All Projects → andraantariksa → Anime4K-rs

andraantariksa / Anime4K-rs

Licence: MIT license
An attempt to write Anime4K in Rust

Programming Languages

rust
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Anime4K-rs

An attempt to write Anime4K in Rust.

Anime4K is a state-of-the-art*, open-source, high-quality real-time anime upscaling algorithm that can be implemented in any programming language.

Anime4k repository: https://github.com/bloc97/Anime4K

Getting Started

  1. Make sure you have Rust and Cargo. If you don't have it, please install it https://rustup.rs/
  2. Run cargo build --release
  3. Run the compiled program
[andraantariksa@LaptopnyaAndra] anime4k-rs
Anime4K-rs 0.1
Andra Antariksa <[email protected]>
A High-Quality Real Time Upscaler for Anime Video

USAGE:
    anime4k-rs [OPTIONS] <INPUT> <OUTPUT>

FLAGS:
    -h, --help       Prints help information
    -V, --version    Prints version information

OPTIONS:
    -i, --iteration <iteration>           Sets how many the iteration to do [default: 2]
        --pcs <push-color-strength>       Sets the push color strength [default: 0]
        --pgs <push-gradient-strength>    Sets push gradient strength [default: 1]
    -s, --scale <scale>                   Sets the scaling factor [default: 2]

ARGS:
    <INPUT>     Sets the input file to use
    <OUTPUT>    Sets the output file

Preview

You can take a look on assets for more preview

Before

Scenery before Bercouli before Bercouli eye before

After

Scenery before Bercouli after Bercouli eye after

LICENSE

The project are MIT licensed, except for the image.

All art assets used are for demonstration and educational purposes. All rights are reserved to their original owners. If you (as a person or a company) own the art and do not wish it to be associated with this project, please contact me at andra.antariksa [at] gmail.com and I will gladly take it down.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].