GLSL Cross-hatching shader
Cross-hatching GLSL shader Blinn-Phong shading and rim lighting. Based on Microsoft Research "Real-Time Hatching" paper.
License
MIT licensed
Copyright (C) 2012-2016 Jaume Sanchez Elias, http://www.clicktorelease.com
Cross-hatching GLSL shader Blinn-Phong shading and rim lighting. Based on Microsoft Research "Real-Time Hatching" paper.
MIT licensed
Copyright (C) 2012-2016 Jaume Sanchez Elias, http://www.clicktorelease.com