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unbibium / dcpu-cbmbasic

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Port of Commodore 64 BASIC interpreter and KERNAL to the DCPU-16

dcpu-cbmbasic

Port of Commodore 64 BASIC and KERNAL to the DCPU-16.

To see it in action, watch the YouTube demonstration.

When I started looking into 0x10c and DCPU-16 programming, I noticed there were a few KERNALs but no BASIC interpreter. I considered writing my own, but I wasn't quite up to the challenge of making a full-featured BASIC. I'd probably lose interest after doing the INPUT and PRINT commands or something.

I then considered looking at old 8-bit ports of BASIC. I know a fair bit of 6502 assembly, and have reverse engineered a couple of Atari 2600 games in college. So I started looking online for online disassemblies of various BASICs. As it turned out, no BASIC was obviously the simplest, but CBM BASIC seemed to have the fewest pitfalls.

As I progressed, I realized that if I could port the entire KERNAL and BASIC, I could make a DCPU-16 machine that behaved as though it were another CBM-manufactured machine, like some kind of 16-bit Plus-4.

As much fun as it would be to pretend that a CBM-style kernal was available in the 0x10c universe, there are a few things about the hardware's design that make this direct port too awkward to be a canonical product of an in-game corporation. Everything about the DCPU-16 and LEM-1802 design suggests an ASCII-based memory and keyboard, while CBM machines use PETSCII to represent strings internally, and a differently-ordered PETSCII to represent text visible on the screen. I've made this work with a custom font, but it means that this won't work with any text-mode emulators, if they exist.

Working features

  • Screen editing
  • PETSCII uppercase and lowercase character sets
  • PETSCII control codes, and ways to type them on some keyboards:
    • Ctrl-1 through 8 and Ctrl-Shift-1 through 8 for colors
    • Ctrl-9 and Ctrl-0 for reverse on/off
    • Ctrl-= for HOME
    • Ctrl-+ for CLR
    • Ctrl-, for uppercase, Ctrl-. for lowercase.
    • Arrow keys
    • Ctrl-Letter works on 0x10co.de
  • Immediate mode
  • Program entry with line numbers
  • BASIC commands: GOTO, GOSUB, RETURN, PRINT, RUN, CLR, END, ON, NEW, STOP, REM, IF, FOR, NEXT, DATA, READ, INPUT, GET
  • BASIC functions: ABS, SGN, LEN, INT, LEFT$, RIGHT$, CHR$, ASC, EXP, SIN, COS, LOG, SPC, MID$, STR$
  • BASIC keyword abbreviations with shifted second letters
  • The ? abbreviation for PRINT
  • Expressions involving floating-point addition, subtraction, and multiplication to 32-bit accuracy.
  • Floating point division to 16-bit accuracy, more for special cases like division by 5 or 3.
  • Comparison operators for strings and variables, NOT, AND, and OR.
  • String literals and concatenation.
  • Allocating, setting, and retrieving all variable types:
    • String variables like A$
    • Float variables like A
    • Integer variables like A%
  • Multi-dimensional arrays for all the above types
  • Garbage collection
  • Functions (DEF FN)

I've put some stub routines in unused commands for testing purposes:

  • LOAD can be used to load a few small demo programs. Use LOAD by itself to cycle through, or LOAD"$" for a directory. You can then use RUN to execute it, or LIST to see the source code.
  • VERIFY will display a table that describes how program memory is currently being used.

Just about anything else won't work, and may even crash the machine. Here's what's missing, in the rough order of when I'm going to add it:

  • other functions (VAL, POS, TAB)
  • Program storage (LOAD, SAVE, VERIFY)
  • File access (OPEN, CLOSE, GET, GET#, INPUT#, PRINT#, CMD)
  • 32-bit division, which will also fix the inaccurate power operator, LOG, and EXP.
  • A stable memory map for POKE, WAIT and PEEK
  • More trigonometry (TAN, ATN)
  • Special variables ST, TI, TI$
  • a few DCPU-specific uses, like using DIM to allocate memory for the SPED-3.
  • direct DCPU access with SYS, USR()

Additionally, the code needs to be optimized and cleaned up. Many speed gains are possible, though it may never be as fast as the original.

This program was developed using the DCPU toolchain at http://dcputoolcha.in/ -- mostly the command-line tools, since the DT IDE crashes on my PC and won't compile on my Mac. This program will run on any emulator that handles interrupts properly, even 0x10co.de.

Resources

DISCLAIMER

If your spaceship has this kernal, you will have a bad problem and you will not go to space today. There's a good chance this project will never be as bug-free as the original product, though it's possible the program's components can be separated, depending on how thoroughly useful it becomes. The floating point routines can probably be separated, and the BASIC can certainly be separated. Screen I/O would probably be faster in an OS that wasn't trying so hard to be a Commodore 64.

OTHER LINKS

Another promising interpreter for the DCPU-16 is dcpu-admiral, which aims to be more Python-like.

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