dyanikoglu / Als Community
Licence: other
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.
Stars: ✭ 389
Programming Languages
cpp
1120 projects
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Advanced Locomotion System Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.
Supported Platforms
- Windows
- Linux
Mac, Android, IOS, and console builds are not tested and supported at the moment. Use the plugin on those platforms with your own risk.
Features
- Based on latest marketplace release (V4) of Advanced Locomotion System
- Fully implemented in C++
- Full replication support with low bandwidth usage
- Plugin structure
- Highly optimized for production
- Mantling and debugging features are implemented as a separate plug-in/plug-out type actor component to reduce total overhead on base character class
- Lots of bug fixes additional to marketplace version
Known Issues & Discussion
- See Issues section for list of known issues
- See Discussions section to discuss anything about the plugin, and ask questions. Please do not open an issue to ask questions about the plugin.
Setting Up The Plugin
- C++ project is a requirement. BP projects are currently not supported.
- Clone the repository inside your project's
Plugins
folder, or download the latest release and extract it into your project'sPlugins
folder. - Put
Config/DefaultInput.ini
from the plugin folder inside your project's config folder. If your project already have this .ini file, merge it into yours. - Regenerate visual studio project files and build your project.
- Launch the project, and enable plugin content viewer as seen below. This will show contents of the plugin in your content browser:
License & Contribution
Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository, open issues & pull requests to help the development.
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].