Customisable mod installer and launcher for Arma 3 mods that takes care of *everything* for your community players! Why "bulletproof", you ask? Because "Idiotensicher" was mean :)
A mission framework from the members of Bourbon Warfare.
BWMF Version 5.3
Rework framework to use Potato units
Rework MSV to be compatible with all standard loadouts
Update base medical loadouts (Add splints remove morphine on GI, addition of adenosine for medics)
Addition of FAC, Artillery, HAT, HMG, and Logistics teams
Addition of dedicated slots for weapons team leads, medics (Squad, Pl, Coy), Rifleman 2, executive officers (Pl, Coy), vehicle crews (Leader, Gunner, Driver), and aircrews (Pilot, Crew Chief, Gunner)
Many minor fixes to issues discovered in the process of the update
BWMF Version 5.2
Moved to Advanced Medical
Add group names for slotting
BWMF Version 5.1
Moved the rest of the framework (respawn and spectate) to the POTATO mod
Added MSV back (thanks Raeth)
Removed vehicles from the framework
Added medical markers to JIP medics
Updated to expanded/slightly more correct map markers
Added 3rd platoon to the shortrange net (Respawn Platoon)
BWMF Version 5.0
Moved most of the framework (map markers, team colors, assign gear, and radios) to the POTATO mod
Expanded each faction to company strength, and configured them for the new marker, team color, and radio systems
Tweaked base AI settings to higher min values
Tweaked the respawn script to work with the new setup
Reduced base bleed rate from 5x to 1.5x
(Temporarily) removed MSV from the framework, don't worry they should be back by 5.1
BWMF Version 4.4
Complete overhaul of the loadouts
Updated spectate (hopefully fixing the issue where people never reach spectate)
Changed assign gear, so you can add launcher specific optics
Changed briefings to be side specific, and updated their naming convention
Updated showing the OrBat to build using an array (looped string concatenation is the devil)
Fixed numerous issues with markers
BWMF Version 4.3
Respawn
Updated spectate
Radio re-init
Auto-add units to Zeus (does not work for initial spawn)
BWMF Version 4.2
Soviet's Loadouts
Lots of framework cleanup
New SQM
setTeamColors
Handle incompatible attachments
Easy setting to disable vehicle gear
Easy setting to disable optics
Auto Credits from description.ext
Radio Channels on briefing
Loadout error logging
Replace old RH scopes
ALiVE updates
Removed local for future 1.54 compatibility
Gear fallback
GUI Cleanup
DAC Removal
BWMF Version 4.1 - Forked from F3 3-1-1
New gear loadouts based on .hpp
Increased Blufor to company level
Added Russian company
New group markers based on drawicon3d
Several other performance improvements, cleanup, etc.
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