All Projects → uzair-ashraf → lfz-battle

uzair-ashraf / lfz-battle

Licence: other
A clone of Pokemon Fire Red but with programming questions instead of Pokemon

Programming Languages

typescript
32286 projects
javascript
184084 projects - #8 most used programming language

Projects that are alternatives of or similar to lfz-battle

Pokedex
Pokedex is a robust Discord bot that mimics the iconic Pokedex from the Pokemon games and show. It's loaded with features to help players of all skill levels to learn and better enjoy Pokemon! The goal of Pokedex is to provide users with as much data about the Pokemon games as they desire conveniently and with minimal effort.
Stars: ✭ 18 (-73.13%)
Mutual labels:  pokemon
api.pokedextracker.com
API for pokedextracker.com
Stars: ✭ 38 (-43.28%)
Mutual labels:  pokemon
rubyclient
A free and open-source Pokémon MMORPG client written in C++ based on otclient.
Stars: ✭ 15 (-77.61%)
Mutual labels:  pokemon
faker-pokemon
A Faker provider that generates fake pokemon data for you! 🍬
Stars: ✭ 14 (-79.1%)
Mutual labels:  pokemon
whosthatpokemon
A simple HTML5 game that generates silhouettes from images and gets the user to guess the name of the Pokémon shown.
Stars: ✭ 53 (-20.9%)
Mutual labels:  pokemon
pokemon-random
API & NPM Module To Express Random Pokemon
Stars: ✭ 47 (-29.85%)
Mutual labels:  pokemon
pokeai
Develop ultimate AI Pokémon trainer
Stars: ✭ 18 (-73.13%)
Mutual labels:  pokemon
pokepuzzle
Disassembly of Pokémon Puzzle Challenge
Stars: ✭ 37 (-44.78%)
Mutual labels:  pokemon
react-pokedex
A Pokedex built using React.js
Stars: ✭ 17 (-74.63%)
Mutual labels:  pokemon
pokeblack
Faithful recreation of the Pokemon Black creepypasta
Stars: ✭ 23 (-65.67%)
Mutual labels:  pokemon
Poke-Pi-Dex
Our deep learning for computer vision related project for nostalgic poke weebs (Sistemi digitali, Unibo).
Stars: ✭ 18 (-73.13%)
Mutual labels:  pokemon
intellij-pokemon-progress
A Pokémon themed progress bar for IntelliJ IDEA.
Stars: ✭ 70 (+4.48%)
Mutual labels:  pokemon
Pokemon-PythonRed
[WIP] A fan-made, text-adventure Pokémon game in Python 3. If you want to Fork it, leave feedback too!
Stars: ✭ 40 (-40.3%)
Mutual labels:  pokemon
Pokedex
Pokedex developed with React Native, consuming the public API "Pokeapi".
Stars: ✭ 18 (-73.13%)
Mutual labels:  pokemon
metronome
A set of tools for modifying and randomizing Pokémon games
Stars: ✭ 23 (-65.67%)
Mutual labels:  pokemon
react-reactions
😲 Create custom reaction pickers and counters or use your favorites!
Stars: ✭ 34 (-49.25%)
Mutual labels:  pokemon
PokeBall-SelfBot-Poketwo-Autocatcher
This specific selfbot was designed to automatically catch pokemon spawned on Discord by Poketwo bot. It also offers other utility functions to automate features like trading, releasing, id search, etc. Currently the autocatcher is powered by AI making it possible to autocatch pokemons on multiple bots like PokeTwo, PokeRealm, etc.
Stars: ✭ 306 (+356.72%)
Mutual labels:  pokemon
pokehooks-labs
A laboratory to use pokemons and do some experiments with React Hooks API
Stars: ✭ 35 (-47.76%)
Mutual labels:  pokemon
OpMon-Godot
An open source Pokemon-inspired game, now with Godot
Stars: ✭ 50 (-25.37%)
Mutual labels:  pokemon
pokete
A terminal based Pokemon like game
Stars: ✭ 1,397 (+1985.07%)
Mutual labels:  pokemon

LFZ Battle

A clone of Pokemon Fire Red but with programming questions instead of Pokemon. Built with vanilla TypeScript.

Disclaimer

This game is only a parody.

I am not affiliated with the Nintendo Company, all assets in this application were taken from third party websites and not from the game itself.

If you are someone from Nintendo and would like the website taken down please email me here and I shall do so.

Pokemon and All Respective Names, Images, and Sounds are Trademark © of Nintendo 1996 - 2021.

A little bit of background

I've been an instructor at LearningFuze for more than a year now. This game is a small collection of memories and experiences I have had working here. I had the idea of creating a game where you can battle the instructors a long time ago but I didn't have the skill at the time. After alot of grinding I was finally able to pull it off.

The code is somewhat messy in my opinion. I spent a few weeks reading about design patterns and game engines and kind of funneled all my knowledge into this game. I didn't exactly plan anything, I just sat at my computer one Friday night and started prototyping. I didn't really stop prototyping and here we are.

There are some portions that are really overcomplicated and some bandaid fixes that I'm not super proud of, but I will go back to refactor someday.

As of now the game is for desktop only, I had planned the ability to play on mobile, but at this point I'm a little burnt out and working with loading sounds on iOS Safari and touch events is kind of not working with my brain right now. But it will be the next feature when I some more free time.

Thanks for reading, please enjoy!

Technologies Used

  • Typescript
  • Webpack
  • Babel

Live

Try the application live here

How to Play

  • WASD - Move your character around
  • M - Unmute/Mute audio
  • SPACE - Interact with NPCs

Features

  • User can preload assets
  • User can walk around map
  • User can transition between maps
  • User can interact with npcs
  • User can battle npcs
  • User can hear audio
  • User can battle gym leaders

In-Game Screenshots

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].