All Projects → JLFSL → FiveMultiplayer

JLFSL / FiveMultiplayer

Licence: GPL-3.0 license
www.five-multiplayer.net/

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It's been 3 and a half year since FiveMP quit development. I have decided to release everything I can to the public. I have learned lots of lessons since, but too much competition prevents me from continueing this project. FiveM has come a long way, though it disappoints me that it asks an absurd monthly payment for up to 128/1024 slots. I personally recommend Rage:MP; it's pretty much the same as FiveM, but it's more stable and the performance has improved a lot.

Thanks to everyone for supporting and contributing to this project.

logo

Build Status

Five-Multiplayer is a multiplayer modification for the game called "Grand Theft Auto V" created by Rockstar Games and published by Take-Two Interactive Software. Five Multiplayer is in no way affiliated with Rockstar Games or Take-Two Interactive. The 'Grand Theft Auto' and the 'Grand Theft Auto' logos are trademarks of Take-Two Interactive Software.

Compiling

In order to compile the mod, it is recommended to use Visual Studio 2015 or Visual Studio CE (Community Edition) 2015 if possible. Otherwise the mod may not work / may crash during the loading screen. As of now, the mod can be compiled in debug mode x64 and release mode x64. The main solution file can be found in FiveMP\Launcher (Launcher.sln). FiveMP does not support any 32 bit builds due to the fact that Grand Theft Auto V is a 64 bit game!

Binaries

After compiling the mod, Release binaries can be found in FiveMP\bin\Release and Debug binaries in FiveMP\bin\Debug. Double clicking FiveMP.exe should start the mod and start a new game. Binaries need to be outside your Grand Theft Auto V folder (client files) and they should all be within the same directory for the mod to work, the INI file however always needs to be in the Grand Theft Auto V folder. Except for the server files, you can place these anywhere as long as their own files are in the same directory.

Notice

For any issues regarding this project and/or repository, please e-mail the following e-mail below, we try to answer within 24 hours. We cannot guarantee this and it can take up to a week or two weeks to receive an answer. [email protected]

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