All Projects → phi-lira → Universalshaderexamples

phi-lira / Universalshaderexamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

Projects that are alternatives of or similar to Universalshaderexamples

Unity Shaders
✨ Shader demo - More than 300 examples
Stars: ✭ 198 (-4.35%)
Mutual labels:  unity, shaders, shaderlab, hlsl
Alloy
Alloy physical shader framework for Unity.
Stars: ✭ 244 (+17.87%)
Mutual labels:  unity, shaders, shaderlab, hlsl
Shaders
A collection of shaders written in CG/ShaderLab for Unity.
Stars: ✭ 173 (-16.43%)
Mutual labels:  unity, shaders, shaderlab
Nnao
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Stars: ✭ 57 (-72.46%)
Mutual labels:  unity, shaderlab, hlsl
Nvjob Water Shader Simple And Fast
#NVJOB Simple Water Shaders. Free Unity Asset.
Stars: ✭ 172 (-16.91%)
Mutual labels:  unity, shaders, shaderlab
Unity3dcrosssectionshader
CG shader for unity3D to create a cross section through meshes
Stars: ✭ 333 (+60.87%)
Mutual labels:  unity, shaders, shaderlab
Unity Shadersketches
Sketches made with ShaderLab in Unity.
Stars: ✭ 362 (+74.88%)
Mutual labels:  unity, shaders, shaderlab
Lowpolyshaders
Unity shaders optimized for Low Poly models.
Stars: ✭ 157 (-24.15%)
Mutual labels:  unity, shaders, shaderlab
Urp Lwrp Shaders
A Collection of Shader For URP(LWRP) Render Pipeline
Stars: ✭ 252 (+21.74%)
Mutual labels:  shaders, shaderlab, hlsl
Dq Skinning For Unity
Stars: ✭ 93 (-55.07%)
Mutual labels:  unity, shaderlab, hlsl
3dxrayshader unity
Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
Stars: ✭ 73 (-64.73%)
Mutual labels:  unity, shaders, shaderlab
Smo Shaders
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
Stars: ✭ 97 (-53.14%)
Mutual labels:  unity, shaders, shaderlab
Unity Ui Rounded Corners
This components and shaders allows you to add rounded corners to UI elements!
Stars: ✭ 307 (+48.31%)
Mutual labels:  unity, shaderlab, hlsl
Unity Wireframe
General purpose wireframe shaders for use in Unity.
Stars: ✭ 378 (+82.61%)
Mutual labels:  unity, shaders, shaderlab
Unity Shader Basics Tutorial
A introduction into creating shaders for Unity
Stars: ✭ 243 (+17.39%)
Mutual labels:  unity, shaders, shaderlab
3d Game Shaders For Beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+5551.21%)
Mutual labels:  unity, shaders, hlsl
Matrix Shockwave Shader
Surface shader with tesselation - Tried recreating the shockwave effect in Matrix when Neo takes off.
Stars: ✭ 69 (-66.67%)
Mutual labels:  unity, shaders, shaderlab
Pencilsketcheffect
Real Time Hatching In Unity
Stars: ✭ 134 (-35.27%)
Mutual labels:  unity, shaders, shaderlab
Unity Dithered Transparency Shader
Unity material and shader for applying clipped, dithered transparency
Stars: ✭ 174 (-15.94%)
Mutual labels:  unity, shaders, shaderlab
Unity resources
A list of resources and tutorials for those doing programming in Unity.
Stars: ✭ 170 (-17.87%)
Mutual labels:  unity, shaders

Universal Shader Examples

This project contains a collection of shader examples for Universal Render Pipeline.

Requisites:

  • Unity 2019.3.9f1 or later
  • UniversalRP 7.3.1 or later
  • You need git-lfs to download the large asset files. Most Git client UI comes with support to git-lfs.

How to use this examples

  • Clone the repository. You must have git-lfs enabled.
  • Load in Unity.
  • Examples are located in _ExampleScenes folder. Each scene contains a different example bundled with shaders and materials.

Examples in this project

Unlit Examples

All unlit shader examples except the first one support realtime shadows (cast and receive).

01 UnlitTexture

Basic "hello world" shader. UnlitTexture

02 UnlitTexture + Realtime Shadows

Unlit with support for receiving and casting realtime shadows. UnlitTextureShadows

03 Matcap

Matcap with support of per-pixel normals. Matcap

04 Screen Space UV

Screen space uv texture mapping. SceenSpaceUV

Lit Examples

50 Baked Lighting Only

No direct lighting. Global Illumination (skylight + SH and Lightamps) + realtime shadows. UnlitTexture

51 Lit Physically Based

Physically Based Lit shader supporting metallic workflow. LitPhysicallyBased

52 Cleat Coat Physically Based

Cleat Coat Physically Based evaluates a second BDRF for thin coat layer. LitPhysicallyBased

From left to right: car flakes, carbon filter, lacquered wood.

Top spheres are without the coat layer, using the standard Lit Physically Based shader.

Bottom spheres are with the Clear Coat Physically Based shader.

Resources

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].