gskinner / As3libs
Programming Languages
A collection of AS3 libraries and sketches I have built over the years. At present, many of the folders are empty, as I am in the process of retesting and cleaning up the different items as I add them.
All class files are released under MIT. Other assets are copyright their respective copyright holders.
Here is a list of the libraries you will find here:
** _Sketches ** Smaller sketches that are incomplete or less significant, but still worth sharing. * CurvedLines: draws curves from a series of points * DragManager: simple drag management * FloatyPods: rectangular pods arrange themselves via repulsion * HeatMap: a simple heat map implementation * HexMap: the start of a hex map drawing / interaction model * PaintBlobs: draws splashes of paint * SimpleTagCloud: extremely simple/limited tag cloud * Swarming * VersionStringComparison: compares common version string formats
** CamTools ** A collection of tools for working with webcam input.
** Chunker ** Simple library for breaking intensive tasks up across frames to maintain UI responsiveness (simple green threads).
** CollisionDetection ** Pixel-perfect shape based collision detection.
** ColorMatrix ** Provides common color adjustment methods for use with ColorMatrixFilter. Uses the same math / values as the Flash Pro IDE's "Adjust Color" filter.
** FireFX ** Creates animated fire effects on any display object.
** FrameScriptManager ** Inject ActionScript into a movieclip timeline at a specific frame number or label. Great for separating code and design.
** Kaleidoscope ** Create a kaledoscope effect using any display object as the source.
** PerformanceSuite ** Create performance tests for actionscript and graphics, then log the results. Includes tools to integrate performance tests into unit tests for TDD.
** ProximityManager ** Grid based proximity system for tracking the distance between large numbers of similarly sized elements.
** Rndm ** Provides simple methods for working with random values, such as Rndm.float(min, max), and Rndm.sign(). Also includes a seeded random version.
** SharpenFilter ** Extends and abstracts ConvolutionFilter to provide an easy to use sharpen filter.
** TextFlow ** Enables multi-field text using TextFields for applications like multicolumn text and flowing text around an image. Multiple versions with different capabilities.
** Wander ** A feature rich class for implementing wander motion (heading + velocity), including simple flocking.