MATE Desktop container designed for Kubernetes supporting OpenGL GLX and Vulkan for NVIDIA GPUs with WebRTC and HTML5, providing an open source remote cloud graphics or game streaming platform. Spawns its own fully isolated X Server instead of using the host X server, therefore not requiring /tmp/.X11-unix host sockets or host configuration.
Get a domain name and make sure you properly point it to your server.
Install Nginx, python and pip on the server
Clone this repo onto your server.
Run a HTTPS enabled Nginx reverse proxy for the eventlet WSGI server that will run on localhost:8080. You need to have HTTPS configured for your your server in order for this to work as WebRTC will not operate on a HTTP protocol. Use these nginx-config files as a guide to creating your own server configuration on Nginx for your domain. Also note that I used Let's Encrypt to manage my ssl cert. Look at these Nginx resources for more information on Nginx server configuration.
Change directory into root file of this repository. Run pip install . to install all needed packages.
Run the webRTCserver.py file python webRTCserver.py. You can check now that on your localhost:8080 that a page is loading. Note that if you are on the web you need to have HTTPS set up.
Last word I should mention that this has no stun and turn server implementation, only using googles stun server which is not meant for production. More info on WebRTC in the real world
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