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austin-j-taylor / Invested

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A physics game inspired by "Mistborn" using Unity

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Invested

Invested is a physics game made in the Unity engine. It implements Allomancy, a magic system from the novel "Mistborn" by Brandon Sanderson that involves Pushing and Pulling on nearby metal objects.

Downloads

See releases: https://github.com/austin-j-taylor/Invested/releases/latest

Recent changes

Version 1.3.1

  • Minor performance improvements

Version 1.3 (January 2021)

  • New mechanics
    • Added Area and Bubble modes for Pushing and Pulling
    • Added Spray and Full Auto modes for throwing coins
    • Added Control Wheel
    • Reworked controls
  • New levels
    • 4 new linear levels that teach how to use these powers
    • 2 new sandbox levels
    • Completely reworked Luthadel, which has Day and Night variants
    • Added Challenges (Time trials, shoot the targets) to sandbox levels
  • UI
    • Reworked help overlay and other HUD elements
    • Sound and music
  • Many new settings, including graphics and video settings
  • Many other little changes and improvements

Acknowledgments

Here is a (non-exhaustive) list of the assets this Unity project uses:

Collage

Here is a collection of art and other fanworks I liked or used as references for this project. They certainly influenced the art direction so I wanted to credit them.

Special Thanks

  • Pagerunner, Argent, Jofwu, and other many other members of the 17th Shard community for discussions on the physics of Allomancy
  • Arthur Llorens for ideas and valuable discussions on game design
  • Brandon Sanderson for creating these books. I am not affiliated with Brandon Sanderson; this is project made purely out of passion for the cosmere, open-source and free for anyone to play. Based on Brandon's knowledge base articles and the fact that I'm not commercializing this project, I don't expect I'll have to take it down.
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