Pulse Rigging Framework for Maya
A rigging framework for Maya.
Development Testing
Pulse is still in early development, but if you want to try it out here's the entry point commands I am currently using:
# toggle the Pulse UI
import pulse.views
pulse.views.toggleEditorUI()
# development reload Pulse
try:
pulse.views.tearDownUI()
except:
pass
import pymel.core as pm
pm.newFile(force=True)
pm.unloadPlugin('pulse')
try:
pulse.views.destroyUIModelInstances()
except:
pass
import pulse.vendor.mayacoretools as tools
tools.deleteModules('pulse*')
import pulse.views
pulse.views.showEditorUI()
Roadmap
You can view the Pulse roadmap on trello here: