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GDQuest / Godot New Features V3.1

Licence: mit
Tutorial series and demos to learn the new features in Godot 3.1

Godot 3.1 New Features Tutorial

Tutorial series and demos to learn the new features in Godot 3.1. A Free and Open Source series we're building for the official Godot documentation and the community.

The project

We're looking to cover most of the major new features in Godot 3.1. The tutorials will be available on the GDquest YouTube channel, and the full series will be available to download and redistribute, DRM-free, from the official manual.

There are tons of changes in Godot 3.1. More than we can cover in a single series. For instance, there's been major improvements to the networking API, and you can now process video streams in real-time using FFmpeg and GDNative. Once again, VR and AR got some love.

Planned tutorials include...

  1. Animation: new animation editor, blend trees, animation state machines, blend spaces, bezier curves, root motion
  2. Redesigned editor: tour of the new UI, inspector, filesystem, 2d viewport, 3d viewport
  3. 2d tools: tileset editor, 2d meshes, 2d mesh deform and skeletons, KinematicBody2d snap and raycast
  4. 3d tools: Constructive Solid Geometry, softbody physics, ragdoll, Blender gltf exporter
  5. GDScript: optional static typing and warning system, class_name, find and replace in all files
  6. Programming: visual shader editor, C# progress and intro tutorial
  7. GLES 2.0 rendering backend

See the issues tab to track our progress and join the discussion.

Support GDquest

At GDquest, our mission is to bring game creators together to become better developers. We released hundreds of free tutorials and build open source game demos like this project. But we need your support to keep going!

To support our Free projects and improve your gamedev skills, you can get one of our courses

Get in touch

You can follow GDquest or get in touch:

Become a contributor

Feedback, bug reports and fixes, suggestions, help with communication... All contributors and contributions are welcome 🙂!

To ensure a smooth and a productive experience for everyone working together, we came up with some guidelines we all follow here. Check our full Contributors Guide for more information 😄

This tutorial series was made by the 780 backers of our last Kickstarter: Create your Own Games with Godot, the Free Game Engine

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