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Licence: MIT license
Learn Three.js Third Edition, published by Packt

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Learn Three.js - Third Edition

Learn Three.js - Third Edition

This is the code repository for Learn Three.js - Third Edition , published by Packt.

Programming 3D animations and visualizations for the web with HTML5 and WebGL

What is this book about?

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.

This book covers the following exciting features:

  • Work with the different types of materials in Three.js and see how they interact with your 3D objects and the rest of the environment
  • Implement the different camera controls provided by Three.js to effortlessly navigate around your 3D scene
  • Work with vertices directly to create snow, rain, and galaxy-like effects
  • Import and animate models from external formats, such as OBJ, STL, and COLLADA
  • Create and run animations using morph targets and bones animations

If you feel this book is for you, get your copy today!

https://www.packtpub.com/

Instructions and Navigations

All of the code is organized into folders.

The code will look like the following:

<!DOCTYPE html>
<html>

<head>
    <title>Example 01.01 - Basic skeleton</title>
    <meta charset="UTF-8" />
    <script type="text/javascript" charset="UTF-8" src="../../libs/three/three.js"></script>
    <script type="text/javascript" charset="UTF-8" src="../../libs/three/controls/TrackballControls.js"></script>
    <script type="text/javascript" src="./js/01-01.js"></script>
    <link rel="stylesheet" href="../../css/default.css">
</head>

Following is what you need for this book: The ideal target audience for this book would be JavaScript developers who who want to learn how to use the Three.js library.

With the following software and hardware list you can run all code files present in the book (Chapter 1-12).

Software and Hardware List

Chapter Software required OS required
All Text Editor (see instructions in chapter 1) Available for all major operating systems
All Modern Web Browser Available for all major operating systems

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Jos Dirksen Jos Dirksen has worked as a software developer and architect for more than a decade. He has a lot of experience in a large range of technologies, ranging from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, Jos also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can best be used to create beautiful data visualizations.

He is currently working as a freelance full-stack engineer on various Scala and JavaScript project.

Previously, Jos has worked in many different roles in the private and public sectors, ranging from private companies such as ING, ASML, Malmberg, and Philips to organizations in the public sector, such as the Department of Defense.

Other books by the authors

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