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Entitas Sync FrameworkNetworking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
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Smmalloc CsharpBlazing fast memory allocator designed for video games meets .NET
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NetstackLightweight toolset for creating concurrent networking systems for multiplayer games
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Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Mutual labels: gamedev, ecs
EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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FlecsA fast entity component system (ECS) for C & C++
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DefaultecsEntity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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Xygine2D engine / framework built around SFML
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Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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Anything about gameA wonderful list of Game Development resources.
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polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
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CarpCarp is a programming language designed to work well for interactive and performance sensitive use cases like games, sound synthesis and visualizations.
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Mutual labels: gamedev, functional
FeatherA Minecraft server implementation in Rust
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Mutual labels: gamedev, ecs
GodexGodex is a Godot Engine ECS library.
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Lambda Lantern🧙 A 3D game about functional programming patterns. Uses PureScript Native, C++, and Panda3D.
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Mutual labels: gamedev, functional
js13k-ecsA 1kb entity component system, designed for Js13kGames
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Mutual labels: gamedev, ecs
ShipyardEntity Component System focused on usability and speed.
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Mutual labels: gamedev, ecs
UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
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Mutual labels: gamedev, ecs
cogMacro powered ECS Framework written in Haxe
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Mutual labels: gamedev, ecs