GPU-particles
A small program I wrote for the purpose of learning to use OpenGL compute shaders, and figuring out a good way to organize OpenGL code.
Release
The release contains a build for Windows only, currently.
Camera controls: left mouse to orbit, mouse wheel to zoom, right mouse to pan.
Build
Linux
In the root folder, run
make
and then
make resources
to copy the relevant text files. A program called app
will have appeared in the root.
Windows
Assumes that you have the MinGW toolchain installed. The COMPILER_INCLUDES
and LINKER_INCLUDES
need to be edited so that the compiler can include the required libraries. See below.
After that is done, the build can be executed as on Linux.
Dependencies
SDL2
GLEW