All Projects → allista → hangar

allista / hangar

Licence: other
This is a plugin for the Kerbal Space Program. It provides several modules and parts to store complete vessels that aren't needed to free CPU of their burden.

Programming Languages

C#
18002 projects
python
139335 projects - #7 most used programming language

Projects that are alternatives of or similar to hangar

CarryCapacity
Vintage Story mod which adds the capability to carry blocks in-hand and on your back
Stars: ✭ 17 (+6.25%)
Mutual labels:  storage, mod
metal-chests
Better alternative to IronChests
Stars: ✭ 13 (-18.75%)
Mutual labels:  storage, mod
Custom-Asteroids
A KSP mod that lets users control where asteroids appear
Stars: ✭ 13 (-18.75%)
Mutual labels:  mod, ksp
ThrottleControlledAvionics
A mod for KerbalSaceProgram
Stars: ✭ 45 (+181.25%)
Mutual labels:  mod, ksp
KerbalHealth
KSP mod that adds health management.
Stars: ✭ 13 (-18.75%)
Mutual labels:  mod, ksp
cs-halloween-mod
🎃 Halloween Mod for Counter-Strike 1.6
Stars: ✭ 22 (+37.5%)
Mutual labels:  mod
PSDiskPart
DiskPart PowerShell Module
Stars: ✭ 30 (+87.5%)
Mutual labels:  storage
ConsistencyPlus
Consistency+ is a mod that aims to fix the inconsistencies with block variants added by Mojang.
Stars: ✭ 63 (+293.75%)
Mutual labels:  mod
Part-DB
Open Source Electronic Parts Database using PHP and MySQL
Stars: ✭ 143 (+793.75%)
Mutual labels:  storage
JoJo-s-Bizarre-Survival
A mod that adds Stands from JoJo's Bizarre Adventure to Minecraft.
Stars: ✭ 20 (+25%)
Mutual labels:  mod
spotfire-mods
Spotfire Mods by TIBCO Spotfire®
Stars: ✭ 39 (+143.75%)
Mutual labels:  mod
QuickDB
A Generic CoreData Manager to accept any type of objects. Fastest way for adding a Database to your project.
Stars: ✭ 16 (+0%)
Mutual labels:  storage
homebrew-ceph-client
Homebrew tap for ceph client libraries
Stars: ✭ 22 (+37.5%)
Mutual labels:  storage
jiva-operator
Kubernetes Operator for managing Jiva Volumes via custom resource.
Stars: ✭ 31 (+93.75%)
Mutual labels:  storage
modplayer-js
JavaScript player for SoundTracker mod files using AudioWorklet API
Stars: ✭ 30 (+87.5%)
Mutual labels:  mod
ME3TweaksModManager
Mod Manager for Mass Effect Original Trilogy and Mass Effect Legendary Edition
Stars: ✭ 83 (+418.75%)
Mutual labels:  mod
Warehousing
🏗️ Mod for Factorio. Store all the things! (We heard you like boxes, you packrat you!)
Stars: ✭ 27 (+68.75%)
Mutual labels:  storage
FrostyFix
A tool to fix Frosty Support with games on platforms other than Origin (EA Desktop, Epic Games Store, Steam)
Stars: ✭ 37 (+131.25%)
Mutual labels:  mod
torrentfs
A p2p file system for cortex with pure Golang
Stars: ✭ 27 (+68.75%)
Mutual labels:  storage
h5pp
A C++17 interface for HDF5
Stars: ✭ 60 (+275%)
Mutual labels:  storage

#Hangar#

##store your vessels until they are needed##

Hangars are parts that can store whole ships inside. Stored ships are not docked but unloaded, which reduces part count considerably, improving framerate and memory footprint while allowing to carry out missions of great complexity.

Aside from the hangars themselves the mod provides a set of utility parts that help in various usage scenarios. To further reduce part count, most parts (including hangars) have multiple integrated modules and resources that are balanced and often eliminate the need to add such things as batteries, lights, generators, probe cores and reaction wheels.

##Features###

  • Many different types of hangars for any application
  • Most hangars may be rescaled to the needed size and proportions via tweakables
  • Ships could be stored in hangars at construction time
  • Crew and resources can be transferred between a ship with a hangar and stored ships
  • Ground hangars have anchors for comfort use on low-gravity worlds
  • An asteroid can also be stored in a hangar. If it fits, of course.
  • And vice versa: a hangar can be made inside and asteroid!
  • In addition, many utility parts are provided to help in various usage scenarios.
  • For more information read:

##Documentation

##ChangeLog

##Future plans

##Support this project:

##Downloads and Installation

Delete the old version of the mod before installing the new one.

You may keep the Hangar.user and config.xml files to retain your preferences.

Before any upgrade I recommend you to backup your saves.

Releases are available from:

  • CKAN support is pending
  • GitHub (all releases, optional packages and the source code)

Before using a hangar study the list of modules that are integrated into it (RMB on part's icon). Many of the hangars have plenty of modules (like batteries, command modules, fuel tanks, etc.) to reduce part count. Don't worry, all is balanced by weight and cost, no cheating.

###Known Issues

  • GUI:
    • Dropdown lists show vertical scrollbars when there are too many items. But due to the implemented click-through prevention mechanism the scrollbars cannot be moved by mouse cursor; use mouse wheel instead. And curse Unity3D for the poor GUI API.
  • Rovers:
    • Rovers stored in editor have somewhat smaller dimensions due to inactive suspension of the wheels. So if you pack several rovers tightly into a hangar, and than launch one of them, the launched rover sometimes cannot be stored again into that same hangar with the "No room ..." message. Again: it's no bug, calculations are performed correctly, the rover's just got bigger.
  • Mod Conflicts: none at the moment.
  • Other:
    • Removing Hangar in career mode sometimes corrupts the savegame (the user cannot enter VAB/SPH and so on). This is due to a bug in KSP and should also affect any mod that has its own Agent for Contracts. To fix such savegame see this HOWTO

###Requirements

###Recommended mods

  • Extraplanetary Launchpads: big ground hangars are not suitable as parts for vessel construction and are too heavy to launch anyway. So the only meaningful way to use them is to build them on site.
  • Throttle Controlled Avionics: if you're planning to build VTOLs and hovercrafts with spaceplane hangars, this mod (which I currently maintain) will help greatly as it ads automatic thrust balancing and altitude control.
  • Editor Extensions: invaluable for vessel design. Even considering 0.90 editor improvements.

###Supported mods

Hangar supports KSP Addon Version Checker.

And some functionality and parts are added if the following mods are installed:

  • TAC Life Support v0.10.+ adds life support resources and systems to inhabitable hangars,
  • RemoteTech adds RT antennas and SPUs to controllable hangars,
  • AntennaRange adds limited data transmitters to all hangars with integrated probe cores (thanks to Kerbas-ad-astra),
  • Deadly Reentry adds Ablative Shielding resource to heatshields,
  • Extraplanetary Launchpads adds a new Heavy Recycler model that fits the style of hangars.
  • MKS/OKS adds the Substrate Mixer -- a converter that allows to turn useless Silicates and Waste into a useful Substrate resource.

###Unsupported Mods

  • Asteroid Recycling Technologies are not compatible with the Asteroid Hangars framework. Both mods can be installed at the same time, but you cannot use the same asteroid both as a hangar and by ART machinery.

##Acknowledgements

First of, I want to thank my beloved wife for her support, understanding and help. This work takes much time...

I also want to thank:

  • Taniwha for inspiration and advice.
  • DragonEG for helping me to fix the friction problem.
  • Kerbas-ad-astra for making AntennaRange adaptation.
  • Thorbane for making Switchable Tank Type configs for support of USI (MKS/OKS, FFT, Karbonite, Karbonite+) and initial support of KSPI to Switchable Tanks.

And here are the mods which sources provided me with an understanding of how KSP API works. And with working solutions in some cases. In no particular order:


Source code is licensed under the MIT License.

Models, Textures, Sounds and other assets are licensed under the Creative Commons Attribution 4.0 International License, until stated otherwise.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].