All Projects → AM2R-Community-Developers → AM2RModPacker

AM2R-Community-Developers / AM2RModPacker

Licence: GPL-3.0 license
Mod packaging toolchain for AM2RLauncher mods.

Programming Languages

C#
18002 projects

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AM2RModPacker

Mod packaging toolchain for AM2RLauncher mods.

This is for modcreators who wish to make their mods usable with the AM2RLauncher. It currently supports creating Windows, Linux and Android mods.

For actual mod creation, it is recommended to use Game Maker: Studio and the AM2R Community Updates repository, but they can be created with UndertaleModTool as well.

Usage instructions

grafik

  • Mod name: Specify the name of the mod
  • Author: Specify the authors of the mod
  • Version: Specify the version of the mod
  • Mod notes (optional): Specify notes the users will see about the mod. Consider this like a readme.
  • Uses custom save directory: Specify wether or not your mod uses a custom save directory and if yes, which one. Only save locations in %localappdata are supported
  • Uses custom music: Specify wether or not your mod has custom music in it.
  • Uses the YoYo Compiler: Specify wether or not your mod was built with the YoYo Compiler or not. A quick way to find out, is try opening the data.win file in the above mentioned UndertaleModTool. If the tool mentions that it was built with YYC, or the file does not exist, it's YYC.
  • Supports Android: Specify wether or not your mod supports Android, and if yes load in the modded Android APK
  • Supports Linux: Specify wether or not your mod supports Linux, and if yes load in the modded Linux zip. For GameMaker: Studio users, you can just use the one that gets created. For non GM:S users, please make sure that the executable is either named AM2R or runner and that neither the assets folder nor the executable is in a subfolder.
  • Load 1.1: Select your valid 1.1 Zip. If you get an error, make sure that the game isn't in any subfolder.
  • Load modded game: Select a zip of your modded game for Windows. If you get a warning, make sure that your mod is not placed in any subfolder.

After filling everything out appropriately, just click on the Create Mod package(s) button, which will ask you where to save your AM2RLauncher-compatible mod and then create them.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].