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allycs / dotnetcore.AllycsPointRuler

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配置xml通用积分规则计算系统.netcore。通过规则的编排可以完成99%的积分需求

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dotnetcore.AllycsPointRuler

配置xml的通用积分规则计算系统支持.netcore(推荐部署为docker) 目前通过规则的编排可以完成99%的积分需求。 如有问题联系作者[email protected]

-----------------------------------------------------码农不需要,割了-----------------------------------------------------

源码结构

方法主体(类库支持.netcore):

AllycsPointRuler

项目样例:

DemoNancyDotnetCore(nancy的简单样例)

xml配置参考(源码根目录BaseRuler.xml)

<?xml version="1.0" encoding="UTF-8"?>
<ROOT>
  <BASE_IN>
    <BASE>
      <ISONLY>FALSE</ISONLY>
      <WEIGHT>0</WEIGHT>
      <AMOUNT>20</AMOUNT>
      <POINT>1</POINT>
      <MULTIPLE>1</MULTIPLE>
      <PLUSORMINUS>TRUE</PLUSORMINUS>
    </BASE>
    <WEEK_2>
      <ISONLY>FALSE</ISONLY>
      <WEIGHT>0</WEIGHT>
      <AMOUNT>0</AMOUNT>
      <POINT>0</POINT>
      <MULTIPLE>2</MULTIPLE>
      <PLUSORMINUS>TRUE</PLUSORMINUS>
    </WEEK_2>
    <WEEK_5>
      <ISONLY>FALSE</ISONLY>
      <WEIGHT>0</WEIGHT>
      <AMOUNT>0</AMOUNT>
      <POINT>0</POINT>
      <MULTIPLE>3</MULTIPLE>
      <PLUSORMINUS>TRUE</PLUSORMINUS>
    </WEEK_5>
  </BASE_IN>
  <BASE_OUT>
    <BASE>
      <ISONLY>FALSE</ISONLY>
      <WEIGHT>0</WEIGHT>
      <AMOUNT>1000</AMOUNT>
      <POINT>100</POINT>
      <MULTIPLE>1</MULTIPLE>
      <PLUSORMINUS>FALSE</PLUSORMINUS>
      <DEDUCTION>FALSE</DEDUCTION>
    </BASE>
  </BASE_OUT>
  <REG_IN>
    <BASE>
      <ISONLY>FALSE</ISONLY>
      <WEIGHT>0</WEIGHT>
      <AMOUNT>0</AMOUNT>
      <POINT>50</POINT>
      <MULTIPLE>1</MULTIPLE>
      <PLUSORMINUS>TRUE</PLUSORMINUS>
    </BASE>
  </REG_IN>
</ROOT>

XML规则编写规范

根节点为<ROOT>

<BASE_IN><BASE_OUT>节点为可配置项,BASE为自定义名称根据需要指定,“_IN”为固定格式代表产生积分,“_OUT”为固定格式为消费积分  可根据需求配置多个,例如上例xml中就配置了注册产生积分“REG_IN”

具体的规则配置见下代码块

----以下为规则配置:可单个、多个(后追加"_0"、"_1"...);例:<YEAE_2017_0>...</YEAE_2017_0>
----规则中的时间均已2位计,例如9月请写09;每个规则名称有且仅有一个,多个请名称后追加"_n"区分
BASE        ----基础规则(例:<BASE>...</BASE>)
YEAR        ----年(例:<YEAR_2017>...</YEAR_2017>)
MONTH       ----月(例:<MONTH_09>...</MONTH_09>) 
DAY         ----日(例:<DAY_31>...</DAY_31>)
WEEK        ----周几(例:<WEEK_2>...</WEEK_2>)周日为:0(一周从周日开始。0,1,2,3,4,5,6)
HOUR        ----小时(例:<HOUR_09>...</HOUR_09>)24小时制;每当时针到9时
MINUTE      ----分钟(例:<MINUTE_09>...</MINUTE_09>)每当分针到第9分钟
SECOND      ----秒钟(例:<SECOND_09>...</SECOND_09>)每当秒针到第9秒
YMD         ----年月日(例:<YMD_20170909>...</YMD_20171018>)2017年9月9日
MD          ----月日(例:<MD_0909>...</MD_0909>)9月9日
CHINESEMD   ----农历月日(例:<CHINESEMD_九月二十一>...</CHINESEMD_九月二十一>)详细格式参考ChineseDate类
MIWEEKS     ----某月的第几个星期几(例:<MIWEEKS_060300>...</MIWEEKS_060300>)该日期为父亲节
EVENT       ----类似基础规则(用来定义特定的活动或者规则多个请名称后追加"_n"区分)

规则中的几个固定属性详解如下


 <ISONLY>:
    该项指示该规则是否唯一:
      当该所有规则中存在该项为TRUE(大写)的则先为检测符合执行(存在多个符合的以WEIGHT值大的为准其它放弃)。
      当不存在为TRUE的项或者存在TRUE的但不符合条件则以WEIGHT的倒叙依次执行符合条件的。
 <WEIGHT>0</WEIGHT>
    该项指示在该触发(IN或者OUT)中的排序(倒叙)
 <AMOUNT>2000</AMOUNT>
    规则触发的金额(单位为分)
 <POINT>1</POINT>
    规则触发的积分点数
 <MULTIPLE>1</MULTIPLE>
    规则触发的倍数
 <PLUSORMINUS>FALSE</PLUSORMINUS>
    规则指示该积分点数为增加(+)还是减少
 <DESCRIPTION>每消费20元产生1积分不足20元的部分不予积分</DESCRIPTION>

OUT 规则中特有属性

 <DEDUCTION>FALSE</DEDUCTION>
    该项指示如果该次抵扣额度大于amout是否抵扣。如BASE_OUT中的BASE现由100积分付款8元但是100积分可以抵扣10元(1000分)若为true则直接抵扣。若为false则积分不可用。

可提供的功能

. 支持基础的

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