All Projects → 0XDE57 → SpaceProject

0XDE57 / SpaceProject

Licence: Apache-2.0 license
A top-down 2D, procedurally generated space exploration and shooter game using libGDX. Kinda like Asteroids, only a little bigger.

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a space project

Welcome to A Space Project. A project involving space...I dont know what to call it but it works for now.

  • Enjoy Galactic Space Exploration in a sate-of-the-art, hyper-realistic physics simulation of the entire universe!
  • Get a realistic sense of the cosmic scale; there's literally dozens of planets and traveling between them could take up to minutes!
  • You want Faster Than Light Travel, you got it. (yeah it's real bro cuz like quantum anti-dark matter n' stuff yo)
  • During your explorations you could find various astronomical bodies including:
    • Unique planetary systems
    • Binary star systems, Trinary star systems, and even quadri... quatro? quadrino-ary? as-many-as-you-want star systems!
    • Discover lonely rogue planets who lost their sun. :(
  • Pilot different spaceships and combat placeholder AI while I figure out the rest of the engine.
  • Then when your bored of that you can land on a planet I guess. The worlds are flat (Ha! take that round Earthers)

screenshot

Current Status

Ok, seriously: The are two main game states. Flying In Space & exploring Worlds. Space is a finite galaxy, generated by a set of points. Each point is a collection of stars and/or planets. Worlds are also finite. If you move continuously in one direction you will eventually return to where you started. Wrapped via a 4D torus. This game is still in pre-alpha prototype phase. There's not much content yet but I have plans. Stay tuned. Work in progress: scaffolding for what will hopefully one day be a game. The code is bit rough in some places, littered with todo's, half-baked features, and of course the occasional bug.

Features

  • Feature Creep and Unrealistic Scope!
  • Explore a random Galaxy in a spaceship
  • Discover various planetary systems and celestial bodies
  • Land on planets and explore
  • Fly different ships
  • Fight against other ship (in progress)
  • Destroy asteroids (in progress)
  • Mining and base-building on planets (todo)
  • Controller support (works in game but not menus)
  • Multiplayer
    • nope! would love to one day but out of scope for now...
  • Unit Tests
    • pfft...jk. my code is perfect, the first time. every time.
  • Cross-Platform Desktop and Mobile Support
    • Windows, OSX, Linux, Android, IOS
  • Developer Tools (in progress)

It may be difficult to find sensible touchscren controls, I am focused more on desktop and controller.

Controls

Control Desktop Controller/Gamepad Mobile (Android, iOS)
Movement WASD Left Joystick + L1/R1 Left Joystick
Aim Mouse Left Joystick Left Joystick
Boost Space X todo: needs button
Attack: Shoot Right-Click A bottom right button
Defense: Shield Shift B todo: needs button
Defense: Dodge (Barrel Roll) A/D + Space (or) Double Tap A/D Double Tap R1/L1 todo: swipe gesture?
Toggle HyperDrive Hold 1 Hold D-Pad Up todo: needs button
Land/Take Off T D-Pad Down top center when over planet
Enter/Exit vehicle G Y bottom right small button when in/near vehicle
Zoom Scroll Wheel Right JoyStick todo: Pinch Zoom
Reset Zoom Middle-Click Click in Right stick todo: double tap
Toggle Map State M top left corner button
Toggle HUD H
Full screen F11
Menu (Pause) Escape Start top right corner button
Vsync F8
ECS Debug Viewer F9
Misc debug keys I am too lazy to document rn and won't be permanent anyway

License

Apache 2.0: see LICENSE.md

Credit appreciated, but not required.

Libraries

Building

General

  • Set up your Development Environment
  • Make sure Android SDK is installed.
  • Import project in IDE of choice using gradle.
  • If a "File not found" error occurs, check the working directory. Append "android\assets" to the working directory in run configurations.

Android Studio

  • Desktop
    • create Run Configuration
    • main class = com.spaceproject.desktop.DesktopLauncher
    • use classpath of module 'desktop'
    • working directory = ...\SpaceProject\android\assets
    • (must ensure working directory includes assets so data like fonts, particles, shaders, configs can be loaded)
    • build and run!
  • Android
    • enable dev options, enable usb debugging
    • connect phone, android studio should detect it
    • build and run!
  • IOS
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