All Projects → rionix → LocalizationUE4

rionix / LocalizationUE4

Licence: MIT license
Translation Editor for Unreal Engine 4

Programming Languages

C#
18002 projects

Projects that are alternatives of or similar to LocalizationUE4

ProceduralDungeon
This is an Unreal Engine 4/5 plugin to generate procedural dungeon.
Stars: ✭ 95 (+61.02%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4, ue5, unreal-engine-5
Nano
A tiny template for tiny Unreal games.
Stars: ✭ 117 (+98.31%)
Mutual labels:  ue4, unreal-engine-4, ue5, unreal-engine-5
RyansUE4Helpers
Extremely helpful helper functions for developing Blueprint and C++ projects in Unreal Engine.
Stars: ✭ 55 (-6.78%)
Mutual labels:  ue4, unreal-engine-4, ue5, unreal-engine-5
DataConfig
Unreal Engine JSON/MsgPack serialization framework
Stars: ✭ 81 (+37.29%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4, ue5
WakaTimeForUE4
As all the other versions of Wakatime plugins for Unreal Engine lead to blank repos, I decided to make a plugin that actually has some code in it.
Stars: ✭ 26 (-55.93%)
Mutual labels:  unreal-engine, ue4, ue5
BMeshUnreal
Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, which makes many mesh manipulation operations simpler. Especially useful when using mesh data for logical instead of visual purposes (e.g. irregular grids)
Stars: ✭ 45 (-23.73%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
RuntimeBPs
This project allows for visual scripting in UE4 similar to Blueprints, but at runtime. The way this is set up does not make use of any UE4 boilerplate and could with a few adjustments be used in another engine.
Stars: ✭ 77 (+30.51%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Grid
An UE4 plugin for grid-based game
Stars: ✭ 122 (+106.78%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Ue4 Gitignore
A git setup example with git-lfs for Unreal Engine 4 projects.
Stars: ✭ 150 (+154.24%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
PsData
Flexible data model plugin for Unreal Engine 4
Stars: ✭ 34 (-42.37%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Unreal Polygonal Map Gen
An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
Stars: ✭ 229 (+288.14%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
DiscordGameSDK
Unofficial Unreal Engine 4 plugin for the Discord Game SDK
Stars: ✭ 20 (-66.1%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
ue4-uitween
Unreal 4 UMG UI tweening plugin in C++
Stars: ✭ 178 (+201.69%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
tsu
TypeScript plugin for Unreal Engine 4
Stars: ✭ 62 (+5.08%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Psrealvehicle
Plugin for Unreal Engine 4 with simple force-driven vehicle simulation
Stars: ✭ 92 (+55.93%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Buoyancysystem
A system for buoyancy and boat physics in Unreal Engine 4.
Stars: ✭ 87 (+47.46%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Rts Community Project
Lets build an RTS Game with Unreal Engine 4!
Stars: ✭ 183 (+210.17%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
UnrealAssets
Free Assets for Unreal Engine
Stars: ✭ 116 (+96.61%)
Mutual labels:  unreal-engine, unreal-engine-4, unreal-engine-5
Runtimemeshcomponent
Unreal Engine 4 plugin component for rendering runtime generated content.
Stars: ✭ 903 (+1430.51%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4
Ueviewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Stars: ✭ 1,083 (+1735.59%)
Mutual labels:  unreal-engine, ue4, unreal-engine-4

Translation Editor for UE4

Screenshot

Compilation and runtime dependencies

  • Microsoft Visual Studio 2019
  • C# and .Net 4.0 or higher
  • Newtonsoft.Json 12.0 (via NuGet)
  • EPPlus 4.5 (via NuGet)

Features

  • Multiline editing (yes, UE4 still doesn't support it)
  • Export and Import from Excel files
  • Sort by any column
  • Search text

Usage

How to edit localizations in the program:

  • Gather and Compile translations in Unreal Engine 4
  • Open *.manifest file from [YOUR_PROJECT]\Content\Localization\Game
  • All *.archive files will be loaded automaticaly
  • Start editing. Press [Ctrl]+[Enter] to apply changes.
  • Save to *.manifest file. All *.archive files will be saved automaticaly.
  • Gather and Compile translations in Unreal Engine 4 again.
  • Enjoy :)

This program also allows exporting to Microsoft Excel, as well as reimporting back from it. Here's how to do it:

  • Open *.manifest file.
  • Press File -> Export... and program will create an Excel file.
  • You will get a single sheet document similar to this one: Excel
  • Untranslated cells will be highlighted in red. This allows the translator to find them quickly.
  • You can edit the document up until the line that says: --== !!! DO NOT TRANSLATE THE TEXT BELOW !!! == SERVICE DATA ==--
  • You can sort rows any way you like, but before reimporting you need to re-sort them by the first column.
  • When you are ready to reimport, start the program and select File -> Import.
  • Select File -> Save As... and save to your *.manifest file.
  • Don't forget to Gather and Compile translations in Unreal Engine 4 again.

Discussion

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].