All Projects → pharan → Unity Meshsaver

pharan / Unity Meshsaver

Licence: mit
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.

Labels

Projects that are alternatives of or similar to Unity Meshsaver

Benchmarknet
Benchmark for testing the reliable UDP networking solutions
Stars: ✭ 206 (-4.19%)
Mutual labels:  unity
Vfxgraphtestbed
My testbed for Unity VFX Graph
Stars: ✭ 209 (-2.79%)
Mutual labels:  unity
Il2cppspy
Unity IL2CPP Disassembler (for apk)
Stars: ✭ 213 (-0.93%)
Mutual labels:  unity
Warcraft Arena Unity
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
Stars: ✭ 206 (-4.19%)
Mutual labels:  unity
Punchkeyboard
Punchkeyboard is an open-source keyboard for virtual reality, enhanced with autocomplete and next word prediction functionality for a swift typing experience.
Stars: ✭ 208 (-3.26%)
Mutual labels:  unity
Unity Tweens
An extremely light weight, extendable and customisable tweening engine made for script-based animations for user-interfaces and world-spaces objects optimised for all platforms.
Stars: ✭ 208 (-3.26%)
Mutual labels:  unity
Shinyeffectforugui
Shiny effect of uGUI, which does not need mask or normal map.
Stars: ✭ 204 (-5.12%)
Mutual labels:  unity
Minis
Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System
Stars: ✭ 214 (-0.47%)
Mutual labels:  unity
Universalshaderexamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Stars: ✭ 207 (-3.72%)
Mutual labels:  unity
Wfcmaze
WFC (Wave Function Collapse) with Unity
Stars: ✭ 212 (-1.4%)
Mutual labels:  unity
Unity Portal Rendering
Super small example of using offscreen render targets to achieve a portal effect in Unity
Stars: ✭ 206 (-4.19%)
Mutual labels:  unity
Marching Cubes On The Gpu
A implementation of the marching cubes algorithm on the GPU in Unity.
Stars: ✭ 208 (-3.26%)
Mutual labels:  unity
Umvvm
a simple unity mvvm framework
Stars: ✭ 209 (-2.79%)
Mutual labels:  unity
Nice Lua
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Stars: ✭ 207 (-3.72%)
Mutual labels:  unity
Nativecollections
Native Collection Types for Unity
Stars: ✭ 213 (-0.93%)
Mutual labels:  unity
Muip
Modern UI Pack for Unity engine.
Stars: ✭ 205 (-4.65%)
Mutual labels:  unity
Klakhap
HAP video player plugin for Unity
Stars: ✭ 209 (-2.79%)
Mutual labels:  unity
Noiseball2
A small example of procedural modeling with compute shaders.
Stars: ✭ 215 (+0%)
Mutual labels:  unity
Simple Webxr Unity
⭐ Bringing WebXR to Unity 3D with 3 files ! B-)
Stars: ✭ 215 (+0%)
Mutual labels:  unity
Egocs
EgoCS: An Entity (GameObject) Component System framework for Unity3D
Stars: ✭ 211 (-1.86%)
Mutual labels:  unity

Unity-MeshSaver

Save your Mesh as an asset file.

This UnityEditor script adds context menu items to your MeshFilter component, allowing you to save its UnityEngine.Mesh object as a .asset file that you can then reuse in your project.

This is great for saving procedurally generated meshes that may be too resource-intensive to generate at runtime.

How to Install

Just copy the folder called MeshSaver into your project's Assets folder, or drag it into Unity's project panel.

How to Use

  1. Right click on a MeshFilter component's label or click on its gear icon to open up its context menu.
  2. Then select either "Save Mesh..." or "Save Mesh As New Instance...".

Save Mesh... will save the current shared mesh as an asset file.
Save Mesh As New Instance... will save a copy of the current mesh.

Note that "Save Mesh..." will not work if the mesh comes from an imported 3D asset/prefab.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].