atsushieno / mono-reactive
Licence: MIT license
open source Reactive Extensions (Rx) implementation for Mono
Stars: ✭ 65
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** Important I happily announce that I'm not going to work on this code base anymore now that Microsoft has open-sourced Reactive Extensions in Apache license. http://rx.codeplex.com/ Thank you Microsoft! I noticed that some people are still forking and/or trying to use it. There wouldn't be any need to do so... except for attempt to use Rx on Unity. For such use case, check out UniRx: https://github.com/neuecc/UniRx -------- mono-reactive aims to provide Reactive Extension (Rx) [*1] features to the Mono world. Right now it is almost about System.Reactive.dll implementation, but I'm looking forward to seeing it running ReativeUI [*2] for iOS as well as Mono for Android support. System.Reactive.dll is feature complete, but there is a couple of things that are known to fail. Also I'm still newbie in Rx land, there are likely stupid implementation and nasty hacks. Patches, bug reports and/or any feedback are welcome. [*1] http://msdn.microsoft.com/en-us/library/hh242985.aspx [*2] http://www.reactiveui.net/ ** Rx2 support All the existing 1.0-based API (in System.Reactive.dll) is mapped to new Rx2 assemblies (System.Reactive.*.dll). Some of them were however, turned into NotImplemented state as they depended on types that are now "external" from the implementing assembly. ** Requests for users Since there are very few usage of Rx that does *not* depend on WPF, I'd be very grateful if you could tell me any mono-runnable use of Rx with this. Atsushi Eno (@atsushi_eno / @atsushieno)
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