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ging / escapp

Licence: GPL-3.0 license
Platform for organizing and managing educational escape rooms

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Escapp

License: GPL v3 Build Status

Escapp is a web platform for managing educational escape rooms.

Watch the presentation video!

Below is a list of all of escapp's features:

  • Teacher and student registration
  • Escape room profile creation
  • Shift configuration (multitudinary vs. self-paced)
  • Puzzle configuration
  • Hint configuration
  • Custom escape room instructions
  • Custom escape room content edition (WYSIWYG)
  • Gamification elements (leaderboard, progress bar, countdown)
  • Multimedia upload and insertion
  • Custom themes
  • Team management
  • Roll call
  • Student progress tracking
  • Automatic hint delivery
  • Real-time and post-activity learning analytics
  • Real-time team progress synchronization
  • API REST for puzzle solving
  • Client application for the development of external puzzles

Documentation for developers

Check out the installation guide to deploy your own instance of Escapp

Check out the API documentation to use Escapp's API to develop your own puzzles connected with Escapp

The impact of Escapp

Escapp has been used to host several educational escape rooms both in-class and remotely. These experiences have resulted in several research articles:

  • S. López-Pernas, A. Gordillo, E. Barra and J. Quemada, "Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting," in IEEE Access, vol. 7, pp. 31723-31737, 2019, doi: 10.1109/ACCESS.2019.2902976.

  • S. López-Pernas, A. Gordillo, E. Barra and J. Quemada, "Analyzing Learning Effectiveness and Students’ Perceptions of an Educational Escape Room in a Programming Course in Higher Education," in IEEE Access, vol. 7, pp. 184221-184234, 2019, doi: 10.1109/ACCESS.2019.2960312.

  • S. López-Pernas, A. Gordillo, E. Barra and J. Quemada, "Escapp: A Web Platform for Conducting Educational Escape Rooms," in IEEE Access, vol. 9, pp. 38062-38077, 2021, doi: 10.1109/ACCESS.2021.3063711.

  • A. Gordillo, D. López-Fernández, S. López-Pernas and J. Quemada, "Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering," in IEEE Access, vol. 8, pp. 225032-225051, 2020, doi: 10.1109/ACCESS.2020.3044380.

  • S. López-Pernas, A. Gordillo, E. Barra and J. Quemada, "Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming," in IEEE Access, vol. 9, pp. 59270-59285, 2021, doi: 10.1109/ACCESS.2021.3073601.

  • S. López-Pernas, M. Saqr, A. Gordillo, E. Barra, "A Learning Analytics Perspective on Educational Escape Rooms," in Interactive Learning Environments, in-press, 2022, doi: 10.1080/10494820.2022.2041045.

Moreover, Escapp is being developed in the scope of two Educational Innovation Projects (PIE, in their Spanish acronym):

Related projects

Take a look at the projects that have emerged from Escapp.

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