rjewson / Glaze Physics
A game physics engine specializing in fun, high performance and robust AABB (rectangle) game physics.
Programming Languages
javascript
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Glaze Physics
A game physics engine specializing in fun, high performance and robust AABB (rectangle) game physics.
There are 4 types of collidable AABB entities in the engine:
- Tiles: Organized on a regular grid, these for the basis of the world.
- Static: Arbitary AABBs placed in the world to augment the tiled world.
- Dynamic (Body): Moving AABB's attached to dynamic body. Uses speculative contacts.
- Bullet (Body): Moving AABB's attached to a dynamic body. Uses swept segments.
These AABB entities can also be sensors. Sensors never have a physical response.
static static sensor dynamic dynamic sensor dynamic bullet
static X
static sensor X X
dynamic Spec AABB AABB
dynamic sensor AABB X AABB X
dynamic bullet Seg Seg Seg Seg X
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