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ral99 / Knuckleball

Licence: bsd-3-clause
Data structure server.

Knuckleball

Knuckleball is an in-memory data structure server. It provides a language with a syntax similar to that of Smalltalk to create and manipulate simple data types like booleans, characters, integers, floats and strings, and containers like vectors, sets and dictionaries. Knuckleball is implemented as a single-threaded and asynchronous server, so it can handle multiple incoming connections and concurrency is not an issue. It can be used as cache or message broker. Usage as database is not advised by now since data is not being persisted on disk yet.

Table of Contents

Building

Knuckleball is being tested on Linux and OS X. It may be compiled on other systems, perhaps with minor modifications.

Dependencies

  • Boost >= 1.58: on Ubuntu you should install the package libboost-all-dev, and on OS X you should install the port boost.
  • Google Test >= 1.7.0: this framework is only used for testing, so it is not required. On Ubuntu you should install the package libgtest-dev and follow these steps, and on OS X you should install the port gtest.

Compiling

$ cmake CMakeLists.txt
$ make

Testing

$ make test

Getting started

To run the server on port 8001 of localhost, type:

$ cd build
$ ./knuckleball --bind 127.0.0.1 --port 8001

To list all the options available, type:

$ ./knuckleball --help

You can use telnet to play with Knuckleball. A Python client is also available.

The following example shows how to instantiate and manipulate an integer:

$ telnet 127.0.0.1 8001
Integer create: i withValue: 42;
> null
i add: 8;
> null
i get;
> 50

The following example shows how to instantiate and manipulate a vector of integers declared inside a namespace called mynamespace:

$ telnet 127.0.0.1 8001
Vector<Integer> create: mynamespace::points;
> null
mynamespace::points pushBack: 3;
> null
mynamespace::points pushBack: 7;
> null
mynamespace::points pushBack: 5;
> null
mynamespace::points popFront;
> 3
mynamespace::points get;
> [7,5]

The following example shows how to instantiate and manipulate a set of strings:

$ telnet 127.0.0.1 8001
Set<String> create: players;
> null
players add: "Babe Ruth";
> null
players add: "David Ortiz";
> null
players add: "Paulo Orlando";
> null
players contains? "Jake Arrieta";
> false
players get;
> {"Babe Ruth","David Ortiz","Paulo Orlando"}

The following example shows how to instantiate and manipulate a dictionary that associates floats with strings:

$ telnet 127.0.0.1 8001
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs associateValue: 2.21 withKey: "Mariano Rivera";
> null
ERAs associateValue: 2.39 withKey: "Clayton Kershaw";
> null
ERAs getValueForKey: "Mariano Rivera";
> 2.210
ERAs get;
> (("Clayton Kershaw",2.390),("Ed Walsh",1.820),("Mariano Rivera",2.210))

Reference

Types are divided into:

Boolean

Booleans are objects that can only represent one of two states: true or false.

Constructors:

  • create: (variable) withValue: (boolean)
    • Returns: null
Boolean create: t withValue: true;
> null
Boolean create: f withValue: false;
> null
t get;
> true
f get;
> false
  • createIfNotExists: (variable) withValue: (boolean)
    • Returns: null
Boolean createIfNotExists: t withValue: true;
> null
Boolean createIfNotExists: f withValue: false;
> null
t get;
> true
f get;
> false

Methods:

  • get
    • Returns: boolean
Boolean create: t withValue: true;
> null
t get;
> true
  • set: (boolean)
    • Returns: null
Boolean create: t withValue: true;
> null
t set: false;
> null
t get;
> false
  • isTrue?
    • Returns: boolean
Boolean create: t withValue: true;
> null
Boolean create: f withValue: false;
> null
t isTrue?;
> true
f isTrue?;
> false
  • isFalse?
    • Returns: boolean
Boolean create: t withValue: true;
> null
Boolean create: f withValue: false;
> null
t isFalse?;
> false
f isFalse?;
> true

Character

Characters are objects that can represent a single character, such as 'a' or '0'.

Constructors:

  • create: (variable) withValue: (character)
    • Returns: null
Character create: alphabetic withValue: 'a';
> null
Character create: numeric withValue: '0';
> null
Character create: space withValue: ' ';
> null
alphabetic get;
> 'a'
numeric get;
> '0'
space get;
> ' '
  • createIfNotExists: (variable) withValue: (character)
    • Returns: null
Character createIfNotExists: alphabetic withValue: 'a';
> null
Character createIfNotExists: numeric withValue: '0';
> null
Character createIfNotExists: space withValue: ' ';
> null
alphabetic get;
> 'a'
numeric get;
> '0'
space get;
> ' '

Methods:

  • get
    • Returns: character
Character create: alphabetic withValue: 'a';
> null
alphabetic get;
> 'a'
  • set: (character)
    • Returns: null
Character create: alphabetic withValue: 'a';
> null
alphabetic set: 'z';
> null
alphabetic get;
> 'z'
  • isAlphabetic?
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
Character create: numeric withValue: '0';
> null
Character create: space withValue: ' ';
> null
alphabetic isAlphabetic?;
> true
numeric isAlphabetic?;
> false
space isAlphabetic?;
> false
  • isNumeric?
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
Character create: numeric withValue: '0';
> null
Character create: space withValue: ' ';
> null
alphabetic isNumeric?;
> false
numeric isNumeric?;
> true
space isNumeric?;
> false
  • isAlphanumeric?
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
Character create: numeric withValue: '0';
> null
Character create: space withValue: ' ';
> null
alphabetic isAlphanumeric?;
> true
numeric isAlphanumeric?;
> true
space isAlphanumeric?;
> false
  • isSpace?
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
Character create: numeric withValue: '0';
> null
Character create: space withValue: ' ';
> null
alphabetic isSpace?;
> false
numeric isSpace?;
> false
space isSpace?;
> true
  • isEqualTo? (character)
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
alphabetic isEqualTo? 'a';
> true
alphabetic isEqualTo? 'z';
> false
  • isLessThan? (character)
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
alphabetic isLessThan? 'z';
> true
alphabetic isLessThan? 'a';
> false
  • isLessThanOrEqualTo? (character)
    • Returns: boolean
Character create: alphabetic withValue: 'z';
> null
alphabetic isLessThanOrEqualTo? 'z';
> true
alphabetic isLessThanOrEqualTo? 'a';
> false
  • isGreaterThan? (character)
    • Returns: boolean
Character create: alphabetic withValue: 'z';
> null
alphabetic isGreaterThan? 'a';
> true
alphabetic isGreaterThan? 'z';
> false
  • isGreaterThanOrEqualTo? (character)
    • Returns: boolean
Character create: alphabetic withValue: 'a';
> null
alphabetic isGreaterThanOrEqualTo? 'a';
> true
alphabetic isGreaterThanOrEqualTo? 'z';
> false

Integer

Integers are objects that can represent a whole number value, such as 42 or -42. Floating-point values, such as 42.5, can be casted to integers.

Constructors:

  • create: (variable) withValue: (integer)
    • Returns: null
Integer create: i withValue: 42;
> null
i get;
> 42
  • createIfNotExists: (variable) withValue: (integer)
    • Returns: null
Integer createIfNotExists: i withValue: 42;
> null
i get;
> 42

Methods:

  • get
    • Returns: integer
Integer create: i withValue: 42;
> null
i get;
> 42
  • set: (integer)
    • Returns: null
Integer create: i withValue: 42;
> null
i set: -42;
> null
i get;
> -42
  • isEqualTo? (integer)
    • Returns: boolean
Integer create: i withValue: 42;
> null
i isEqualTo? 42;
> true
i isEqualTo? 0;
> false
  • isLessThan? (integer)
    • Returns: boolean
Integer create: i withValue: 0;
> null
i isLessThan? 42;
> true
i isLessThan? 0;
> false
  • isLessThanOrEqualTo? (integer)
    • Returns: boolean
Integer create: i withValue: 42;
> null
i isLessThanOrEqualTo? 42;
> true
i isLessThanOrEqualTo? 0;
> false
  • isGreaterThan? (integer)
    • Returns: boolean
Integer create: i withValue: 42;
> null
i isGreaterThan? 0;
> true
i isGreaterThan? 42;
> false
  • isGreaterThanOrEqualTo? (integer)
    • Returns: boolean
Integer create: i withValue: 0;
> null
i isGreaterThanOrEqualTo? 0;
> true
i isGreaterThanOrEqualTo? 42;
> false
  • add: (integer)
    • Returns: null
Integer create: i withValue: 42;
> null
i add: 10;
> null
i get;
> 52
  • subtract: (integer)
    • Returns: null
Integer create: i withValue: 52;
> null
i subtract: 10;
> null
i get;
> 42
  • multiplyBy: (float)
    • Returns: null
Integer create: i withValue: 10;
> null
i multiplyBy: 4.2;
> null
i get;
> 42
  • divideBy: (float)
    • Returns: null
Integer create: i withValue: 42;
> null
i divideBy: 4.2;
> null
i get;
> 10

Float

Floats are objects that can represent a real value, such as 3.1415 or 1e-3.

Constructors:

  • create: (variable) withValue: (float)
    • Returns: null
Float create: f withValue: 42.0;
> null
Float create: e withValue: 1e-2;
> null
f get;
> 42.000
e get;
> 0.010
  • createIfNotExists: (variable) withValue: (float)
    • Returns: null
Float createIfNotExists: f withValue: 42.0;
> null
Float createIfNotExists: e withValue: 1e-2;
> null
f get;
> 42.000
e get;
> 0.010

Methods:

  • get
    • Returns: float
Float create: f withValue: 42.0;
> null
f get;
> 42.000
  • set: (float)
    • Returns: null
Float create: f withValue: 42.0;
> null
f set: -42.0;
> null
f get;
> -42.000
  • isEqualTo? (float)
    • Returns: boolean
Float create: f withValue: 42.0;
> null
f isEqualTo? 42.0;
> true
f isEqualTo? 0.0;
> false
  • isLessThan? (float)
    • Returns: boolean
Float create: f withValue: 0.0;
> null
f isLessThan? 42.0;
> true
f isLessThan? 0.0;
> false
  • isLessThanOrEqualTo? (float)
    • Returns: boolean
Float create: f withValue: 42.0;
> null
f isLessThanOrEqualTo? 42.0;
> true
f isLessThanOrEqualTo? 0.0;
> false
  • isGreaterThan? (float)
    • Returns: boolean
Float create: f withValue: 42.0;
> null
f isGreaterThan? 0.0;
> true
f isGreaterThan? 42.0;
> false
  • isGreaterThanOrEqualTo? (float)
    • Returns: boolean
Float create: f withValue: 0.0;
> null
f isGreaterThanOrEqualTo? 0.0;
> true
f isGreaterThanOrEqualTo? 42.0;
> false
  • add: (float)
    • Returns: null
Float create: f withValue: 42.0;
> null
f add: 10.0;
> null
f get;
> 52.000
  • subtract: (float)
    • Returns: null
Float create: f withValue: 52.0;
> null
f subtract: 10.0;
> null
f get;
> 42.000
  • multiplyBy: (float)
    • Returns: null
Float create: f withValue: 4.2;
> null
f multiplyBy: 10.0;
> null
f get;
42.000;
  • divideBy: (float)
    • Returns: null
Float create: f withValue: 42.0;
> null
f divideBy: 4.2;
> null
f get;
> 10.000

String

Strings are objects that can represent a sequence of characters, such as "knuckleball".

Constructors:

  • create: (variable)
    • Returns: null
String create: str;
> null
str get;
> ""
  • createIfNotExists: (variable)
    • Returns: null
String createIfNotExists: str;
> null
str get;
> ""
  • create: (variable) withValue: (string)
    • Returns: null
String create: str withValue: "knuckleball";
> null
str get;
> "knuckleball"
  • createIfNotExists: (variable) withValue: (string)
    • Returns: null
String createIfNotExists: str withValue: "knuckleball";
> null
str get;
> "knuckleball"

Methods:

  • get
    • Returns: string
String create: str withValue: "knuckleball";
> null
str get;
> "knuckleball"
  • set: (string)
    • Returns: null
String create: str withValue: "";
> null
str set: "knuckleball";
> null
str get;
> "knuckleball"
  • isEmpty?
    • Returns: boolean
String create: str withValue: "";
> null
str isEmpty?;
> true
str concatenate: "knuckleball";
> null
str isEmpty?;
> false
  • startsWith? (string)
    • Returns: boolean
String create: str withValue: "knuckleball";
> null
str startsWith? "knuckle";
> true
str startsWith? "ball";
> false
  • endsWith? (string)
    • Returns: boolean
String create: str withValue: "knuckleball";
> null
str endsWith? "ball";
> true
str endsWith? "knuckle";
> false
  • isLexicographicallyEqualTo? (string)
    • Returns: boolean
String create: str withValue: "knuckleball";
> null
str isLexicographicallyEqualTo? "knuckleball";
> true
str isLexicographicallyEqualTo? "";
> false
  • isLexicographicallyLessThan? (string)
    • Returns: boolean
String create: str withValue: "";
> null
str isLexicographicallyLessThan? "knuckleball";
> true
str isLexicographicallyLessThan? "";
> false
  • isLexicographicallyLessThanOrEqualTo? (string)
    • Returns: boolean
String create: str withValue: "knuckleball";
> null
str isLexicographicallyLessThanOrEqualTo? "knuckleball";
> true
str isLexicographicallyLessThanOrEqualTo? "";
> false
  • isLexicographicallyGreaterThan? (string)
    • Returns: boolean
String create: str withValue: "knuckleball";
> null
str isLexicographicallyGreaterThan? "";
> true
str isLexicographicallyGreaterThan? "knuckleball";
> false
  • isLexicographicallyGreaterThanOrEqualTo? (string)
    • Returns: boolean
String create: str withValue: "";
> null
str isLexicographicallyGreaterThanOrEqualTo? "";
> true
str isLexicographicallyGreaterThanOrEqualTo? "knuckleball";
> false
  • length
    • Returns: integer
String create: str withValue: "knuckleball";
> null
str length;
> 11
  • atIndex: (integer)
    • Returns: character
String create: str withValue: "knuckleball";
> null
str atIndex: 0;
> 'k'
  • first: (integer)
    • Returns: string
String create: str withValue: "knuckleball";
> null
str first: 7;
> "knuckle"
  • last: (integer)
    • Returns: string
String create: str withValue: "knuckleball";
> null
str last: 4;
> "ball"
  • substringFromIndex: (integer)
    • Returns: string
String create: str withValue: "knuckleball";
> null
str substringFromIndex: 7;
> "ball"
  • substringFromIndex: (integer) toIndex: (integer)
    • Returns: string
String create: str withValue: "knuckleball";
> null
str substringFromIndex: 0 toIndex: 7;
> "knuckle"
  • pushBack: (character)
    • Returns: null
String create: str withValue: "knucklebal";
> null
str pushBack: 'l';
> null
str get;
> "knuckleball"
  • pushFront: (character)
    • Returns: null
String create: str withValue: "nuckleball";
> null
str pushFront: 'k';
> null
str get;
> "knuckleball"
  • popBack
    • Returns: character
String create: str withValue: "knuckleball";
> null
str popBack;
> 'l'
str get;
> "knucklebal"
  • popFront
    • Returns: character
String create: str withValue: "knuckleball";
> null
str popFront;
> 'k'
str get;
> "nuckleball"
  • popAtIndex: (integer)
    • Returns: character
String create: str withValue: "knuckleball";
> null
str popAtIndex: 2;
> 'u'
str get;
> "knckleball"
  • concatenate: (string)
    • Returns: null
String create: str withValue: "knuckle";
> null
str concatenate: "ball";
> null
str get;
> "knuckleball"
  • insert: (string) beforeIndex: (integer)
    • Returns: null
String create: str withValue: "knkleball";
> null
str insert: "uc" beforeIndex: 2;
> null
str get;
> "knuckleball"
  • eraseFromIndex: (integer)
    • Returns: null
String create: str withValue: "knuckleball";
> null
str eraseFromIndex: 7;
> null
str get;
> "knuckle"
  • eraseFromIndex: (integer) toIndex: (integer)
    • Returns: null
String create: str withValue: "knuckleball";
> null
str eraseFromIndex: 7 toIndex: 9;
> null
str get;
> "knucklell"
  • clear
    • Returns: null
String create: str withValue: "knuckleball";
> null
str clear;
> null
str get;
> ""

Vector

Vectors are containers that store elements using contiguous storage locations.

Constructors:

  • create: (variable)
    • Returns: null
Vector<Integer> create: points;
> null
points get;
> []
  • createIfNotExists: (variable)
    • Returns: null
Vector<Integer> createIfNotExists: points;
> null
points get;
> []

Methods:

  • get
    • Returns: vector
Vector<Integer> create: points;
> null
points get;
> []
  • isEmpty?
    • Returns: boolean
Vector<Integer> create: points;
> null
points isEmpty?;
> true
points pushBack: 42;
> null
points isEmpty?;
> false
  • contains? (object)
    • Returns: boolean
Vector<Integer> create: points;
> null
points contains? 42;
> false
points pushBack: 42;
> null
points contains? 42;
> true
  • contains? (object) fromIndex: (integer)
    • Returns: boolean
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 7;
> null
points pushBack: 5;
> null
points contains? 7 fromIndex: 0;
> true
points contains? 7 fromIndex: 2;
> false
  • count: (object)
    • Returns: integer
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 7;
> null
points pushBack: 7;
> null
points count: 7;
> 2
  • atIndex: (integer)
    • Returns: object
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points atIndex: 0;
> 3
  • firstIndexOf: (object)
    • Returns: integer
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points firstIndexOf: 5;
> 1
  • firstIndexOf: (object) fromIndex: (integer)
    • Returns: integer
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points firstIndexOf: 3 fromIndex: 1;
> 2
  • allIndexesOf: (object)
    • Returns: vector
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points allIndexesOf: 3;
> [0,2]
  • size
    • Returns: Integer
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points size;
> 3
  • first: (integer)
    • Returns: vector
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points first: 2;
> [3,5]
  • last: (integer)
    • Returns: vector
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points last: 2;
> [5,7]
  • sliceFromIndex: (integer)
    • Returns: vector
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points pushBack: 9;
> null
points sliceFromIndex: 2;
> [7,9]
  • sliceFromIndex: (integer) toIndex: (integer)
    • Returns: vector
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points pushBack: 9;
> null
points sliceFromIndex: 1 toIndex: 3;
> [5,7]
  • pushBack: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points get;
> [3,5,7]
  • pushFront: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushFront: 3;
> null
points pushFront: 5;
> null
points pushFront: 7;
> null
points get;
> [7,5,3]
  • popBack
    • Returns: object
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points popBack;
> 7
points get;
> [3,5]
  • popFront
    • Returns: object
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points popFront;
> 3
points get;
> [5,7]
  • popAtIndex: (integer)
    • Returns: object
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points popAtIndex: 1;
> 5
points get;
> [3,7]
  • insert: (object) beforeIndex: (integer)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 7;
> null
points insert: 5 beforeIndex: 1;
> null
points get;
> [3,5,7]
  • eraseFromIndex: (integer)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points eraseFromIndex: 1;
> null
points get;
> [3]
  • eraseFromIndex: (integer) toIndex: (integer)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points eraseFromIndex: 1 toIndex: 2;
> null
points get;
> [3,7]
  • removeFirst: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points removeFirst: 5;
> null
points get;
> [3,3,5]
  • removeFirst: (object) fromIndex: (integer)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points removeFirst: 5 fromIndex: 2;
> null
points get;
> [3,5,3]
  • removeAll: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points removeAll: 3;
> null
points get;
> [5,5]
  • replaceFirst: (object) with: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points replaceFirst: 5 with: 7; 
> null
points get;
> [3,7,3,5]
  • replaceFirst: (object) fromIndex: (integer) with: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points replaceFirst: 5 fromIndex: 2 with: 7; 
> null
points get;
> [3,5,3,7]
  • replaceAll: (object) with: (object)
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points replaceAll: 5 with: 7; 
> null
points get;
> [3,7,3,7]
  • sort
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 7;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points sort;
> null
points get;
> [3,5,7]
  • reverse
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points reverse;
> null
points get;
> [7,5,3]
  • clear
    • Returns: null
Vector<Integer> create: points;
> null
points pushBack: 3;
> null
points pushBack: 5;
> null
points pushBack: 7;
> null
points clear;
> null
points get;
> []

Set

Sets are containers that store unique elements.

Constructors:

  • create: (variable)
    • Returns: null
Set<String> create: players;
> null
players get;
> {}
  • createIfNotExists: (variable)
    • Returns: null
Set<String> createIfNotExists: players;
> null
players get;
> {}

Methods:

  • get
    • Returns: set
Set<String> create: players;
> null
players get;
> {}
  • isEmpty?
    • Returns: boolean
Set<String> create: players;
> null
players isEmpty?;
> true
players add: "Babe Ruth";
> null
players isEmpty?;
> false
  • contains? (object)
    • Returns: boolean
Set<String> create: players;
> null
players contains? "Babe Ruth";
> false
players add: "Babe Ruth";
> null
players contains? "Babe Ruth";
> true
  • size
    • Returns: integer
Set<String> create: players;
> null
players add: "Babe Ruth";
> null
players add: "David Ortiz";
> null
players add: "Paulo Orlando";
> null
players size;
> 3
  • add: (object)
    • Returns: null
Set<String> create: players;
> null
players add: "Babe Ruth";
> null
players get;
> {"Babe Ruth"}
  • remove: (object)
    • Returns: null
Set<String> create: players;
> null
players add: "Babe Ruth";
> null
players remove: "Babe Ruth";
> null
players get;
> {}
  • clear
    • Returns: null
Set<String> create: players;
> null
players add: "Babe Ruth";
> null
players add: "David Ortiz";
> null
players add: "Paulo Orlando";
> null
players clear;
> null
players get;
> {}

Dictionary

Dictionaries are associative containers that store keys and their associated values.

Constructors:

  • create: (variable)
    • Returns: null
Dictionary<String, Float> create: ERAs;
> null
ERAs get;
> ()
  • createIfNotExists: (variable)
    • Returns: null
Dictionary<String, Float> createIfNotExists: ERAs;
> null
ERAs get;
> ()

Methods:

  • get
    • Returns: dictionary
Dictionary<String, Float> create: ERAs;
> null
ERAs get;
> ()
  • isEmpty?
    • Returns: boolean
Dictionary<String, Float> create: ERAs;
> null
ERAs isEmpty?;
> true
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs isEmpty?;
> false
  • containsKey? (object)
    • Returns: boolean
Dictionary<String, Float> create: ERAs;
> null
ERAs containsKey? "Ed Walsh";
> false
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs containsKey? "Ed Walsh";
> true
  • size
    • Returns: integer
Dictionary<String, Float> create: ERAs;
> null
ERAs size;
> 0
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs size;
> 1
  • keys
    • Returns: vector
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs associateValue: 2.21 withKey: "Mariano Rivera";
> null
ERAs associateValue: 2.39 withKey: "Clayton Kershaw";
> null
ERAs keys;
> ["Clayton Kershaw","Ed Walsh","Mariano Rivera"]
  • values
    • Returns: vector
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs associateValue: 2.21 withKey: "Mariano Rivera";
> null
ERAs associateValue: 2.39 withKey: "Clayton Kershaw";
> null
ERAs values;
> [2.390,1.820,2.210]
  • getValueForKey: (object)
    • Returns: object
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs getValueForKey: "Ed Walsh";
> 1.820
  • associateValue: (object) withKey: (object)
    • Returns: null
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs get;
> (("Ed Walsh",1.82))
  • removeKey: (object)
    • Returns: null
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs removeKey: "Ed Walsh";
> null
ERAs get;
> ()
  • clear
    • Returns: null
Dictionary<String, Float> create: ERAs;
> null
ERAs associateValue: 1.82 withKey: "Ed Walsh";
> null
ERAs associateValue: 2.21 withKey: "Mariano Rivera";
> null
ERAs associateValue: 2.39 withKey: "Clayton Kershaw";
> null
ERAs clear;
> null
ERAs get;
> ()

Context

Context is an execution environment.

Methods:

  • listNamespaces
    • Returns: vector
Boolean create: std::bool withValue: true;
> null
Integer create: mynamespace::i withValue: 42;
> null
Context listNamespaces;
> [mynamespace,std]
  • listVariables
    • Returns: vector
Boolean create: std::bool withValue: true;
> null
Integer create: i withValue: 42;
> null
Context listVariables;
> [i,std::bool]
  • listVariablesOfNamespace: (namespace)
    • Returns: vector
Boolean create: std::bool withValue: true;
> null
Character create: std::char withValue: 'a';
> null
Integer create: mynamespace::i withValue: 42;
> null
Context listVariablesOfNamespace: std;
> [std::bool,std::char]
  • deleteVariable: (variable)
    • Returns: null
Boolean create: bool withValue: true;
> null
Integer create: i withValue: 42;
> null
Context deleteVariable: bool;
> null
Context listVariables;
> [i]
  • deleteVariablesOfNamespace: (namespace)
    • Returns: null
Boolean create: std::bool withValue: true;
> null
Character create: std::char withValue: 'a';
> null
Integer create: i withValue: 42;
> null
Context deleteVariablesOfNamespace: std;
> null
Context listVariables;
> [i]
  • getFloatPrecision
    • Returns: integer
Context setFloatPrecision: 5;
> null
Context getFloatPrecision;
> 5
  • setFloatPrecision: (integer)
    • Returns: null
Float create: f withValue: 0.1;
> null
Context setFloatPrecision: 5;
> null
f get;
> 0.10000
  • getFloatComparisonTolerance
    • Returns: float
Context setFloatComparisonTolerance: 1e-3;
> null
Context getFloatComparisonTolerance;
> 0.001
  • setFloatComparisonTolerance: (float)
    • Returns: null
Float create: f withValue: 0.0;
> null
Context setFloatComparisonTolerance: 1.0;
> null
f isEqualTo? 0.9;
> true
Context setFloatComparisonTolerance: 1e-3;
> null
f isEqualTo? 0.9;
> false

Connection

Connection is an object that represents the TCP connection with the server.

Methods:

  • authenticateWithPassword: (string)
    • Returns: null
Connection authenticateWithPassword: "password";
> null
  • close
    • Returns: null
Connection close;
> null

Future work

  • Persistence on disk.
  • Transaction manager.
  • Containers like lists, stacks, queues, multisets and multidictionaries.
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