All Projects → drowe67 → Codec2

drowe67 / Codec2

Licence: lgpl-2.1
Open source speech codec designed for communications quality speech between 450 and 3200 bit/s. The main application is low bandwidth HF/VHF digital radio.

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Codec 2 README

Codec 2 is an open source (LGPL 2.1) low bit rate speech codec: http://rowetel.com/codec2.html

Also included:

  • The FreeDV API for digital voice over radio. FreeDV is an open source digital voice protocol that integrates modems, codecs, and FEC README_freedv
  • APIs for raw and Ethernet packet data over radio README_data
  • High performance coherent OFDM modem for HF channels README_ofdm
  • High performance non-coherent FSK modem README_fsk
  • An STM32 embedded version of FreeDV 1600/700D for the SM1000
  • Coherent PSK modem README_cohpsk for HF channels
  • FDMDV DPSK modem README_fdmdv for HF channels

Quickstart

  1. Install packages (Debian/Ubuntu):

    sudo apt install git build-essential cmake
    

    Fedora/RH distros:

    sudo dnf groupinstall "Development Tools" "C Development Tools and Libraries"
    sudo dnf install cmake
    
  2. Build Codec 2:

    git clone [email protected]:drowe67/codec2.git
    cd codec2
    mkdir build_linux
    cd build_linux
    cmake ..
    make
    
  3. Listen to Codec 2 (run from codec2/build_linux):

    ./src/c2demo ../raw/hts1a.raw hts1a_c2.raw
    aplay -f S16_LE ../raw/hts1a.raw
    aplay -f S16_LE hts1a_c2.raw
    
  4. Compress, decompress and then play a file using Codec 2 at 2400 bit/s:

    ./src/c2enc 2400 ../raw/hts1a.raw hts1a_c2.bit
    ./src/c2dec 2400 hts1a_c2.bit hts1a_c2_2400.raw 
    

    which can be played with:

    aplay -f S16_LE hts1a_c2_2400.raw
    

    Or using Codec 2 using 700C (700 bits/s):

    ./src/c2enc 700C ../raw/hts1a.raw hts1a_c2.bit
    ./src/c2dec 700C hts1a_c2.bit hts1a_c2_700.raw
    aplay -f S16_LE hts1a_c2_700.raw
    
  5. If you prefer a one-liner without saving to files:

    ./src/c2enc 1300 ../raw/hts1a.raw - | ./src/c2dec 1300 - - | aplay -f S16_LE
    

FreeDV 2020 support (building with LPCNet)

  1. Build codec2 initially without LPCNet

    cd ~
    git clone https://github.com/drowe67/codec2.git
    cd codec2 && mkdir build_linux && cd build_linux
    cmake ../
    make
    
  2. Build LPCNet:

    cd ~
    git clone https://github.com/drowe67/LPCNet
    cd LPCNet && mkdir build_linux && cd build_linux
    cmake -DCODEC2_BUILD_DIR=~/codec2/build_linux ../ 
    make
    
  3. (Re)build Codec 2 with LPCNet support:

    cd ~/codec2/build_linux && rm -Rf *
    cmake -DLPCNET_BUILD_DIR=~/LPCNet/build_linux ..
    make
    

Programs

  • c2demo encodes a file of speech samples, then decodes them and saves the result.

  • c2enc encodes a file of speech samples to a compressed file of encoded bits. c2dec decodes a compressed file of bits to a file of speech samples.

  • c2sim is a simulation/development version of Codec 2. It allows selective use of the various Codec 2 algorithms. For example switching phase modelling or quantisation on and off.

  • freedv_tx & freedv_rx are command line implementations of the FreeDV protocol, which combines Codec 2, modems, and Forward Error Correction (FEC).

  • cohpsk_* are coherent PSK (COHPSK) HF modem command line programs.

  • fdmdv_* are differential PSK HF modem command line programs (README_fdmdv).

  • fsk_* are command line programs for a non-coherent FSK modem (README_fsk).

  • ldpc_* are LDPC encoder/decoder command line programs, based on the CML library.

  • ofdm_* are OFDM PSK HF modem command line programs (README_ofdm).

Building and Running Unit Tests

CTest is used as a test framework, with support from GNU Octave scripts.

  1. Install GNU Octave and libraries on Ubuntu with:

    sudo apt install octave octave-common octave-signal liboctave-dev gnuplot python3-numpy sox valgrind
    
  2. Install CML library with instructions at the top of octave/ldpc.m

  3. To build and run the tests:

    cd ~/codec2
    rm -Rf build_linux && mkdir build_linux
    cd build_linux
    cmake -DCMAKE_BUILD_TYPE=Debug ..
    make all test
    
  4. To just run tests without rebuilding:

    ctest
    
  5. To get a verbose run (e.g. for test debugging):

    ctest -V
    
  6. To just run a single test:

    ctest -R test_OFDM_modem_octave_port
    
  7. To list the available tests:

    ctest -N
    

Directories

cmake       - cmake support files
misc        - misc C programs that have been useful in development,
              not reqd for Codec 2 release. Part of Debug build.
octave      - Octave scripts used to support development
script      - shell scripts for playing and converting raw files
src         - C source code for Codec 2, FDMDV modem, COHPSK modem, FreeDV API
raw         - speech files in raw format (16 bits signed linear 8 kHz)
stm32       - STM32F4 microcontroller and SM1000 FreeDV Adaptor support
unittest    - Code to perform and support testing. Part of Debug build.
wav         - speech files in wave file format

GDB and Dump Files

  1. To compile with debug symbols for using gdb:

    cd ~/codec2
    rm -Rf build_linux && mkdir build_linux
    cd build_linux
    CFLAGS=-g cmake ..
    make
    
  2. For dump file support (dump data from c2sim for input to Octave development scripts):

    cd ~/codec2
    rm -Rf build_linux && mkdir build_linux
    cd build_linux
    CFLAGS=-DDUMP cmake ..
    make
    

Building for Windows on a Linux machine

On Ubuntu 17 and above:

sudo apt-get install mingw-w64
mkdir build_windows && cd build_windows
cmake .. -DCMAKE_TOOLCHAIN_FILE=/home/david/freedv-dev/cmake/Toolchain-Ubuntu-mingw32.cmake -DUNITTEST=FALSE -DGENERATE_CODEBOOK=/home/david/codec2/build_linux/src/generate_codebook 
make

Building for Windows on a Windows machine

mkdir build_windows (Or what ever you want to call your build dir)
cmake -G "MinGW Makefiles" -D CMAKE_MAKE_PROGRAM=mingw32-make.exe
Or if you use ninja for building cmake -G "Ninja" ..
mingw32-make or ninja  depends on what you used in the last command
wait for it to build.

Including Codec 2 in an Android project

In an Android Studio 'NDK' project (a project that uses 'native' code) Codec 2 can be added to the project in the following way.

  1. Add the Codec 2 source tree to your app (e.g. in app/src/main/codec2) (e.g. as a git sub-module).

  2. Add Codec 2 to the CMakeList.txt (app/src/main/cpp/CMakeLists.txt):

    # Sets lib_src_DIR to the path of the target CMake project.
    set( codec2_src_DIR ../codec2/ )
    # Sets lib_build_DIR to the path of the desired output directory.
    set( codec2_build_DIR ../codec2/ )
    file(MAKE_DIRECTORY ${codec2_build_DIR})
    
    add_subdirectory( ${codec2_src_DIR} ${codec2_build_DIR} )
    
    include_directories(
        ${codec2_src_DIR}/src
        ${CMAKE_CURRENT_BINARY_DIR}/../codec2
    )
    
  3. Add Codec 2 to the target_link_libraries in the same file.

Building Debian packages

To build Debian packages, simply run the "cpack" command after running "make". This will generate the following packages:

  • codec2: Contains the .so and .a files for linking/executing applications dependent on Codec2.
  • codec2-dev: Contains the header files for development using Codec2.

Once generated, they can be installed with "dpkg -i" (once LPCNet is installed). If LPCNet is not desired, CMakeLists.txt can be modified to remove that dependency.

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