All Projects → infinitered → motion-scene-kit

infinitered / motion-scene-kit

Licence: MIT license
SceneKit stuff in RubyMotion

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motion-scene-kit

SceneKit stuff in RubyMotion

Some things wrapped, new stuff added, some pain removed

This is very preliminary, I'm using it in a real app, but it's very rough at this point.

image

Works in both OS X and iOS. You need to target iOS 8.0 or higher (8 is when Apple added SceneKit to iOS)

motion-scene-kit is a research project of Infinite Red, a web and mobile development company based in Portland, OR and San Francisco, CA.

Installation

Add this line to your application's Gemfile:

gem 'motion-scene-kit', :git => 'https://github.com/infinitered/motion-scene-kit'

And then execute:

$ bundle

Requires

  • Geomotion. You can use Geomotion's nice CATransform3D stuff

Uses Frameworks

This gem will automatically link the following frameworks into your app: SceneKit, QuartzCore, GLKit, & AVFoundation

Sample app

This repo has its own OSX sample app. It does not get included in the gem. Clone this repo, then bundle, then rake.

Usage

TODO:

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request
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