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hellerve / cspfuck

Licence: WTFPL license
Brainfuck with Actors

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cspfuck

cspfuck is Brainfuck with channels. Every paragraph of the source code is an actor that is effectively a Brainfuck program with added primitives for receiving from and sending to other actors.

If you need more speed, check out the JITed version!

Usage

You can build the program through its Makefile by typing make. This will leave you with an executable called cspfuck in the bin/ directory that you can feed cspfuck files through the command line.

The language

Standard Brainfuck has eight operations. You can find out about them on the web, but for ease of use I will repeat them here. Brainfuck operates on a global tape of—typically—30,000 elements, initially all set to 0.

  • +: Increment the value currently under the tape head.
  • -: Decrement the value currently under the tape head.
  • >: Advance the tape head or wrap around.
  • <: Retreat the tape head or wrap around.
  • .: Print out the value currently under the tape head, interpreted as ASCII code.
  • ,: Read a character into the cell currently under the tape head, interpreted as a number by its ASCII code.
  • [: Start of a loop. Loops will be executed unless the value currently under the tape head is zero.
  • ]: End of a loop. Will jump back to the matching [, with respect of nesting.

That’s all that Brainfuck is.

cspfuck adds three primitives to this set, namely:

  • ^: Send the value currently under the tape head to the actor above.
  • v: Send the value currently under the tape head to the actor below.
  • u: Receive a value, write it into the cell currently under the tape head.

And that’s all that cspfuck is.

Example

I’m a terrible Brainfuck programmer, so I only provide one proof-of-concept example for now. It is contained in a directory named example/—appropriately singular—, in which I provide a ping pong program. It contains two actors, one printing ping, then waiting for the other, the other waiting, and then printing pong, ten times.

Implementation

Actors are implemented as pthreads. The virtual machine is a simple direct threaded bytecode VM that offers 30,000 elements to each Brainfuck program. It will wrap around if you go past the low or high threshold—this can be turned off by passing -DNO_WRAP to the compiler or calling make no_wrap, as disabling it might buy you a little bit of performance, depending on your workfload.

It should be reasonably performant, but who cares? I hope noone’s going to run their MapReduce jobs on it. There are some low-hanging fruits for optimization. Feel free to hack on it you want to! I’m happy to help you get started. If you do need more speed, I recently wrote a JITed version!

The VM does seem to execute ridiculous programs in standard Brainfuck pretty efficiently, which makes me unreasonably happy.

It’s only about 450 lines of C, so it should be reasonably consumable. The code isn’t necessarily pretty, but it seems to work well. It is not incredibly battle-tested, though.

If you want to know more, read my blog post!

Disclaimer: I know approximately as much about concurrent programming in C as I know about writing production-grade Brainfuck. The system should be expected to be brittle.


Have fun!

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