unity3d-jp / Framecapturer
Licence: mit
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
Stars: ✭ 897
FrameCapturer
This plugin allow you to capture framebuffer, G-buffer and audio and output to file. Supported file formats are exr, png, gif, webm, mp4, wav, ogg and flac. You may also interested in FrameRecorder.
Supported platforms are Windows and Mac. (Also confirmed to work on Linux, but you need to build plugin from source)
Usage
- Import this package to your project: FrameCapturer.unitypackage
- Add recorder component to camera (Add Component -> UTJ -> FrameCapturer -> * Recorder)
- Setup recorder settings and capture
There are 3 recorder components: MovieRecorder, GBufferRecorder and AudioRecorder.
- MovieRecorder: capture framebuffer and audio.
- GBufferRecorder: capture G-buffer (depth buffer, albedo buffer, normal buffer, etc). This is useful for composite process in movie making. Rendering path must be deferred to use this recorder.
- AudioRecorder: just capture audio. This is also useful for movie making.
Limitations
Currently MP4 recordering is available only on Windows.
Example Outputs:
License
Note that the project description data, including the texts, logos, images, and/or trademarks,
for each open source project belongs to its rightful owner.
If you wish to add or remove any projects, please contact us at [email protected].