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taniarascia / baba

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Baba Is You

You know what they say. If you can't beat it, make your own implementation.

Level+0

Entity

An entity combines a Noun and Actions.

  • It can be one Noun
  • Noun can be transform ed based on rules that are applied
    • BABA IS YOU -> ROCK IS YOU will give the user control of all ROCK entities
    • ROCK IS FLAG -> all ROCK entities will become FLAG entities
  • It can have one or more Actions applied
    • BABA IS YOU horizontally + BABA IS WIN vertically

TextEntity

Text always looks the same and has the same actions.

  • It always has the push Action applied
  • It always has the same text for the visual
  • It cannot be transformed into something else or destroyed
  • It can display text corresponding to a Noun, an Action, or a Connector

Noun

  • BABA
  • ROCK
  • WALL
  • FLAG

Action

  • YOU
    • The controllable character
    • If no Noun corresponds to YOU, it's game over
  • PUSH
    • The character can move the entity
  • STOP
    • The character can not move the entity
    • The character can not move through the entity
  • WIN
    • If the character moves onto the WIN entity, level complete
    • If the character is the WIN entity, level complete
  • Default
    • By default, the character will not interact with an entity and can move through it

Connector

  • IS
    • Connects a Noun to an Action to create a rule

Rule

A noun plus an action creates a rule.

  • A rule has to read Noun-to-Action left-to-right or top-to-bottom (WIN IS FLAG will not work)
  • Consequently, the same Noun can be used for two rules
  • A rule with IS YOU must exist for the game to continue
  • A rule with IS WIN must exist for the level to be complete
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