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benji6 / andromeda

Licence: MIT license
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Build Status

Andromeda is a pluggable digital audio workstation built on open web technologies

Check it out here

Plugin API

NB this API should be considered pre-alpha

Effect plugin API

EffectPlugin should be a constructor or factory function which is newed up with an object with the following props:

  • audioContext - instanceof AudioContext reference to the audioContext instance used by Andromeda
  • bpm - Number - current bpm
new EffectPlugin({ audioContext, bpm });

effectPlugin instances should then expose the following API:

  • connnect - Function - required method - to be implemented in the same manner as AudioNode.connect
  • destination - AudioNode | AudioParam - required property - an unchanging reference to an object which is a valid argument for AudioNode.connect
  • disconnect - Function - required method - to be implemented in the same manner as AudioNode.disconnect
  • render - Function - required method - called with a DOM element when the user wishes to view and possibly edit parameters in theplugin
  • setBpm - Function | undefined - optional method - called with a number representing the global bpm whenever it changes.

Instrument plugin API

InstrumentPlugin should be a constructor or factory function which is newed up with an object with the following props:

  • audioContext - instanceof AudioContext reference to the audioContext instance used by Andromeda
  • bpm - Number - current bpm
new InstrumentPlugin({ audioContext, bpm });

instrumentPlugin instances should then expose the following API:

  • connnect - Function - required method - to be implemented in the same manner as AudioNode.connect
  • disconnect - Function - required method - to be implemented in the same manner as AudioNode.disconnect
  • noteStart - Function | undefined - optional method - called with a note object (see specification below). If available then controllers will be able to control this plugin
  • notesStart - Function | undefined - optional method - called with an array of note objects (see specification below). If unavailable controllers will attempt to call noteStart for each noteObj. Some plugin implementations may have performance benefits to batching the starting of notes.
  • noteStop - Function | undefined - optional method - called with the id of the note to stop. If available then controllers will be able to stop notes which are currently playing
  • noteModify - Function | undefined - optional method - called with a note object (see specification below). If available then controllers will be able to modify notes which are currently playing
  • render - Function - required method - called with a DOM element when user wishes to view and possibly modify parameters within the plugin
  • setBpm - Function | undefined - optional method - called with a number representing the global bpm whenever it changes.

Note object specification

Instrument plugins receive note objects which have the following properties:

  • frequency - Number - frequency in Hz of the note
  • gain - Number - gain of the note using the same basis as GainNode
  • id - String - unique id for this note which is essential for keeping track of which notes are playing and which are to be stopped
  • startTime - Number | undefined - optional property, if specified it is the time at which the note is to be started measured on the same basis as audioContext.currentTime, if not specified the note is expected to start immediately
  • stopTime - Number | undefined - optional property, if specified it is the time at which the note is to be stopped measured on the same basis as audioContext.currentTime, if not specified the note is expected to stop immediately

More info

Built using virtual-audio-graph

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