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WhileRomeBurns / CinderExperiments

Licence: MIT License
Public repository of personal cinder projects, largely for my own edification.

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CinderExperiments

Public repository of personal cinder projects, largely for my own edification.

MatCapShaders

matcap screenshots Adopted from here for cinder 0.9.0, the four line fragment shader looks up a texture based on the reflected incidence ray. The texture represents combined diffuse and reflective lighting. It is by no means physically accurate and it is hard to combine with true lighting passes, but it's cheap to compute and popular as a display shader in modeling software like zbrush and 3dcoat.

To swap textures forward and back use the Z and X keys. 150 samples from blender are included in assets/matcaps.

Thanks to Paul Houx for refactoring the frag shader and catching a texture load bug.

License (MIT)

Copyright © 2015 Shawn Lipowski

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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