($sum_five%10);//求余
		if ($remain_five == 0) {
			$n_five = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_five = array();
			foreach ($seek_5 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_five[] = $v['sorce'];
			}
			
			$m_five = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_five[$i] + $nums_five[$j])%10) == $remain_five) {
						//正常情况
						$m_five++;
					}
				}
			}
			if ($m_five == 0) {
				$n_five = "无牛"."\n";
				$n_than_five = "";
				//无牛取最大的那张牌
				$n_more_five = $this->getMax($more_five);
			} else {
				$n_five = "有牛,牛".$remain_five."\n";
				$n_than_five = $remain_five;
			}
		}
	}
	
//---------------------------------------------------------------------------------------------------------------------------------------------------	
	
	//取第六人牌
	$seek_6 = $this->randarr($res_five, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_six = array();
	$chess_six = array();
	$more_six = array();
	foreach ($seek_6 as $k => $v) {
		 $seek_six[] = $v['id'];
		 $chess_six[] = $v['niu'];
		 $more_six[] = $v['size'];
	}
	foreach ($res_five as $key => $val) {
		if (in_array($val['id'], $seek_six)) {
			unset($res_five[$key]);
		}
	}
	$res_six = array_values($res_five);//重置键名剩余22张牌
	
	$sum_six = 0;
	$sum_six_6 = 0;
	for($i = 0; $i < count($seek_6); $i++) {
		$sum_six += $seek_6[$i]['sorce'];
		if ($seek_6[$i]['sorce'] == 0) {
			$seek_6[$i]['sorce'] = 10;
		}
		$sum_six_6 += $seek_6[$i]['sorce'];
	}
	if ($sum_six <= 10 && $sum_six_6 <= 10) {
		$n_six = "五小牛"."\n";
	} else if ($sum_six_6 == 50 && !in_array($seek_six[0], $tun_id) && !in_array($seek_six[1], $tun_id) && !in_array($seek_six[2], $tun_id) && !in_array($seek_six[3], $tun_id) && !in_array($seek_six[4], $tun_id)) {
		$n_six = "五花牛"."\n";
	} else {
		$remain_six = intval($sum_six%10);//求余
		if ($remain_six == 0) {
			$n_six = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_six = array();
			foreach ($seek_6 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_six[] = $v['sorce'];
			}
			
			$m_six = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_six[$i] + $nums_six[$j])%10) == $remain_six) {
						//正常情况
						$m_six++;
					}
				}
			}
			if ($m_six == 0) {
				$n_six = "无牛"."\n";
				$n_than_six = "";
				//无牛取最大的那张牌
				$n_more_six = $this->getMax($more_six);
			} else {
				$n_six = "有牛,牛".$remain_six."\n";
				$n_than_six = $remain_six;
			}
		}
	}
	
//--------------------------------------------------------------------------------------------------------------------------------------------	
	
	//取第七人牌
	$seek_7 = $this->randarr($res_six, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_seven = array();
	$chess_seven = array();
	$more_seven = array();
	foreach ($seek_7 as $k => $v) {
		 $seek_seven[] = $v['id'];
		 $chess_seven[] = $v['niu'];
		 $more_seven[] = $v['size'];
	}
	foreach ($res_six as $key => $val) {
		if (in_array($val['id'], $seek_seven)) {
			unset($res_six[$key]);
		}
	}
	$res_seven = array_values($res_six);//重置键名剩余17张牌
	
	$sum_seven = 0;
	$sum_seven_7 = 0;
	for($i = 0; $i < count($seek_7); $i++) {
		$sum_seven += $seek_7[$i]['sorce'];
		if ($seek_7[$i]['sorce'] == 0) {
			$seek_7[$i]['sorce'] = 10;
		}
		$sum_seven_7 += $seek_7[$i]['sorce'];
	}
	if ($sum_seven <= 10 && $sum_seven_7 <= 10) {
		$n_seven = "五小牛"."\n";
	} else if ($sum_seven_7 == 50 && !in_array($seek_seven[0], $tun_id) && !in_array($seek_seven[1], $tun_id) && !in_array($seek_seven[2], $tun_id) && !in_array($seek_seven[3], $tun_id) && !in_array($seek_seven[4], $tun_id)) {
		$n_seven = "五花牛"."\n";
	} else {
		$remain_seven = intval($sum_seven%10);//求余
		if ($remain_seven == 0) {
			$n_seven = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_seven = array();
			foreach ($seek_7 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_seven[] = $v['sorce'];
			}
			
			$m_seven = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_seven[$i] + $nums_seven[$j])%10) == $remain_seven) {
						//正常情况
						$m_seven++;
					}
				}
			}
			if ($m_seven == 0) {
				$n_seven = "无牛"."\n";
				$n_than_seven = "";
				//无牛取最大的那张牌
				$n_more_seven = $this->getMax($more_seven);
			} else {
				$n_seven = "有牛,牛".$remain_seven."\n";
				$n_than_seven = $remain_seven;
			}
		}
	}
	
//-------------------------------------------------------------------------------------------------------------------------------------	
	
	//取第八人牌
	$seek_8 = $this->randarr($res_seven, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_eight = array();
	$chess_eight = array();
	$more_eight = array();
	foreach ($seek_8 as $k => $v) {
		 $seek_eight[] = $v['id'];
		 $chess_eight[] = $v['niu'];
		 $more_eight[] = $v['size'];
	}
	foreach ($res_seven as $key => $val) {
		if (in_array($val['id'], $seek_eight)) {
			unset($res_seven[$key]);
		}
	}
	$res_eight = array_values($res_seven);//重置键名剩余12张牌
	
	$sum_eight = 0;
	$sum_eight_8 = 0;
	for($i = 0; $i < count($seek_8); $i++) {
		$sum_eight += $seek_8[$i]['sorce'];
		if ($seek_8[$i]['sorce'] == 0) {
			$seek_8[$i]['sorce'] = 10;
		}
		$sum_eight_8 += $seek_8[$i]['sorce'];
	}
	if ($sum_eight <= 10 && $sum_eight_8 <= 10) {
		$n_eight = "五小牛"."\n";
	} else if ($sum_eight_8 == 50 && !in_array($seek_eight[0], $tun_id) && !in_array($seek_eight[1], $tun_id) && !in_array($seek_eight[2], $tun_id) && !in_array($seek_eight[3], $tun_id) && !in_array($seek_eight[4], $tun_id)) {
		$n_eight = "五花牛"."\n";
	} else {
		$remain_eight = intval($sum_eight%10);//求余
		if ($remain_eight == 0) {
			$n_eight = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_eight = array();
			foreach ($seek_8 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_eight[] = $v['sorce'];
			}
			
			$m_eight = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_eight[$i] + $nums_eight[$j])%10) == $remain_eight) {
						//正常情况
						$m_eight++;
					}
				}
			}
			if ($m_eight == 0) {
				$n_eight = "无牛"."\n";
				$n_than_eight = "";
				//无牛取最大的那张牌
				$n_more_eight = $this->getMax($more_eight);
			} else {
				$n_eight = "有牛,牛".$remain_eight."\n";
				$n_than_eight = $remain_eight;
			}
		}
	}
	
//----------------------------------------------------------------------------------------------------------------------------------	
	
	//取第九人牌
	$seek_9 = $this->randarr($res_eight, 5);//再随机取5张牌
	//将随机取的5张牌转一维数组
	$seek_nine = array();
	$chess_nine = array();
	$more_nine = array();
	foreach ($seek_9 as $k => $v) {
		 $seek_nine[] = $v['id'];
		 $chess_nine[] = $v['niu'];
		 $more_nine[] = $v['size'];
	}
	foreach ($res_eight as $key => $val) {
		if (in_array($val['id'], $seek_nine)) {
			unset($res_eight[$key]);
		}
	}
	$res_nine = array_values($res_eight);//重置键名剩余7张牌
	
	$sum_nine = 0;
	$sum_nine_9 = 0;
	for($i = 0; $i < count($seek_9); $i++) {
		$sum_nine += $seek_9[$i]['sorce'];
		if ($seek_9[$i]['sorce'] == 0) {
			$seek_9[$i]['sorce'] = 10;
		}
		$sum_nine_9 += $seek_9[$i]['sorce'];
	}
	if ($sum_nine <= 10 && $sum_nine_9 <= 10) {
		$n_nine = "五小牛"."\n";
	} else if ($sum_nine_9 == 50 && !in_array($seek_nine[0], $tun_id) && !in_array($seek_nine[1], $tun_id) && !in_array($seek_nine[2], $tun_id) && !in_array($seek_nine[3], $tun_id) && !in_array($seek_nine[4], $tun_id)) {
		$n_nine = "五花牛"."\n";
	} else {
		$remain_nine = intval($sum_nine%10);//求余
		if ($remain_nine == 0) {
			$n_nine = "牛牛"."\n";
		} else {
			//二维数组转一维
			$nums_nine = array();
			foreach ($seek_9 as $k => $v) {
				if ($v['sorce'] == 10) {
					$v['sorce'] = 0;
				}
				$nums_nine[] = $v['sorce'];
			}
			
			$m_nine = 0;
			for($i =0 ; $i < 4 ; $i++){
				for($j = $i + 1; $j < 5; $j++){
					//判断是否存在
					if(intval(($nums_nine[$i] + $nums_nine[$j])%10) == $remain_nine) {
						//正常情况
						$m_nine++;
					}
				}
			}
			if ($m_nine == 0) {
				$n_nine = "无牛"."\n";
				$n_than_nine = "";
				//无牛取最大的那张牌
				$n_more_nine = $this->getMax($more_nine);
			} else {
				$n_nine = "有牛,牛".$remain_nine."\n";
				$n_than_nine = $remain_nine;
			}
		}
	}
	
	
	
	echo "玩家一"."\n";
	print_r($nums_one)."\n";
	print_r($chess_one)."\n";
	echo $sum_one."\n";
	echo $sum_one_1."\n";
	echo $n_one."\n\n";
	
	echo "玩家二"."\n";
	print_r($nums_two)."\n";
	print_r($chess_two)."\n";
	echo $sum_two."\n";
	echo $sum_two_2."\n";
	echo $n_two."\n\n";
	
	echo "玩家三"."\n";
	print_r($nums_three)."\n";
	print_r($chess_three)."\n";
	echo $sum_three."\n";
	echo $sum_three_3."\n";
	echo $n_three."\n\n";
	
	echo "玩家四"."\n";
	print_r($nums_four)."\n";
	print_r($chess_four)."\n";
	echo $sum_four."\n";
	echo $sum_four_4."\n";
	echo $n_four."\n\n";
	
	echo "玩家五"."\n";
	print_r($nums_five)."\n";
	print_r($chess_five)."\n";
	echo $sum_five."\n";
	echo $sum_five_5."\n";
	echo $n_five."\n\n";
	
	echo "玩家六"."\n";
	print_r($nums_six)."\n";
	print_r($chess_six)."\n";
	echo $sum_six."\n";
	echo $sum_six_6."\n";
	echo $n_six."\n\n";
	
	echo "玩家七"."\n";
	print_r($nums_seven)."\n";
	print_r($chess_seven)."\n";
	echo $sum_seven."\n";
	echo $sum_seven_7."\n";
	echo $n_seven."\n\n";
	
	echo "玩家八"."\n";
	print_r($nums_eight)."\n";
	print_r($chess_eight)."\n";
	echo $sum_eight."\n";
	echo $sum_eight_8."\n";
	echo $n_eight."\n\n";
	
	echo "玩家九"."\n";
	print_r($nums_nine)."\n";//手牌对应分
	print_r($chess_nine)."\n";//手牌
	echo $sum_nine."\n";//分数
	echo $sum_nine_9."\n";//最大分数
	echo $n_nine."\n\n";//输出牛
	
	print_r($res_nine)."\n";
	
	//比大小
	//五小牛-12 > 五花牛-11 > 牛牛-10 > 牛九-9 > 牛八-8 > 牛七-7 > 牛六-6 > 牛五-5 > 牛四-4 > 牛三-3 > 牛二-2 > 牛一-1 > 无牛-0
	//相同的比最大的那张牌,谁的大谁赢
	//第一步,比牛
	//将玩家、牛、最大那张牌合并数组
	$arr = array(
		array(
			'name' => '玩家一',
			'niu' => $n_than_one ? $n_than_one + 100 : $n_more_one,
			'more' => $n_more_one,
		),
		array(
			'name' => '玩家二',
			'niu' => $n_than_two ? $n_than_two + 100 : $n_more_two,
			'more' => $n_more_two,
		),
		array(
			'name' => '玩家三',
			'niu' => $n_than_three ? $n_than_three + 100 : $n_more_three,
			'more' => $n_more_three,
		),
		array(
			'name' => '玩家四',
			'niu' => $n_than_four ? $n_than_four + 100 : $n_more_four,
			'more' => $n_more_four,
		),
		array(
			'name' => '玩家五',
			'niu' => $n_than_five ? $n_than_five + 100 : $n_more_five,
			'more' => $n_more_five,
		),
		array(
			'name' => '玩家六',
			'niu' => $n_than_six ? $n_than_six + 100 : $n_more_six,
			'more' => $n_more_six,
		),
		array(
			'name' => '玩家七',
			'niu' => $n_than_seven ? $n_than_seven + 100 : $n_more_seven,
			'more' => $n_more_seven,
		),
		array(
			'name' => '玩家八',
			'niu' => $n_than_eight ? $n_than_eight + 100 : $n_more_eight,
			'more' => $n_more_eight,
		),
		array(
			'name' => '玩家九',
			'niu' => $n_than_nine ? $n_than_nine + 100 : $n_more_nine,
			'more' => $n_more_nine,
		)
	);
	print_r($arr);
 }
 
//随机取5张牌
public function randarr($arr, $num) {
	$arrid = array_rand($arr, $num);
	foreach ($arrid as $v) {
		$newarr [] = $arr [$v];
	}
	return $newarr;
}
//php取出数组中的最大值
public function getMax($arr) {
    $max = $arr[0];
    foreach ($arr as $k => $v) {
        if($v > $max){
            $max = $v;
        }
    }
    return $max;
}

   数据表

SET FOREIGN_KEY_CHECKS=0;

-- Table structure for niu


DROP TABLE IF EXISTS niu; CREATE TABLE niu ( id int(11) NOT NULL AUTO_INCREMENT COMMENT '主键id', sorce int(2) NOT NULL COMMENT '对应分数', niu varchar(3) NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM AUTO_INCREMENT=53 DEFAULT CHARSET=utf8;


-- Records of niu


INSERT INTO niu VALUES ('1', '1', '1a'); INSERT INTO niu VALUES ('2', '1', '1b'); INSERT INTO niu VALUES ('3', '1', '1c'); INSERT INTO niu VALUES ('4', '1', '1d'); INSERT INTO niu VALUES ('5', '2', '2a'); INSERT INTO niu VALUES ('6', '2', '2b'); INSERT INTO niu VALUES ('7', '2', '2c'); INSERT INTO niu VALUES ('8', '2', '2d'); INSERT INTO niu VALUES ('9', '3', '3a'); INSERT INTO niu VALUES ('10', '3', '3b'); INSERT INTO niu VALUES ('11', '3', '3c'); INSERT INTO niu VALUES ('12', '3', '3d'); INSERT INTO niu VALUES ('13', '4', '4a'); INSERT INTO niu VALUES ('14', '4', '4b'); INSERT INTO niu VALUES ('15', '4', '4c'); INSERT INTO niu VALUES ('16', '4', '4d'); INSERT INTO niu VALUES ('17', '5', '5a'); INSERT INTO niu VALUES ('18', '5', '5b'); INSERT INTO niu VALUES ('19', '5', '5c'); INSERT INTO niu VALUES ('20', '5', '5d'); INSERT INTO niu VALUES ('21', '6', '6a'); INSERT INTO niu VALUES ('22', '6', '6b'); INSERT INTO niu VALUES ('23', '6', '6c'); INSERT INTO niu VALUES ('24', '6', '6d'); INSERT INTO niu VALUES ('25', '7', '7a'); INSERT INTO niu VALUES ('26', '7', '7b'); INSERT INTO niu VALUES ('27', '7', '7c'); INSERT INTO niu VALUES ('28', '7', '7d'); INSERT INTO niu VALUES ('29', '8', '8a'); INSERT INTO niu VALUES ('30', '8', '8b'); INSERT INTO niu VALUES ('31', '8', '8c'); INSERT INTO niu VALUES ('32', '8', '8d'); INSERT INTO niu VALUES ('33', '9', '9a'); INSERT INTO niu VALUES ('34', '9', '9b'); INSERT INTO niu VALUES ('35', '9', '9c'); INSERT INTO niu VALUES ('36', '9', '9d'); INSERT INTO niu VALUES ('37', '0', '10a'); INSERT INTO niu VALUES ('38', '0', '10b'); INSERT INTO niu VALUES ('39', '0', '10c'); INSERT INTO niu VALUES ('40', '0', '10d'); INSERT INTO niu VALUES ('41', '0', 'Ja'); INSERT INTO niu VALUES ('42', '0', 'Jb'); INSERT INTO niu VALUES ('43', '0', 'Jc'); INSERT INTO niu VALUES ('44', '0', 'Jd'); INSERT INTO niu VALUES ('45', '0', 'Qa'); INSERT INTO niu VALUES ('46', '0', 'Qb'); INSERT INTO niu VALUES ('47', '0', 'Qc'); INSERT INTO niu VALUES ('48', '0', 'Qd'); INSERT INTO niu VALUES ('49', '0', 'Ka'); INSERT INTO niu VALUES ('50', '0', 'Kb'); INSERT INTO niu VALUES ('51', '0', 'Kc'); INSERT INTO niu VALUES ('52', '0', 'Kd');

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