mdeGranular
This is mdeGranular~, a real-time, multi-channel, multi-voice, multi-transposition granular synthesis external for Max/MSP and PD.
mdeGranular's binaries get continously built through GitHub Actions. You can find precompiled binaries readily available under this repository's Actions tab. Just click on the latest 'workflow run' and you'll see the latest external objects listed under 'Artifacts'. NB You have to be logged in to github in order to access these, so you'll need to make an account first. There are also archives of these builds for each platform in the builds folder.
mdeGranular~.mxe64 = Max on Windows
mdeGranular~.mxo = Max on Mac
mdeGranular~.pd_linux = PD on Linux
mdeGranular~.dll = PD on Windows
mdeGranular~.pd_darwin = PD on Mac
Help files for both PD and MaxMSP may be found in the 'pd' or 'max' subdirectories respectively.
Documentation is on the wiki.
Compilation
Github actions should now take care of compilations (many thanks to the brilliant René-Maurice Hanne for this!). However if you want to use XCode yourself on a Mac, keep reading.
To compile for MaxMSP on OSX you'll need XCode and the most recent MaxSDK. There's a sample XCode project in the max folder. This was created for Max SDK 8.0.3 using XCode 11.3.1. It will not work directly as is, rather, you need to put the xcode folder (containing mdegranular~.xcodeproj) into the MaxSDK folder "source/audio" alongside the MaxMSP example projects. From there it should build against the MaxMSP libraries.
NB this object is not yet working on Mac M1 computers.
Michael Edwards, March 9th 2020
[email protected]
https://www.michael-edwards.org