motion-scene-kit
SceneKit stuff in RubyMotion
Some things wrapped, new stuff added, some pain removed
This is very preliminary, I'm using it in a real app, but it's very rough at this point.
Works in both OS X and iOS. You need to target iOS 8.0 or higher (8 is when Apple added SceneKit to iOS)
motion-scene-kit is a research project of Infinite Red, a web and mobile development company based in Portland, OR and San Francisco, CA.
Installation
Add this line to your application's Gemfile:
gem 'motion-scene-kit', :git => 'https://github.com/infinitered/motion-scene-kit'
And then execute:
$ bundle
Requires
- Geomotion. You can use Geomotion's nice CATransform3D stuff
Uses Frameworks
This gem will automatically link the following frameworks into your app: SceneKit
, QuartzCore
, GLKit
, & AVFoundation
Sample app
This repo has its own OSX sample app. It does not get included in the gem. Clone this repo, then bundle, then rake.
Usage
TODO:
Contributing
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request