cyxx / F2bgl
Fade To Black engine reimplementation (SDL, OpenGL)
Stars: ✭ 54
Labels
Projects that are alternatives of or similar to F2bgl
Rawgl
Another World/Out of This World engine reimplementation (SDL, OpenGL)
Stars: ✭ 111 (+105.56%)
Mutual labels: games, retrogaming, sdl2
blues
Blues Brothers, Jukebox Adventure & Prehistorik 2 engine reimplementation (SDL2)
Stars: ✭ 28 (-48.15%)
Mutual labels: games, sdl2, retrogaming
Cdogs Sdl
Classic overhead run-and-gun game
Stars: ✭ 422 (+681.48%)
Mutual labels: games, retrogaming, sdl2
Chocolate Doom
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Stars: ✭ 1,052 (+1848.15%)
Mutual labels: games, retrogaming, sdl2
shiromino
A fast-paced puzzle game with roots in the arcade.
Stars: ✭ 28 (-48.15%)
Mutual labels: games, sdl2
mamesaver
Mamesaver is a mame emulated screensaver - get all the good ol' games playing their demo modes while you procrastinate and enjoy!
Stars: ✭ 26 (-51.85%)
Mutual labels: games, retrogaming
Boxtron
Steam Play compatibility tool to run DOS games using native Linux DOSBox
Stars: ✭ 262 (+385.19%)
Mutual labels: games, retrogaming
Awesome One Person Games
🎮 A curated list of successul games, made (quite) entirely by a lone gamedev.
Stars: ✭ 276 (+411.11%)
Mutual labels: games, retrogaming
Catacombgl
CatacombGL is a Windows source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993).
Stars: ✭ 41 (-24.07%)
Mutual labels: retrogaming, sdl2
Medguireborn
MedGui Reborn is a frontend/launcher (GUI) for Mednafen multi emulator, written in VB .Net with Microsoft Visual Studio Community
Stars: ✭ 40 (-25.93%)
Mutual labels: games, retrogaming
Dome
A lightweight game development environment where games can be written in Wren
Stars: ✭ 251 (+364.81%)
Mutual labels: games, sdl2
Emupedia.github.io
The purpose of Emupedia is to serve as a nonprofit meta-resource, hub and community for those interested mainly in video game preservation which aims to digitally collect, archive and preserve games and software to make them available online accessible by a user-friendly UI that simulates several retro operating systems for educational purposes.
Stars: ✭ 206 (+281.48%)
Mutual labels: games, retrogaming
another js
Another World/Out of This World (HTML5)
Stars: ✭ 46 (-14.81%)
Mutual labels: games, retrogaming
Rigelengine
A modern re-implementation of the classic DOS game Duke Nukem II
Stars: ✭ 393 (+627.78%)
Mutual labels: retrogaming, sdl2
Dosbox Staging
DOS/x86 emulator focusing on ease of use
Stars: ✭ 412 (+662.96%)
Mutual labels: games, sdl2
Pegasus Frontend
A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
Stars: ✭ 364 (+574.07%)
Mutual labels: games, retrogaming
Pixelvision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Stars: ✭ 773 (+1331.48%)
Mutual labels: games, retrogaming
f2bgl README Release version: 0.3.1
About:
f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995.
Running:
You will need the original files of the PC release or PC demo.
By default, the program will try to load the game data files from the current directory. The expected directory structure is :
DELPHINE.INI
TRIGO.DAT - optional
DATA/
DATA/DRIVERS/
DATA/SOUND/
INSTDATA/ - optional
TEXT/ - not present with demo version
VOICE/ - not present with demo version
Defaults can be changed using command line switches :
Usage: f2b [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--language=EN|FR|GR|SP|IT Language files to use (default 'EN')
--playdemo Use inputs from .DEM files
--level=NUM Start at level NUM
--voice=EN|FR|GR Voice files (default 'EN')
--subtitles Display cutscene subtitles
--savepath=PATH Path to save files (default '.')
--fullscreen Fullscreen display (stretched)
--widescreen=X:Y Widescreen ratio (4:3 or 16:9)
--soundfont=FILE SoundFont (.sf2) file for music
--texturefilter=FILTER Texture filter (default 'linear')
--texturescaler=NAME Texture scaler (default 'scale2x')
--mouse Enable mouse controls
--no-fog Disable fog rendering
--no-gouraud Disable gouraud shading
Controls:
The game can be played using a joystick, a gamepad or the keyboard. Key mappings can be changed by editing the file 'controls.cfg'.
In-game keys (default) :
Arrow Keys move Conrad
Alt / V toggle gun mode
Shift walk (or steps)
Ctrl / B shoot
Enter reload gun
Space activate (or shoot)
Tab change inventory category
Escape save/load menu
I inventory menu
J jump
U use current item
1 .. 5 use item #
T take screenshot
S save game state
L load game state
+ and - change game state save slot
F1 toggle fog on/off
F2 toggle flat/gouraud shading
Credits:
Delphine Software for creating the game.
Contact:
Gregory Montoir, [email protected]
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].