All Projects → YuehaiTeam → cocogoat

YuehaiTeam / cocogoat

Licence: BSD-3-Clause license
A toolbox for Genshin Impact 100% running in browser. 纯网页端的原神工具箱,保证每一行代码都是熬夜加班打造。

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English

椰羊·卷土重来

https://cocogoat.work

网页端原神工具箱。也是半仙之兽。

Build Production Build Singlefile BSD-3 License

功能

  • 成就识别
  • 成就管理
  • 还在开发中......

成就识别

  • 使用PaddleOCRonnxruntime在网页端本地识别
  • 支持通过配合仅140k的客户端实现模拟点击
  • 支持手机端扫描截图

成就管理

  • 支持按分类、任务、委托筛选成就
  • 支持查看成就的触发条件,如是任务触发可以显示任务名

遇到问题?

如您的问题未在此处列出或遇到不明卡死等情况,您可以搜索或提交issue或者加入交流群:933468075反馈。

常见问题:

  • Q: 有没有离线版?
    A: 有,可以到Actions里下载或加群获取。
  • Q: 为什么有些功能需要客户端?
    A: 由于浏览器限制,这些需要模拟操作键盘鼠标的功能没办法直接实现。
  • Q: 为什么不只做客户端?
    A: 网页端可以在 不想要任何模拟点击防止检测的环境 / 非windows电脑 / 也许是手机(开发中)/ 等使用,且方便集成。
  • Q: 为什么客户端需要管理员权限?
    A: 原神游戏使用管理员权限运行,如果以普通权限运行程序,我们将无法进行模拟点击和滚轮操作。
  • Q: 客户端开源吗?
    A: cocogoat-control
  • Q: 会发送我的游戏数据到服务器吗?
    A: 不会。所有需要发送到服务器的数据都会在发送前提示你(比如反馈),即使是崩溃报告也可以在设置里关闭。
  • Q: 能否导出数据到....
    A: 未来可期,只需要带着需要的导入格式提交PR/issue/加群反馈......

更新

  • 如果您发现有些新功能没有出现,请直接按Ctrl+F5刷新。

参与开发

本项目基于 typescriptvue.js开发,我们欢迎一切有关的讨论、帮助和Pull Requests。
推荐的开发环境:

  • 本地运行: pnpm serve(vite)
  • 本地打包: pnpm build(webpack)
  • 单文件打包: pnpm build:singlefile(vite)
  • 以上命令都可以手动通过:vite:webpack切换工具链。我们推荐使用vite进行开发,在webpack下测试后部署。
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