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arthurgouveia / bebop

Licence: MIT License
Bebop is a HTML5 and CSS3 boilerplate built on top of H5B with the aid of Compass and Grunt to kickstart and optimize the dev flow of simple websites and apps.

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#Bebop: Kickstart for websites and apps

I'm Bebop, bitch!

###WTF is Bebop

Bebop is a HTML5 and CSS3 boilerplate built on top of HTML5 Boilerplate with the aid of Compass, Grunt and Bower to kickstart and optimize the dev flow of simple websites and apps. It also brings together concerns about semantics and accessibility, so there's a simple yet helpful index file with a few WAI-ARIA roles and markup to help you start learning.

Talking Stylesheets, you'll notice the conditionals for lt IE9 and gt IE8. The way this project works is that it generates two separate CSS files, one using REM units and another one using PX, for legacy browsers, but you only need to maintain one single file. This is completely inspired by Sébastien Axinté's REM to PX Browser Function post. Check it out.

There's also a Sass function named "u", which stands for "units", and it's a modified version of Sébastien Axinté's function. It basically converts the numbers you use in your properties to REM.

Aside from that, Bebop is also a character from Teenage Mutant Ninja Turtles, which is a warthog, much similiar to Grunt's logo.

##Requirements

Install Sass, Compass, Grunt and Bower.

###Linux and Windows users

To optimize images grunt-imageoptim is by far better than grunt-contrib-imagemin, but it only works for Mac. As I'm not aware of any other Grunt plugins that can do a better job, Bebop comes with it as an alternative.

###Mac OSX users

To use grunt-imageoptim it is required that you have both ImageOptim and ImageAlpha installed at least, which are free. The JPEGmini for Mac is paid, and optional.

If you don't have JPEGMini and you want to use grunt-contrib-imagemin to optimize your JPEGs, just enable the task, register it and make it match only the .jpg files.

    imagemin: {
      dist: {
        files: [{
          expand: true,
          cwd: 'dist/<%= dirs.img %>',
          src: ['*.jpg'],
          dest: 'dist/<%= dirs.img %>'
        }]
      }
    },

    imageoptim: {
      png: {
        options: {
          jpegMini: false,
          imageAlpha: true,
          quitAfter: true
        },
        src: ['dist/<%= dirs.img %>/**/*.png']
      }
    }

##Instalation and usage

###Using Grunt

Install the Grunt tasks devDependencies:

    npm install

Install the Bower packages:

    bower install

If you're on development, simply do:

    grunt

This will start a server for you on 127.0.0.1:9000, with a watch task for your HTML, Sass and JavaScript files, with LiveReload activated.

If you want to generate the deploy version, run:

    grunt build

It will create a dist folder only the with the files you need to deploy: concatenated and uglyfied JavaScript files, along with minified CSS and optimized imagery.

###Using Yeoman Generator

Install the Yeoman Generator for Bebop:

    npm install -g generator-bebop

Create a folder to your application and run the generator:

    yo bebop

ps.: Thanks, Sérgio Vilar, for this implementation :)

##Walkthrough

####Sass files

Inside src/assets/sass you'll find a series of files. The one you'll be dealing with, mostly, will be _style.scss.

Your main Sass files are main.scss and main-ie.scss but maintaining two files just to work with REM would be a pain, so those two files only import everything you need.

You should only need to work with _style.scss, partials/_variables.scss and partials/_functions.scss, along with any other partials you might want to create to organize your stylesheets. Just import them on _style.scss.

Sprites are configured out-of-the-box. Jump into _style.scss to check out how to make use of this goodness.

The folder partials/h5bp contains the CSS from HTML5 Boilerplate, split between files and imported inside _style.scss.

####JavaScript files

Inside src/assets/js you'll find a folder named vendor. It holds for you the jQuery 1.10.2 and Modernizr 2.7.1 minified version of these libs.

main.js should be used for your general JavaScript'ing.

plugins.js should hold all the plugins you might need/want to use. Just toss them in there, after the initial JS writen.

These two files, when you're running an watch task from Grunt will be concatenated into one single file: scripts.js. If you're running a grunt build it will concatenate those two and then will run an uglify task on the resulting scripts.js.

####Images

Your images should the thrown inside the src/assets/img folder. Inside this folder you'll also find another one named sprite. This one has two sub-folders, standard and retina, which should contain your individual sprite images for standard DPI screens and high DPI screen, respectively.

##Roadmap

  • Deploy actions through Git and SFTP;
  • Find a better alternative for grunt-contrib-imagemin;
  • Create a fucking gh-pages repo with decent design and awesome documentation;
  • Add some bower implementation to increase time of up-to-date resources;
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