All Projects → zicher3d-org → Domemaster Stereo Shader

zicher3d-org / Domemaster Stereo Shader

Licence: bsd-2-clause
Repository for the domemaster stereo shader (all versions)

Projects that are alternatives of or similar to Domemaster Stereo Shader

Unityurp Billboardlensflareshader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
Stars: ✭ 140 (+11.11%)
Mutual labels:  shader, lens
reshade-vrtoolkit
Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
Stars: ✭ 40 (-68.25%)
Mutual labels:  vr, shader
ACLS-Shader
Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard toony appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting.
Stars: ✭ 20 (-84.13%)
Mutual labels:  vr, shader
Konterball
Konterball is a single or 2-player virtual reality game, built for the web as a Google VR Chrome Experiment.
Stars: ✭ 112 (-11.11%)
Mutual labels:  vr
Proccharvfx
Procedural character generation with Unity Shader Graph and VFX Graph
Stars: ✭ 114 (-9.52%)
Mutual labels:  shader
Nomai Vr
Outer Wilds VR Mod
Stars: ✭ 120 (-4.76%)
Mutual labels:  vr
Volumetriclinesunity
Source of the Volumetric Lines Asset from Unity's Asset Store
Stars: ✭ 125 (-0.79%)
Mutual labels:  shader
Vircadia
Vircadia open source metaverse platform, based on the former High Fidelity Virtual Reality Platform.
Stars: ✭ 110 (-12.7%)
Mutual labels:  vr
Lwrpshaders
A collection of high customizable unlit shaders for Lightweight Render Pipeline
Stars: ✭ 125 (-0.79%)
Mutual labels:  shader
Lens.ts
TypeScript Lens implementation with property proxy
Stars: ✭ 119 (-5.56%)
Mutual labels:  lens
Scenegraph
PySide scene graph UI framework.
Stars: ✭ 118 (-6.35%)
Mutual labels:  maya
Viro
ViroReact: AR and VR using React Native
Stars: ✭ 1,735 (+1276.98%)
Mutual labels:  vr
Emukit
WebXR immersive console emulator w/ Retroach, Javascript, and WASM
Stars: ✭ 123 (-2.38%)
Mutual labels:  vr
Hmd Eyes
Building blocks for eye tracking in AR and VR.
Stars: ✭ 111 (-11.9%)
Mutual labels:  vr
Shadergum
Unity3D GPU Sculpt & Morph
Stars: ✭ 125 (-0.79%)
Mutual labels:  shader
3d Force Graph Vr
3D force-directed graph component in VR
Stars: ✭ 112 (-11.11%)
Mutual labels:  vr
Arnold Usd
Arnold components for USD
Stars: ✭ 124 (-1.59%)
Mutual labels:  maya
Unity Lowpoly Shader
Unity Shader for mesh rendering in lowpoly style
Stars: ✭ 116 (-7.94%)
Mutual labels:  shader
Webxr Handtracking
👐 WebXR hand tracking examples
Stars: ✭ 116 (-7.94%)
Mutual labels:  vr
Thehallaframe
WebVR demo that displays art
Stars: ✭ 120 (-4.76%)
Mutual labels:  vr

Domemaster3D - End of Support

As life happens, both Andrew Hazelden and I (Roberto Ziche) need to move on and slow down the amount of the time we spend volunteering on the development of the Domemaster Stereo Shader. It was a nice project and had a surprisingly good adoption rate since my original experiment in mental ray ( http://www.robertoziche.com/domemaster/ ) back in 2010. And I have to thank Andrew for building an amazing Domemaster3D toolset around it, for regularly posting updates of the toolset with Windows/Linux/Mac based installer packages, and promoting it for all these years.

Since both the Domemaster and Latlong lens shaders still include some unique functionality for omni-directional stereo rendering that no one else provides at the moment, we are hoping that production users who need these tools going forward could join the GitHub project as a contributor to help pick up the development effort on creating bug fixes and to assist with the end user support especially for the stereo 3D planetarium production community that this toolset was designed for.

This is a summary of the project status:

  1. The most full featured version of the Domemaster and Latlong stereo lens shaders, where I think I implemented all the features I could think of, is the V-ray 3.x for 3ds Max source code. It works nicely in 3ds Max up to version 2018.

  2. The Mental Ray version of the lens shaders should work with the recently released Mental Ray 3.14 for Maya/3ds Max/Standalone products. These lens shaders include support for GPU accelerated GI Next rendering and has ray differential sampling built-in. These modes work in Maya for sure, but there has not been extensive testing done in 3ds Max 2018. We assume the Mental Ray lens shaders will keep working for an extended period of time without the need to be re-compiled for the next few releases of Mental Ray 3.x.

  3. The Arnold for Maya version of the lens shaders won't work with Arnold 5 as Solid Angle redesigned the rendering APIs. So don't expect the Domemaster3D toolset to work with Maya 2018 since it only includes Arnold 5.

  4. The V-Ray 3.x for Maya version of the lens shaders is still a beta and lacks the tools for easily applying screen space stereo control maps. It's also missing some of the more advanced controls found in the V-Ray for 3ds Max version.

We are always available for clarifications, basic support, and to facilitate people who want to join onto the Domemaster Stereo Shader project as a GitHub contributor and help take over the development efforts going forward.

Roberto and Andrew

<original readme>

Domemaster Stereo Shader

Domemaster3D is a suite of fulldome stereo and LatLong stereo production lens shaders for Mental Ray (3DS Max, Maya, Softimage, Mental Ray Standalone), Vray (Maya, 3DS Max, Vray Standalone), Arnold (MtoA, SItoA, C4DtoA, HtoA, Kick), and a version of the lens model comes integrated in Maxwell Render 3.2+.

The core developers of the Domemaster3D rendering tools are Roberto Ziche and Andrew Hazelden.

The Domemaster3D shaders are distributed under the BSD license.

Arnold 5 Compatibility Note: The new Arnold 5 release has changed their lens shader system. At this point in time the current Domemaster3D shaders are not compatible with Arnold 5. If you need a lens shader today that works with Arnold 5 it is recommended you use the new built-in "VR Camera" module provided by Solid Angle directly.

Download the Domemaster3D GUI/Manual Installers

Domemaster3D for Max/Maya
The GitHub releases tab has the downloads for the latest graphical installers for the Domemaster3D for Max/Maya releases, along with a zipped manual install version: https://github.com/zicher3d-org/domemaster-stereo-shader/releases

Domemaster3D for Softimage
The Domemaster3D for Softimage release can be downloaded here.

Domemaster3D Raw Files

The raw files that are copied to disk by the Domemaster3D Max/Maya installer program can be found in the repository here.

Wiki Documentation Quick Links

Check out the Domemaster Stereo Shader Wiki index page for documentation on the panoramic rendering toolset. A Japanese translated version of the wiki is also available too.

To get started quickly you can read the wiki summary of the 3DS Max Domemaster Stereo Shader, the Maya Domemaster3D Shelf and Softimage Domemaster3D Toolbar features.

Note: Vray and Arnold versions of the shaders are currently under development.


Repository for the domemaster stereo shader (all versions)

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].