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cyxx / F2bgl

Fade To Black engine reimplementation (SDL, OpenGL)

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f2bgl README Release version: 0.3.1

About:

f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995.

Running:

You will need the original files of the PC release or PC demo.

By default, the program will try to load the game data files from the current directory. The expected directory structure is :

DELPHINE.INI
TRIGO.DAT    - optional
DATA/
DATA/DRIVERS/
DATA/SOUND/
INSTDATA/    - optional
TEXT/        - not present with demo version
VOICE/       - not present with demo version

Defaults can be changed using command line switches :

Usage: f2b [OPTIONS]...
--datapath=PATH             Path to data files (default '.')
--language=EN|FR|GR|SP|IT   Language files to use (default 'EN')
--playdemo                  Use inputs from .DEM files
--level=NUM                 Start at level NUM
--voice=EN|FR|GR            Voice files (default 'EN')
--subtitles                 Display cutscene subtitles
--savepath=PATH             Path to save files (default '.')
--fullscreen                Fullscreen display (stretched)
--widescreen=X:Y            Widescreen ratio (4:3 or 16:9)
--soundfont=FILE            SoundFont (.sf2) file for music
--texturefilter=FILTER      Texture filter (default 'linear')
--texturescaler=NAME        Texture scaler (default 'scale2x')
--mouse                     Enable mouse controls
--no-fog                    Disable fog rendering
--no-gouraud                Disable gouraud shading

Controls:

The game can be played using a joystick, a gamepad or the keyboard. Key mappings can be changed by editing the file 'controls.cfg'.

In-game keys (default) :

Arrow Keys     move Conrad
Alt / V        toggle gun mode
Shift          walk (or steps)
Ctrl / B       shoot
Enter          reload gun
Space          activate (or shoot)
Tab            change inventory category
Escape         save/load menu
I              inventory menu
J              jump
U              use current item
1 .. 5         use item #
T              take screenshot
S              save game state
L              load game state
+ and -        change game state save slot
F1             toggle fog on/off
F2             toggle flat/gouraud shading

Credits:

Delphine Software for creating the game.

Contact:

Gregory Montoir, [email protected]

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].