All Projects → czyzby → bialjam17

czyzby / bialjam17

Licence: AGPL-3.0 license
💫 The game that won the BialJam'17 event

Programming Languages

kotlin
9241 projects

Projects that are alternatives of or similar to bialjam17

libgdx-template
🎮 Starter project for libGDX. Perfect for Game Jams.
Stars: ✭ 18 (-67.27%)
Mutual labels:  libgdx, game-jam
tripeaks-gdx
A simple tri peaks solitaire game using libGDX.
Stars: ✭ 45 (-18.18%)
Mutual labels:  libgdx
Gaiasky
Mirror of Gaia Sky repository hosted on Gitlab: https://gitlab.com/langurmonkey/gaiasky
Stars: ✭ 162 (+194.55%)
Mutual labels:  libgdx
EasyStage
A stage profile tool for libgdx
Stars: ✭ 17 (-69.09%)
Mutual labels:  libgdx
Mundus
A 3D world/level editor built with Java, Kotlin & libGDX.
Stars: ✭ 164 (+198.18%)
Mutual labels:  libgdx
libgdx-transitions
libgdx screen transitions/fading
Stars: ✭ 43 (-21.82%)
Mutual labels:  libgdx
Gdx Liftoff
A modern setup tool for libGDX Gradle projects
Stars: ✭ 148 (+169.09%)
Mutual labels:  libgdx
gdx-gameanalytics
Gameanalytics.com client implementation for libGDX
Stars: ✭ 28 (-49.09%)
Mutual labels:  libgdx
Koru
A 2D multiplayer sandbox game.
Stars: ✭ 78 (+41.82%)
Mutual labels:  libgdx
Martianrun
An Open-Source Running Game with libGDX
Stars: ✭ 242 (+340%)
Mutual labels:  libgdx
Gdx Rpg
java & libgdx制作的RPG游戏! an RPG by java and LibGDX
Stars: ✭ 239 (+334.55%)
Mutual labels:  libgdx
Unciv
Open-source Android/Desktop remake of Civ V
Stars: ✭ 2,744 (+4889.09%)
Mutual labels:  libgdx
bevy tilemap
Tilemap with chunks for the Bevy game engine.
Stars: ✭ 169 (+207.27%)
Mutual labels:  game-jam
Klooni1010
libGDX game based on the original 1010!
Stars: ✭ 163 (+196.36%)
Mutual labels:  libgdx
kickoff
Open Kick-Off is a fun rewriting attempt of the cult football game Kick Off 2 designed by Dino Dini and released in 1990 by Anco for the Atari ST and the Commodore Amiga. It is written in Java with the help of libGDX.
Stars: ✭ 32 (-41.82%)
Mutual labels:  libgdx
Gdx Lml
LibGDX utility libraries.
Stars: ✭ 152 (+176.36%)
Mutual labels:  libgdx
Destinationsol
Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge.net/projects/destinationsol/ Modules live at https://github.com/DestinationSol/
Stars: ✭ 214 (+289.09%)
Mutual labels:  libgdx
DoubleHelix
A live wallpaper and daydream for Android featuring stylized glassy-looking DNA structures
Stars: ✭ 86 (+56.36%)
Mutual labels:  libgdx
GDX-lazy-font
auto self-generate BitmapFont for libgdx 1.5.0 +
Stars: ✭ 26 (-52.73%)
Mutual labels:  libgdx
pixelwheels
A top-down retro racing game for PC (Linux, macOS, Windows) and Android.
Stars: ✭ 315 (+472.73%)
Mutual labels:  libgdx

BialJam'17

Outlive the horde!

You're a witch. A goblin horde is after you. Survive as long as you can! Plan your actions carefully - your spells need some time to recharge!

Menu Game Loss

About

Created in under 40 hours (minus sleep) with KTX by a single Java backend developer and a cute graphics designer on a game jam organized by the Bialystok University of Technology. The jam's topic was 10 seconds - hence the 10 seconds delay on spell usage.

We won! Somehow.

  • @czyzby: coding, game idea, some graphics (the ugly ones).
  • @marsza: most graphics (the pretty ones).

We didn't have enough time to finish everything by ourselves - the background, some simple graphics and sounds were taken from the OpenGameArt. Sprites and spell special effects are all custom, although some designs were based on existing artworks.

Initially, we planned on creating a tower defense game where you have 10 seconds to build the base and survive through a 10 seconds wave of chicken siege. It was only after 8 hours of the jam that we came up with this concept. The initial commits contain some code and assets from the previous project - it was continued by half of our 4 person team in this repository.

The actual game looks better than the screen shots, make sure to give it a try.

Assets

Well, it was a game jam with a limited time frame. The project includes examples of poor code reuse, the worst usage of OOP there is, coroutines overuse, loading assets on demand (not via an asynchronous asset manager), and so on. It isn't exactly a prime example of a well-structured KTX game and of what the framework can do, but - well - it got the job done. Don't judge me by this code.

Licensing

You can use the code in commercial projects (if you are really brave), as long as you release the sources under the same license. Graphics are published under CC BY-NC-SA 4.0 license: you can use them in non-commercial projects as long as you credit the authors (make sure to link to this repository) and release your assets on the same license.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].