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Licence: mit
Flippy is a simple 2d image and drawing library.

Programming Languages

nim
578 projects

Flippy

Flippy Logo

Flippy is a simple 2d image and drawing library.

Basic usage:

import flippy, vmath, chroma

# load an image
var image = loadImage("tests/lenna.png")
# print it out
echo image
# get a color pixel
echo image.getRgba(100, 100)
# put a color pixel
image.putRgba(10, 10, rgba(255, 0, 0, 255))
# blit a rectangular part from one place to another
blit(image, image, rect(0, 0, 100, 100), rect(100, 100, 100, 100))
# draw a line
image.line(vec2(11, 11), vec2(100, 100), rgba(0, 0, 0, 255))
# minify image by 2 or 1/2 or scale by 50%
image = image.minify(2)
# save the image to a file
image.save("tests/lenna2.png")

Alt text

API: flippy

import flippy

type Image

Main image object that holds the bitmap data.

Image = ref object
 filePath*: string
 width*, height*, channels*, format*: int
 data*: seq[uint8]

type Flippy

Flippy = object
 mipmaps*: seq[Image]

proc $

Display the image path, size and channels.

proc `$`(image: Image): string

proc newImage

Creates a new image with appropriate dimensions.

proc newImage(width, height, channels: int): Image

proc newImage

Creates a new image with a path.

proc newImage(filePath: string; width, height, channels: int): Image

proc loadImage

Loads a png image.

proc loadImage(filePath: string): Image {.raises: [IOError], tags: [ReadIOEffect, RootEffect, WriteIOEffect].}

proc copy

Copies an image creating a new image.

proc copy(image: Image): Image

proc save

Saves a png image.

proc save(image: Image) {.raises: [IOError], tags: [WriteIOEffect, RootEffect].}

proc save

Sets image path and save the image.

proc save(image: Image; filePath: string) {.raises: [IOError], tags: [WriteIOEffect, RootEffect].}

proc inside

Returns true if (x, y) is inside the image.

proc inside(image: Image; x, y: int): bool {.inline.}

proc getRgbaUnsafe

Gets a color from (x, y) coordinates.

  • No bounds checking *

Make sure that x, y are in bounds. Failure in the assumptions will case unsafe memory reads.

proc getRgbaUnsafe(image: Image; x, y: int): ColorRGBA {.inline.}

proc getRgbaUnsafe

Gets a pixel as (x, y) floats.

  • No bounds checking *

Make sure that x, y are in bounds. Failure in the assumptions will case unsafe memory reads.

proc getRgbaUnsafe(image: Image; x, y: float64): ColorRGBA {.inline.}

proc getRgba

Gets a pixel at (x, y) or returns transparent black if outside of bounds. Slower due to bounds checking.

proc getRgba(image: Image; x, y: int): ColorRGBA {.inline.}

proc getRgbaSmooth

Gets a pixel as (x, y) floats.

proc getRgbaSmooth(image: Image; x, y: float64): ColorRGBA {.inline.}

proc putRgbaUnsafe

Puts a ColorRGBA pixel back.

  • No bounds checking *

Make sure that x, y are in bounds. Failure in the assumptions will case unsafe memory writes.

proc putRgbaUnsafe(image: Image; x, y: int; rgba: ColorRGBA) {.inline.}

proc putRgbaUnsafe

Puts a ColorRGBA pixel back as x, y floats (does not do blending).

  • No bounds checking *

Make sure that x, y are in bounds. Failure in the assumptions will case unsafe memory writes.

proc putRgbaUnsafe(image: Image; x, y: float64; rgba: ColorRGBA) {.inline, tags: [].}

proc putRgba

Puts pixel onto the image or safely ignored if pixel is outside the image. Slower due to bounds checking.

proc putRgba(image: Image; x, y: int; rgba: ColorRGBA) {.inline.}

proc minifyBy2

Scales the image down by an integer scale.

proc minifyBy2(image: Image): Image

proc minify

Scales the image down by an integer scale.

proc minify(image: Image; scale: int): Image

proc magnify

Scales image image up by an integer scale.

proc magnify(image: Image; scale: int): Image

proc blitUnsafe

Blits rectangle from one image to the other image.

  • No bounds checking *

Make sure that src and dest rect are in bounds. Make sure that channels for images are the same. Failure in the assumptions will case unsafe memory writes.

proc blitUnsafe(destImage: Image; srcImage: Image; src, dest: Rect)

proc blit

Blits rectangle from one image to the other image.

proc blit(destImage: Image; srcImage: Image; src, dest: Rect)

proc blit

Blits rectangle from one image to the other image.

proc blit(destImage: Image; srcImage: Image; pos: Vec2)

proc blitWithAlpha

Blits rectangle from one image to the other image.

proc blitWithAlpha(destImage: Image; srcImage: Image; src, dest: Rect)

proc blitWithMask

Blits rectangle from one image to the other image with masking color.

proc blitWithMask(destImage: Image; srcImage: Image; src, dest: Rect; rgba: ColorRGBA)

proc getSubImage

Gets a sub image of the main image.

proc getSubImage(image: Image; x, y, w, h: int): Image

proc trim

Trims the transparent (alpha=0) border around the image.

proc trim(image: Image): Image

proc flipHorizontal

Flips the image around the Y axis.

proc flipHorizontal(image: Image): Image

proc flipVertical

Flips the image around the X axis.

proc flipVertical(image: Image): Image

proc blit

Blits one image onto another using matrix with alpha blending.

proc blit(destImage, srcImage: Image; mat: Mat4)

proc blitWithAlpha

Blits one image onto another using matrix with alpha blending.

proc blitWithAlpha(destImage: Image; srcImage: Image; mat: Mat4)

proc fill

Fills the image with a solid color.

proc fill(image: Image; rgba: ColorRGBA)

proc line

Draws a line from one at vec to to vec.

proc line(image: Image; at, to: Vec2; rgba: ColorRGBA)

proc fillRect

Draws a filled rectangle.

proc fillRect(image: Image; rect: Rect; rgba: ColorRGBA)

proc strokeRect

Draws a rectangle borders only.

proc strokeRect(image: Image; rect: Rect; rgba: ColorRGBA)

proc fillCircle

Draws a filled circle with antialiased edges.

proc fillCircle(image: Image; pos: Vec2; radius: float; rgba: ColorRGBA)

proc strokeCircle

Draws a border of circle with antialiased edges.

proc strokeCircle(image: Image; pos: Vec2; radius, border: float; rgba: ColorRGBA)

proc fillRoundedRect

Fills image with a rounded rectangle.

proc fillRoundedRect(image: Image; rect: Rect; radius: float; rgba: ColorRGBA)

proc strokeRoundedRect

Fills image with a stroked rounded rectangle.

proc strokeRoundedRect(image: Image; rect: Rect; radius, border: float; rgba: ColorRGBA)

proc ninePatch

Draws a 9-patch

proc ninePatch(image: Image; rect: Rect; radius, border: float; fill, stroke: ColorRGBA)

proc rotate90Degrees

Rotates the image clockwise.

proc rotate90Degrees(image: Image): Image

proc rotateNeg90Degrees

Rotates the image anti-clockwise.

proc rotateNeg90Degrees(image: Image): Image

proc shearX

Shears the image horizontally; resizes to fit.

proc shearX(image: Image; shear: float): Image

proc shearY

Shears the image vertically; resizes to fit.

proc shearY(image: Image; shear: float): Image

proc rotate

Rotates the image by given angle (in degrees) using the 3-shear method (Paeth method)

proc rotate(image: Image; angle: float): Image

proc removeAlpha

Removes alpha channel from the images by: Setting it to 255 everywhere.

proc removeAlpha(image: Image)

proc alphaBleed

PNG saves space by encoding alpha = 0 areas as black however scaling such images lets the black or gray come out. This bleeds the real colors into invisible space.

proc alphaBleed(image: Image)

proc blur

Blurs the image by x and y directions.

proc blur(image: Image; xBlur: int; yBlur: int): Image

proc resize

proc resize(srcImage: Image; width, height: int): Image

proc outlineBorder

Adds n pixel border around alpha parts of the image.

proc outlineBorder(image: Image; borderPx: int): Image

func width

func width(flippy: Flippy): int

func height

func height(flippy: Flippy): int

proc save

Flippy is a special file format that is fast to load and save with mip maps.

proc save(flippy: Flippy; filePath: string) {.raises: [Exception, IOError, OSError, SnappyException], tags: [WriteIOEffect].}

proc pngToFlippy

proc pngToFlippy(pngPath, flippyPath: string) {.raises: [IOError, Exception, OSError, SnappyException], tags: [ReadIOEffect, RootEffect, WriteIOEffect].}

proc loadFlippy

Flippy is a special file format that is fast to load and save with mip maps.

proc loadFlippy(filePath: string): Flippy {.raises: [Exception, IOError, OSError, ValueError, SnappyException], tags: [WriteIOEffect, ReadIOEffect].}
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