All Projects → BeepIsla → Csgo Commend Bot

BeepIsla / Csgo Commend Bot

Licence: agpl-3.0
Commend/Report bot in NodeJS

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CSGO Commend Bot

Allows you to send commends and reports for CSGO, though commend botting is the focus of it and reporting is just a little side thing.

Note: Even though I have implemented a report bot I still believe they are fixed. - Read More

Please view the Changelog for a list of changes.

Please read the README in its entirety before coming to me asking for help.

Frequently Asked Questions


Requirements

Installation

  1. Download this repository
  2. Open a command prompt inside the folder
  3. Enter npm ci
  4. Rename config.json.example to config.json and adjust it (See below)
  5. Add accounts using the Database Manager
  6. Run node index.js

Updating

Following the installation steps from 1 to 4 and simply override all files. NEVER DELETE YOUR accounts.sqlite IT STORES ALL IMPORTANT INFORMATION - NOT ONLY ACCOUNT DETAILS

Config

Some values are not always used:

  • Using type COMMEND the entire report section is ignored
  • Using type REPORT the entire commend section is ignored
  • Using auto in serverID or matchID will require an account to be entered in the fetcher section
  • Using method LOGIN ignored the entire report, fetcher, serverID, and matchID section but will require you to enter an account in the account section, other way around for using the SERVER method
  • A steamWebAPIKey is always required, it doesn't matter which key you use

Explanation of each value:

  • commend:
    • friendly Number: Amount of commends you want to send as friendly
    • teaching Number: Amount of commends you want to send as teaching
    • leader Number: Amount of commends you want to send as leader
  • report:
    • aimbot Number: Amount of reports you want to send as aimbotting
    • wallhack Number: Amount of reports you want to send as wallhacking
    • speedhack Number: Amount of reports you want to send as other hacking
    • abusive Number: Amount of reports you want to send as abusive communications or profile
  • account:
    • username String: Username of the account you want to boost
    • password String: Pasword of the account you want to boost
    • sharedSecret String: Optional shared secret if the account has two factor authentication
  • fetcher:
    • username String: Username of the account you want to use for automatically fetching serverID/matchID
    • password String: Password of the account
    • sharedSecret String: Optional shared secret of the account
    • maxTries Number: Maximum amount of tries before cancelling fetching
    • tryDelay Number: Amount of milliseconds to wait between each try
    • askSteamGuard Boolean: Set to true if you want the script to ask for Steam Guard code, false to just error and cancel
  • proxy:
    • enabled Boolean: Whether or not proxies are suppose to be used
    • file String: The filename you want to load proxies from (With extension like .txt or .json) - Read More
    • switchProxyEveryXaccounts Number: One proxy per X accounts
  • type String: Define the type - Valid values are COMMEND & REPORT - Read More
  • method String: Define the method - Valid values: LOGIN & SERVER - Read More
  • target String: SteamID/VanityURL/ProfileURL of target
  • serverID String: ServerID, or IP, or auto of the server - Read More
  • matchID String: Optional match ID (Use "0" if you don't want to use one) - Read More
  • perChunk Number: Will chunk all accounts into groups of perChunk size
  • betweenChunks Number: Delay in milliseconds between chunks
  • cooldown Number: Cooldown in milliseconds to not reuse accounts
  • showCommends Boolean: Whether or not to print commends at the start and end of commending (Enabling this requires a fetcher account)
  • autoReportOnMatchEnd Boolean: If enabled and target is on a Valve Matchmaking server wait until the match has ended (Enabling this requires a fetcher account)
  • switchServerAfterChunks Number: When using LOGIN method switch server automatically after this many chunks have been processed
  • protocol String: Either Auto, TCP, WebSocket, or WebCompatibility - Specify the connection protocol to use for Steam. Try changing this if you encounter Method Not Allowed
  • steamWebAPIKey String: Steam Web API key from here
  • disableUpdateCheck Boolean: Whether or not to skip update checks

Database Manager

  • Export account list: Export all accounts in a username:password format
  • List commends for user: List all accounts which have commended a specific user
  • Reset commends for user: Delete all commend entries from the database of a specific user (Note: This does not remove commends from the target in-game. You will likely never have to use this)
  • Remove account from database: Delete a specific account from the database including commend history *
  • Add account(s) to database: Add accounts to the database, import from JSON file, import from username:password file or manually add accounts
  • List not working accounts: List all accounts which are marked as inoperational by the script
  • Remove all not working accounts: Remove all accounts which have been marked as not working *
  • Get last commend target and time: Retrieve the last target and time at which we commended
  • Reset Database: Will clear out all content of the database, resetting it to the default
  • Exit: Safely close database before exiting process

Simply run it via node databaseManager.js, use the arrow keys & enter to navigate. Read on-screen instructions for more details.

* Commend history is important, removing it will cause the script to re-use already used accounts which will result in duplicate commends, which does not work and will therefore do nothing until commend history has been rebuilt.

Botting Type

You can choose between two types, COMMEND and REPORT.

There isn't much to it. Commending botting is confirmed to work, report botting is impossible to prove working due to many factors which cannot be controlled. I believe report bots haven't worked since 2016 due to how simple it is to prevent them working. Don't try to lecture me, I don't care.

Botting Method

You can choose between two botting methods, LOGIN and SERVER.

  • LOGIN will log into the targets account and automatically grab a server. Fastest, easiest and most lightweight (No need to run CSGO) for personal usage
    • Note: Do not have CSGO open while using this method
  • SERVER will commend a target, but the target has to be on a valid Valve or Community server - Read More
    • Note: You cannot bot someone without them being on a server

Server ID & Match ID

  • The serverID field allows for either ServerIP, ServerID or auto.
    • Server IP is self explanatory
    • ServerID can be found by entering status into the console ingame.
      • On a community server it will look like this: 1.37.0.1/13701 934/7508 secure [A:1:1297634312:12708] > [A:1:1297634312:12708].
      • On a Valve server it will look like this: Connected to =[A:1:3849827331:12657]:0 > [A:1:3849827331:12657].
      • Make sure to only include the stuff between the brackets and the brackets themselves.
    • auto will work on any server, community server require the target to use cl_join_advertise to be 2 or higher
      • Requires an account filled in the fetcher section
      • Certain privacy settings may interfer with this, before reporting an issue make sure everything is set to public in your Steam Privacy Settings
  • The matchID field allows for either MatchID or auto.
    • MatchID can be found at the start of a match before the accept match popup comes up match_id=3243320471183730331 > 3243320471183730331
    • auto will automatically find the match ID for you
    • Requires an account filled in the fetcher section

Proxies

Proxies are simple to use, just follow the example config to set them up. Your proxy file will need to be either a JSON array with each element being one HTTP proxy or a plain text file with each line being one proxy. One proxy can do ~20 commends, so I recommend leaving switchProxyEveryXaccounts at 20.

ONLY HTTP proxies are supported

JSON Example:

[
    "127.0.0.1:12345",
    "127.0.0.1:67890",
    "127.0.0.2:12345",
    "127.0.0.2:67890"
]

Plain text example:

127.0.0.1:12345
127.0.0.1:67890
127.0.0.2:12345
127.0.0.2:67890

Frequently Asked Questions

  • I am getting timeout errors

    • You cannot use this bot on a live Valve Competitive/Wingman match, however it does work at the end of the match when the last round ends. Otherwise just use Community Servers or Valve Casual/Deathmatch/War Games/etc. Offline with bots or local workshop maps do not work.
  • Can I get banned for using this?

    • Who knows, maybe, maybe not. Its unlikely but you never know. Valve usually at most disables the bot accounts.
  • I get an error when trying npm ci

    • As said in the README, make sure to install NodeJS version 12. On Windows you will need to download the node-v12.9.1-x64.msi.
  • How many commends can I send?

    • One IP can do ~20 commends per 5 minutes
      • There don't seem to be any other way to increase this, I tried modifying several things and nothing ever worked
    • Its possible there is a server limit as well of ~150 commends. This is unconfirmed and might not be true.
    • Note: This information may be outdated
  • I get a proxy error!

    • Your proxy has been banned by Steam. Search for residential proxies, and even then they might be banned.
  • I get an "Failed to commend" error

  • The config is confusing, can you make an interface for it?

    • I can but I won't. It doesn't accomplish anything and learning how this works is easy.
  • Can I make an automated commend selling service with this?

    • This is not usable on a big scale, especially when botting several people at once.
  • Can you do X for me?

    • No, I only work for myself.
  • Can you do X for me? I pay!

    • No, I don't care about money.
  • I found someone who copied this and is selling it/released it without mentioning you.

    • Good for them, I don't care. I have still made the accomplishment, not them.

Why I think report bots are fixed

Lets start by saying: None of this is confirmed, nobody knows what the truth is so these are just assumptions.

Aside from Valve literally saying they are fixed every match (Competitive, Wingman, Danger Zone, etc) has a list of account IDs which are allowed to join/participate, so when a report gets sent all Valve has to do is check if the sender and receiver are in the same match or not.

Now you could argue why doesn't the same happen when commending or why do they give a fake response? The answer is: Community servers.

Commending must work on community servers so it is not as strict as reporting. Reporting on the other hand is completely irrelevant on community servers, there is no reason why Valve should use them especially considering community servers may give advantages to some players, so reporting simply returns a fake response.

  • Is sender and receiver assigned to the same Valve match?
    • Yes: Real report
    • No: Is the server ID the same for sender and receiver?
      • Yes: Send a fake response
      • No: Do not respond at all
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