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mzimbres / aedis

Licence: BSL-1.0 license
An async redis client designed for performance and scalability

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boost_redis

Boost.Redis is a Redis client library built on top of Boost.Asio that implements RESP3, a plain text protocol which can multiplex any number of client requests, responses, and server pushes onto a single active socket connection to the Redis server. The library hides low-level code away from the user, which, in the majority of the cases will be concerned with only three library entities

  • boost::redis::connection: A full-duplex connection to the Redis server with high-level functions to execute Redis commands, receive server pushes and automatic command pipelines.
  • boost::redis::request: A container of Redis commands that supports STL containers and user defined data types.
  • boost::redis::response: Container of Redis responses.

In the next sections we will cover all those points in detail with examples. The requirements for using Boost.Redis are

  • Boost 1.81 or greater.
  • C++17 minimum.
  • Redis 6 or higher (must support RESP3).
  • Gcc (10, 11, 12), Clang (11, 13, 14) and Visual Studio (16 2019, 17 2022).
  • Have basic-level knowledge about Redis and understand Asio and its asynchronous model.

To install Boost.Redis download the latest release on https://github.com/boostorg/redis/releases. Boost.Redis is a header only library, so you can starting using it right away by adding the include subdirectory to your project and including

#include <boost/redis/src.hpp>

in no more than one source file in your applications. To build the examples and tests cmake is supported, for example

# Linux
$ BOOST_ROOT=/opt/boost_1_81_0 cmake --preset dev

# Windows 
$ cmake -G "Visual Studio 17 2022" -A x64 -B bin64 -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake

Connection

Readers that are not familiar with Redis are advised to learn more about it on https://redis.io/docs/ before we start, in essence

Redis is an open source (BSD licensed), in-memory data structure store used as a database, cache, message broker, and streaming engine. Redis provides data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes, and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions, and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster.

Let us start with a simple application that uses a short-lived connection to send a ping command to Redis

auto run(std::shared_ptr<connection> conn, std::string host, std::string port) -> net::awaitable<void>
{
   // From examples/common.hpp to avoid vebosity
   co_await connect(conn, host, port);

   // async_run coordinates read and write operations.
   co_await conn->async_run();

   // Cancel pending operations, if any.
   conn->cancel(operation::exec);
   conn->cancel(operation::receive);
}

auto co_main(std::string host, std::string port) -> net::awaitable<void>
{
   auto ex = co_await net::this_coro::executor;
   auto conn = std::make_shared<connection>(ex);
   net::co_spawn(ex, run(conn, host, port), net::detached);

   // A request can contain multiple commands.
   request req;
   req.push("HELLO", 3);
   req.push("PING", "Hello world");
   req.push("QUIT");

   // Stores responses of each individual command. The responses to
   // HELLO and QUIT are being ignored for simplicity.
   response<ignore_t, std::string, ignore_t> resp;

   // Executes the request.
   co_await conn->async_exec(req, resp);

   std::cout << "PING: " << std::get<1>(resp).value() << std::endl;
}

The roles played by the async_run and async_exec functions are

  • connection::async_exec: Execute the commands contained in the request and store the individual responses in the resp object. Can be called from multiple places in your code concurrently.
  • connection::async_run: Coordinate low-level read and write operations. More specifically, it will hand IO control to async_exec when a response arrives and to async_receive when a server-push is received. It is also responsible for triggering writes of pending requests.

Depending on the user's requirements, there are different styles of calling async_run. For example, in a short-lived connection where there is only one active client communicating with the server, the easiest way to call async_run is to only run it simultaneously with the async_exec call, this is exemplified in cpp20_intro_awaitable_ops.cpp. If there are many in-process clients performing simultaneous requests, an alternative is to launch a long-running coroutine which calls async_run detached from other operations as shown in the example above, cpp20_intro.cpp and cpp20_echo_server.cpp. The list of examples below will help users comparing different ways of implementing the ping example shown above

  • cpp20_intro_awaitable_ops.cpp: Uses awaitable operators.
  • cpp20_intro.cpp: Calls async_run detached from other operations.
  • cpp20_intro_tls.cpp: Communicates over TLS.
  • cpp17_intro.cpp: Uses callbacks and requires C++17.
  • cpp17_intro_sync.cpp: Runs async_run in a separate thread and performs synchronous calls to async_exec.

While calling async_run is a sufficient condition for maintaining active two-way communication with the Redis server, most production deployments will want to do more. For example, they may want to reconnect if the connection goes down, either to the same server or a failover server. They may want to perform health checks and more. The example below shows for example how to use a loop to keep reconnecting to the same address when a disconnection occurs (see cpp20_subscriber.cpp)

auto run(std::shared_ptr<connection> conn) -> net::awaitable<void>
{
   steady_timer timer{co_await net::this_coro::executor};

   for (;;) {
      co_await connect(conn, "127.0.0.1", "6379");
      co_await (conn->async_run() || health_check(conn) || receiver(conn));

      // Prepare the stream for a new connection.
      conn->reset_stream();

      // Waits one second before trying to reconnect.
      timer.expires_after(std::chrono::seconds{1});
      co_await timer.async_wait();
   }
}

The ability to reconnect the same connection object results in considerable simplification of backend code and makes it easier to write failover-safe applications. For example, a Websocket server might have a 10k sessions communicating with Redis at the time the connection is lost (or maybe killed by the server admin to force a failover). It would be concerning if each individual section were to throw exceptions and handle error. With the pattern shown above the only place that has to manage the error is the run function.

Server pushes

Redis servers can also send a variety of pushes to the client, some of them are

The connection class supports server pushes by means of the boost::redis::connection::async_receive function, the coroutine shows how to used it

auto receiver(std::shared_ptr<connection> conn) -> net::awaitable<void>
{
   for (generic_response resp;;) {
      co_await conn->async_receive(resp);
      // Use resp and clear the response for a new push.
      resp.clear();
   }
}

Cancellation

Boost.Redis supports both implicit and explicit cancellation of connection operations. Explicit cancellation is supported by means of the boost::redis::connection::cancel member function. Implicit terminal-cancellation, like those that happen when using Asio awaitable operator || will be discussed with more detail below.

co_await (conn.async_run(...) || conn.async_exec(...))
  • Useful for short-lived connections that are meant to be closed after a command has been executed.
co_await (conn.async_exec(...) || time.async_wait(...))
  • Provides a way to limit how long the execution of a single request should last.
  • WARNING: If the timer fires after the request has been sent but before the response has been received, the connection will be closed.
  • It is usually a better idea to have a healthy checker than adding per request timeout, see cpp20_subscriber.cpp for an example.
co_await (conn.async_exec(...) || conn.async_exec(...) || ... || conn.async_exec(...))
  • This works but is unnecessary, the connection will automatically merge the individual requests into a single payload.

Requests

Redis requests are composed of one or more commands (in the Redis documentation they are called pipelines). For example

// Some example containers.
std::list<std::string> list {...};
std::map<std::string, mystruct> map { ...};

// The request can contain multiple commands.
request req;

// Command with variable length of arguments.
req.push("SET", "key", "some value", "EX", "2");

// Pushes a list.
req.push_range("SUBSCRIBE", list);

// Same as above but as an iterator range.
req.push_range("SUBSCRIBE", std::cbegin(list), std::cend(list));

// Pushes a map.
req.push_range("HSET", "key", map);

Sending a request to Redis is performed with boost::redis::connection::async_exec as already stated.

Config flags

The boost::redis::request::config object inside the request dictates how the boost::redis::connection should handle the request in some important situations. The reader is advised to read it carefully.

Responses

Boost.Redis uses the following strategy to support Redis responses

  • Static: For boost::redis::request whose sizes are known at compile time use the response type.
  • Dynamic: Otherwise use boost::redis::generic_response.

For example, below is a request with a compile time size

request req;
req.push("PING");
req.push("INCR", "key");
req.push("QUIT");

To read the response to this request users can use the following tuple

response<std::string, int, std::string>

The pattern might have become apparent to the reader: the tuple must have as many elements as the request has commands (exceptions below). It is also necessary that each tuple element is capable of storing the response to the command it refers to, otherwise an error will occur. To ignore responses to individual commands in the request use the tag boost::redis::ignore_t

// Ignore the second and last responses.
response<std::string, boost::redis::ignore_t, std::string, boost::redis::ignore_t>

The following table provides the resp3-types returned by some Redis commands

Command RESP3 type Documentation
lpush Number https://redis.io/commands/lpush
lrange Array https://redis.io/commands/lrange
set Simple-string, null or blob-string https://redis.io/commands/set
get Blob-string https://redis.io/commands/get
smembers Set https://redis.io/commands/smembers
hgetall Map https://redis.io/commands/hgetall

To map these RESP3 types into a C++ data structure use the table below

RESP3 type Possible C++ type Type
Simple-string std::string Simple
Simple-error std::string Simple
Blob-string std::string, std::vector Simple
Blob-error std::string, std::vector Simple
Number long long, int, std::size_t, std::string Simple
Double double, std::string Simple
Null std::optional<T> Simple
Array std::vector, std::list, std::array, std::deque Aggregate
Map std::vector, std::map, std::unordered_map Aggregate
Set std::vector, std::set, std::unordered_set Aggregate
Push std::vector, std::map, std::unordered_map Aggregate

For example, the response to the request

request req;
req.push("HELLO", 3);
req.push_range("RPUSH", "key1", vec);
req.push_range("HSET", "key2", map);
req.push("LRANGE", "key3", 0, -1);
req.push("HGETALL", "key4");
req.push("QUIT");

can be read in the tuple below

response<
   redis::ignore_t,  // hello
   int,              // rpush
   int,              // hset
   std::vector<T>,   // lrange
   std::map<U, V>,   // hgetall
   std::string       // quit
> resp;

Where both are passed to async_exec as showed elsewhere

co_await conn->async_exec(req, resp);

If the intention is to ignore the response to all commands altogether use ignore

// Ignores the response
co_await conn->async_exec(req, ignore);

// The default response argument will also ignore responses.
co_await conn->async_exec(req);

Responses that contain nested aggregates or heterogeneous data types will be given special treatment later in The general case. As of this writing, not all RESP3 types are used by the Redis server, which means in practice users will be concerned with a reduced subset of the RESP3 specification.

Pushes

Commands that have no response like

  • "SUBSCRIBE"
  • "PSUBSCRIBE"
  • "UNSUBSCRIBE"

must be NOT be included in the response tuple. For example, the request below

request req;
req.push("PING");
req.push("SUBSCRIBE", "channel");
req.push("QUIT");

must be read in this tuple response<std::string, std::string>, that has size two.

Null

It is not uncommon for apps to access keys that do not exist or that have already expired in the Redis server, to deal with these cases Boost.Redis provides support for std::optional. To use it, wrap your type around std::optional like this

response<
   std::optional<A>,
   std::optional<B>,
   ...
   > resp;

co_await conn->async_exec(req, resp);

Everything else stays pretty much the same.

Transactions

To read responses to transactions we must first observe that Redis will queue the transaction commands and send their individual responses as elements of an array, the array is itself the response to the EXEC command. For example, to read the response to this request

req.push("MULTI");
req.push("GET", "key1");
req.push("LRANGE", "key2", 0, -1);
req.push("HGETALL", "key3");
req.push("EXEC");

use the following response type

using boost::redis::ignore;

using exec_resp_type = 
   response<
      std::optional<std::string>, // get
      std::optional<std::vector<std::string>>, // lrange
      std::optional<std::map<std::string, std::string>> // hgetall
   >;

response<
   boost::redis::ignore_t,  // multi
   boost::redis::ignore_t,  // get
   boost::redis::ignore_t,  // lrange
   boost::redis::ignore_t,  // hgetall
   exec_resp_type,        // exec
> resp;

co_await conn->async_exec(req, resp);

For a complete example see cpp20_containers.cpp.

The general case

There are cases where responses to Redis commands won't fit in the model presented above, some examples are

  • Commands (like set) whose responses don't have a fixed RESP3 type. Expecting an int and receiving a blob-string will result in error.
  • RESP3 aggregates that contain nested aggregates can't be read in STL containers.
  • Transactions with a dynamic number of commands can't be read in a response.

To deal with these cases Boost.Redis provides the boost::redis::resp3::node type abstraction, that is the most general form of an element in a response, be it a simple RESP3 type or the element of an aggregate. It is defined like this

template <class String>
struct basic_node {
   // The RESP3 type of the data in this node.
   type data_type;

   // The number of elements of an aggregate (or 1 for simple data).
   std::size_t aggregate_size;

   // The depth of this node in the response tree.
   std::size_t depth;

   // The actual data. For aggregate types this is always empty.
   String value;
};

Any response to a Redis command can be received in a boost::redis::generic_response. The vector can be seen as a pre-order view of the response tree. Using it is not different than using other types

// Receives any RESP3 simple or aggregate data type.
boost::redis::generic_response resp;
co_await conn->async_exec(req, resp);

For example, suppose we want to retrieve a hash data structure from Redis with HGETALL, some of the options are

  • boost::redis::generic_response: Works always.
  • std::vector<std::string>: Efficient and flat, all elements as string.
  • std::map<std::string, std::string>: Efficient if you need the data as a std::map.
  • std::map<U, V>: Efficient if you are storing serialized data. Avoids temporaries and requires boost_redis_from_bulk for U and V.

In addition to the above users can also use unordered versions of the containers. The same reasoning applies to sets e.g. SMEMBERS and other data structures in general.

Serialization

Boost.Redis supports serialization of user defined types by means of the following customization points

// Serialize.
void boost_redis_to_bulk(std::string& to, mystruct const& obj);

// Deserialize
void boost_redis_from_bulk(mystruct& obj, char const* p, std::size_t size, boost::system::error_code& ec)

These functions are accessed over ADL and therefore they must be imported in the global namespace by the user. In the Examples section the reader can find examples showing how to serialize using json and protobuf.

Examples

The examples below show how to use the features discussed so far

  • cpp20_intro_awaitable_ops.cpp: The version shown above.
  • cpp20_intro.cpp: Does not use awaitable operators.
  • cpp20_intro_tls.cpp: Communicates over TLS.
  • cpp20_containers.cpp: Shows how to send and receive STL containers and how to use transactions.
  • cpp20_json.cpp: Shows how to serialize types using Boost.Json.
  • cpp20_protobuf.cpp: Shows how to serialize types using protobuf.
  • cpp20_resolve_with_sentinel.cpp: Shows how to resolve a master address using sentinels.
  • cpp20_subscriber.cpp: Shows how to implement pubsub with reconnection re-subscription.
  • cpp20_echo_server.cpp: A simple TCP echo server.
  • cpp20_chat_room.cpp: A command line chat built on Redis pubsub.
  • cpp17_intro.cpp: Uses callbacks and requires C++17.
  • cpp17_intro_sync.cpp: Runs async_run in a separate thread and performs synchronous calls to async_exec.

To avoid repetition code that is common to some examples has been grouped in common.hpp. The main function used in some async examples has been factored out in the main.cpp file.

Echo server benchmark

This document benchmarks the performance of TCP echo servers I implemented in different languages using different Redis clients. The main motivations for choosing an echo server are

  • Simple to implement and does not require expertise level in most languages.
  • I/O bound: Echo servers have very low CPU consumption in general and therefore are excelent to measure how a program handles concurrent requests.
  • It simulates very well a typical backend in regard to concurrency.

I also imposed some constraints on the implementations

  • It should be simple enough and not require writing too much code.
  • Favor the use standard idioms and avoid optimizations that require expert level.
  • Avoid the use of complex things like connection and thread pool.

To reproduce these results run one of the echo-server programs in one terminal and the echo-server-client in another.

Without Redis

First I tested a pure TCP echo server, i.e. one that sends the messages directly to the client without interacting with Redis. The result can be seen below

The tests were performed with a 1000 concurrent TCP connections on the localhost where latency is 0.07ms on average on my machine. On higher latency networks the difference among libraries is expected to decrease.

  • I expected Libuv to have similar performance to Asio and Tokio.
  • I did expect nodejs to come a little behind given it is is javascript code. Otherwise I did expect it to have similar performance to libuv since it is the framework behind it.
  • Go did surprise me: faster than nodejs and libuv!

The code used in the benchmarks can be found at

With Redis

This is similar to the echo server described above but messages are echoed by Redis and not by the echo-server itself, which acts as a proxy between the client and the Redis server. The results can be seen below

The tests were performed on a network where latency is 35ms on average, otherwise it uses the same number of TCP connections as the previous example.

As the reader can see, the Libuv and the Rust test are not depicted in the graph, the reasons are

  • redis-rs: This client comes so far behind that it can't even be represented together with the other benchmarks without making them look insignificant. I don't know for sure why it is so slow, I suppose it has something to do with its lack of automatic pipelining support. In fact, the more TCP connections I lauch the worse its performance gets.

  • Libuv: I left it out because it would require me writing to much c code. More specifically, I would have to use hiredis and implement support for pipelines manually.

The code used in the benchmarks can be found at

Conclusion

Redis clients have to support automatic pipelining to have competitive performance. For updates to this document follow https://github.com/boostorg/redis.

Comparison

The main reason for why I started writing Boost.Redis was to have a client compatible with the Asio asynchronous model. As I made progresses I could also address what I considered weaknesses in other libraries. Due to time constraints I won't be able to give a detailed comparison with each client listed in the official list, instead I will focus on the most popular C++ client on github in number of stars, namely

Boost.Redis vs Redis-plus-plus

Before we start it is important to mention some of the things redis-plus-plus does not support

  • The latest version of the communication protocol RESP3. Without that it is impossible to support some important Redis features like client side caching, among other things.
  • Coroutines.
  • Reading responses directly in user data structures to avoid creating temporaries.
  • Error handling with support for error-code.
  • Cancellation.

The remaining points will be addressed individually. Let us first have a look at what sending a command a pipeline and a transaction look like

auto redis = Redis("tcp://127.0.0.1:6379");

// Send commands
redis.set("key", "val");
auto val = redis.get("key"); // val is of type OptionalString.
if (val)
    std::cout << *val << std::endl;

// Sending pipelines
auto pipe = redis.pipeline();
auto pipe_replies = pipe.set("key", "value")
                        .get("key")
                        .rename("key", "new-key")
                        .rpush("list", {"a", "b", "c"})
                        .lrange("list", 0, -1)
                        .exec();

// Parse reply with reply type and index.
auto set_cmd_result = pipe_replies.get<bool>(0);
// ...

// Sending a transaction
auto tx = redis.transaction();
auto tx_replies = tx.incr("num0")
                    .incr("num1")
                    .mget({"num0", "num1"})
                    .exec();

auto incr_result0 = tx_replies.get<long long>(0);
// ...

Some of the problems with this API are

  • Heterogeneous treatment of commands, pipelines and transaction. This makes auto-pipelining impossible.
  • Any Api that sends individual commands has a very restricted scope of usability and should be avoided for performance reasons.
  • The API imposes exceptions on users, no error-code overload is provided.
  • No way to reuse the buffer for new calls to e.g. redis.get in order to avoid further dynamic memory allocations.
  • Error handling of resolve and connection not clear.

According to the documentation, pipelines in redis-plus-plus have the following characteristics

NOTE: By default, creating a Pipeline object is NOT cheap, since it creates a new connection.

This is clearly a downside in the API as pipelines should be the default way of communicating and not an exception, paying such a high price for each pipeline imposes a severe cost in performance. Transactions also suffer from the very same problem.

NOTE: Creating a Transaction object is NOT cheap, since it creates a new connection.

In Boost.Redis there is no difference between sending one command, a pipeline or a transaction because requests are decoupled from the IO objects.

redis-plus-plus also supports async interface, however, async support for Transaction and Subscriber is still on the way.

The async interface depends on third-party event library, and so far, only libuv is supported.

Async code in redis-plus-plus looks like the following

auto async_redis = AsyncRedis(opts, pool_opts);

Future<string> ping_res = async_redis.ping();

cout << ping_res.get() << endl;

As the reader can see, the async interface is based on futures which is also known to have a bad performance. The biggest problem however with this async design is that it makes it impossible to write asynchronous programs correctly since it starts an async operation on every command sent instead of enqueueing a message and triggering a write when it can be sent. It is also not clear how are pipelines realised with this design (if at all).

Reference

The High-Level page documents all public types.

Acknowledgement

Acknowledgement to people that helped shape Boost.Redis

  • Richard Hodges (madmongo1): For very helpful support with Asio, the design of asynchronous programs, etc.
  • Vinícius dos Santos Oliveira (vinipsmaker): For useful discussion about how Boost.Redis consumes buffers in the read operation.
  • Petr Dannhofer (Eddie-cz): For helping me understand how the AUTH and HELLO command can influence each other.
  • Mohammad Nejati (ashtum): For pointing out scenarios where calls to async_exec should fail when the connection is lost.
  • Klemens Morgenstern (klemens-morgenstern): For useful discussion about timeouts, cancellation, synchronous interfaces and general help with Asio.
  • Vinnie Falco (vinniefalco): For general suggestions about how to improve the code and the documentation.

Also many thanks to all individuals that participated in the Boost review

The Reviews can be found at: https://lists.boost.org/Archives/boost/2023/01/date.php. The thread with the ACCEPT from the review manager can be found here: https://lists.boost.org/Archives/boost/2023/01/253944.php.

Changelog

master (incorporates changes to conform the boost review and more)

  • Renames the project to Boost.Redis and moves the code into namespace boost::redis.

  • As pointed out in the reviews the to_buld and from_buld names were too generic for ADL customization points. They gained the prefix boost_redis_.

  • Moves boost::redis::resp3::request to boost::redis::request.

  • Adds new typedef boost::redis::response that should be used instead of std::tuple.

  • Adds new typedef boost::redis::generic_response that should be used instead of std::vector<resp3::node<std::string>>.

  • Renames redis::ignore to redis::ignore_t.

  • Changes async_exec to receive a redis::response instead of an adapter, namely, instead of passing adapt(resp) users should pass resp directly.

  • Introduces boost::redis::adapter::result to store responses to commands including possible resp3 errors without losing the error diagnostic part. To access values now use std::get<N>(resp).value() instead of std::get<N>(resp).

  • Implements full-duplex communication. Before these changes the connection would wait for a response to arrive before sending the next one. Now requests are continuously coalesced and written to the socket. request::coalesce became unnecessary and was removed. I could measure significative performance gains with theses changes.

  • Adds native json support for Boost.Describe'd classes. To use it include <boost/redis/json.hpp> and decribe you class as of Boost.Describe, see cpp20_json_serialization.cpp for more details.

  • Upgrades to Boost 1.81.0.

  • Fixes build with libc++.

  • Adds a function that performs health checks, see boost::redis::experimental::async_check_health.

  • Adds non-member async_run function that resolves, connects and calls member async_run on a connection object.

v1.4.0-1

  • Renames retry_on_connection_lost to cancel_if_unresponded. (v1.4.1)
  • Removes dependency on Boost.Hana, boost::string_view, Boost.Variant2 and Boost.Spirit.
  • Fixes build and setup CI on windows.

v1.3.0-1

  • Upgrades to Boost 1.80.0

  • Removes automatic sending of the HELLO command. This can't be implemented properly without bloating the connection class. It is now a user responsibility to send HELLO. Requests that contain it have priority over other requests and will be moved to the front of the queue, see aedis::request::config

  • Automatic name resolving and connecting have been removed from aedis::connection::async_run. Users have to do this step manually now. The reason for this change is that having them built-in doesn't offer enough flexibility that is need for boost users.

  • Removes healthy checks and idle timeout. This functionality must now be implemented by users, see the examples. This is part of making Aedis useful to a larger audience and suitable for the Boost review process.

  • The aedis::connection is now using a typeddef to a net::ip::tcp::socket and aedis::ssl::connection to net::ssl::stream<net::ip::tcp::socket>. Users that need to use other stream type must now specialize aedis::basic_connection.

  • Adds a low level example of async code.

v1.2.0

  • aedis::adapt supports now tuples created with std::tie. aedis::ignore is now an alias to the type of std::ignore.

  • Provides allocator support for the internal queue used in the aedis::connection class.

  • Changes the behaviour of async_run to complete with success if asio::error::eof is received. This makes it easier to write composed operations with awaitable operators.

  • Adds allocator support in the aedis::request (a contribution from Klemens Morgenstern).

  • Renames aedis::request::push_range2 to push_range. The suffix 2 was used for disambiguation. Klemens fixed it with SFINAE.

  • Renames fail_on_connection_lost to aedis::request::config::cancel_on_connection_lost. Now, it will only cause connections to be canceled when async_run completes.

  • Introduces aedis::request::config::cancel_if_not_connected which will cause a request to be canceled if async_exec is called before a connection has been established.

  • Introduces new request flag aedis::request::config::retry that if set to true will cause the request to not be canceled when it was sent to Redis but remained unresponded after async_run completed. It provides a way to avoid executing commands twice.

  • Removes the aedis::connection::async_run overload that takes request and adapter as parameters.

  • Changes the way aedis::adapt() behaves with std::vector<aedis::resp3::node<T>>. Receiving RESP3 simple errors, blob errors or null won't causes an error but will be treated as normal response. It is the user responsibility to check the content in the vector.

  • Fixes a bug in connection::cancel(operation::exec). Now this call will only cancel non-written requests.

  • Implements per-operation implicit cancellation support for aedis::connection::async_exec. The following call will co_await (conn.async_exec(...) || timer.async_wait(...)) will cancel the request as long as it has not been written.

  • Changes aedis::connection::async_run completion signature to f(error_code). This is how is was in the past, the second parameter was not helpful.

  • Renames operation::receive_push to aedis::operation::receive.

v1.1.0-1

  • Removes coalesce_requests from the aedis::connection::config, it became a request property now, see aedis::request::config::coalesce.

  • Removes max_read_size from the aedis::connection::config. The maximum read size can be specified now as a parameter of the aedis::adapt() function.

  • Removes aedis::sync class, see intro_sync.cpp for how to perform synchronous and thread safe calls. This is possible in Boost. 1.80 only as it requires boost::asio::deferred.

  • Moves from boost::optional to std::optional. This is part of moving to C++17.

  • Changes the behaviour of the second aedis::connection::async_run overload so that it always returns an error when the connection is lost.

  • Adds TLS support, see intro_tls.cpp.

  • Adds an example that shows how to resolve addresses over sentinels, see subscriber_sentinel.cpp.

  • Adds a aedis::connection::timeouts::resp3_handshake_timeout. This is timeout used to send the HELLO command.

  • Adds aedis::endpoint where in addition to host and port, users can optionally provide username, password and the expected server role (see aedis::error::unexpected_server_role).

  • aedis::connection::async_run checks whether the server role received in the hello command is equal to the expected server role specified in aedis::endpoint. To skip this check let the role variable empty.

  • Removes reconnect functionality from aedis::connection. It is possible in simple reconnection strategies but bloats the class in more complex scenarios, for example, with sentinel, authentication and TLS. This is trivial to implement in a separate coroutine. As a result the enum event and async_receive_event have been removed from the class too.

  • Fixes a bug in connection::async_receive_push that prevented passing any response adapter other that adapt(std::vector<node>).

  • Changes the behaviour of aedis::adapt() that caused RESP3 errors to be ignored. One consequence of it is that connection::async_run would not exit with failure in servers that required authentication.

  • Changes the behaviour of connection::async_run that would cause it to complete with success when an error in the connection::async_exec occurred.

  • Ports the buildsystem from autotools to CMake.

v1.0.0

  • Adds experimental cmake support for windows users.

  • Adds new class aedis::sync that wraps an aedis::connection in a thread-safe and synchronous API. All free functions from the sync.hpp are now member functions of aedis::sync.

  • Split aedis::connection::async_receive_event in two functions, one to receive events and another for server side pushes, see aedis::connection::async_receive_push.

  • Removes collision between aedis::adapter::adapt and aedis::adapt.

  • Adds connection::operation enum to replace cancel_* member functions with a single cancel function that gets the operations that should be cancelled as argument.

  • Bugfix: a bug on reconnect from a state where the connection object had unsent commands. It could cause async_exec to never complete under certain conditions.

  • Bugfix: Documentation of adapt() functions were missing from Doxygen.

v0.3.0

  • Adds experimental::exec and receive_event functions to offer a thread safe and synchronous way of executing requests across threads. See intro_sync.cpp and subscriber_sync.cpp for examples.

  • connection::async_read_push was renamed to async_receive_event.

  • connection::async_receive_event is now being used to communicate internal events to the user, such as resolve, connect, push etc. For examples see cpp20_subscriber.cpp and connection::event.

  • The aedis directory has been moved to include to look more similar to Boost libraries. Users should now replace -I/aedis-path with -I/aedis-path/include in the compiler flags.

  • The AUTH and HELLO commands are now sent automatically. This change was necessary to implement reconnection. The username and password used in AUTH should be provided by the user on connection::config.

  • Adds support for reconnection. See connection::enable_reconnect.

  • Fixes a bug in the connection::async_run(host, port) overload that was causing crashes on reconnection.

  • Fixes the executor usage in the connection class. Before theses changes it was imposing any_io_executor on users.

  • connection::async_receiver_event is not cancelled anymore when connection::async_run exits. This change makes user code simpler.

  • connection::async_exec with host and port overload has been removed. Use the other connection::async_run overload.

  • The host and port parameters from connection::async_run have been move to connection::config to better support authentication and failover.

  • Many simplifications in the chat_room example.

  • Fixes build in clang the compilers and makes some improvements in the documentation.

v0.2.0-1

  • Fixes a bug that happens on very high load. (v0.2.1)
  • Major rewrite of the high-level API. There is no more need to use the low-level API anymore.
  • No more callbacks: Sending requests follows the ASIO asynchronous model.
  • Support for reconnection: Pending requests are not canceled when a connection is lost and are re-sent when a new one is established.
  • The library is not sending HELLO-3 on user behalf anymore. This is important to support AUTH properly.

v0.1.0-2

  • Adds reconnect coroutine in the echo_server example. (v0.1.2)
  • Corrects client::async_wait_for_data with make_parallel_group to launch operation. (v0.1.2)
  • Improvements in the documentation. (v0.1.2)
  • Avoids dynamic memory allocation in the client class after reconnection. (v0.1.2)
  • Improves the documentation and adds some features to the high-level client. (v.0.1.1)
  • Improvements in the design and documentation.

v0.0.1

  • First release to collect design feedback.
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